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[[File:DoubleKickSMG2.png|thumb|right|250px|[[Mario]] performing a double kick to defeat a [[Hammer Bro]]]] | [[File:DoubleKickSMG2.png|thumb|right|250px|[[Mario]] performing a double kick to defeat a [[Hammer Bro]]]] | ||
The '''double kick'''<ref>SamTheEnglishGamer. (July 13, 2013). [https://youtu.be/PbDLuDRgnkM?t=1057 Super Mario Galaxy 2 Tutorial DVD (SMG2 For Dummies!)]. ''YouTube''. Retrieved August 16, 2021.</ref> is an attack that can be done in ''[[Super Mario Galaxy]]'' and its sequel, ''[[Super Mario Galaxy 2]]''. This move is called the "double kick" because Mario [[kick]]s an enemy twice during the attack. It can be used to defeat many enemies and to use certain items. To accomplish this, | The '''double kick'''<ref>SamTheEnglishGamer. (July 13, 2013). [https://youtu.be/PbDLuDRgnkM?t=1057 Super Mario Galaxy 2 Tutorial DVD (SMG2 For Dummies!)]. ''YouTube''. Retrieved August 16, 2021.</ref> is an attack that can be done in ''[[Super Mario Galaxy]]'' and its sequel, ''[[Super Mario Galaxy 2]]''. This move is called the "double kick" because [[Mario]] (or [[Luigi]]) [[kick]]s an enemy twice during the attack. It can be used to defeat many enemies and to use certain items. To accomplish this, Mario must [[dash|run]] toward an enemy and [[spin]] when he gets close to the enemy. Then, near the end of his spin, Mario must perform a [[Long Jump]] by [[crouch]]ing quickly and [[jump]]ing. Mario does a Long Jump, but he has a few sparkles around him, and he is able to defeat most enemies that are in his way. This attack does damage only when Mario is rising; when he is in his falling animation, the double kick turns into a regular Long Jump and has no damaging effect. However, Mario can spin when he is falling to protect himself from getting hurt. | ||
Mario must time the attack correctly for it to work. If he long-jumps at the beginning of the spin, he does a [[Spin Jump]]. If he long-jumps too late, he does a Long Jump. This move can defeat certain enemies and can also break [[Crystal (Super Mario Galaxy)|Crystal]]s and activate [[Chance Cube]]s, [[Lever Switch]]es, and [[Arrow Switch]]es. However, it cannot break some [[Crate]]s. | Mario must time the attack correctly for it to work. If he long-jumps at the beginning of the spin, he does a [[Spin Jump]]. If he long-jumps too late, he does a Long Jump. This move can defeat certain enemies and can also break [[Crystal (Super Mario Galaxy)|Crystal]]s and activate [[Chance Cube]]s, [[Lever Switch]]es, and [[Arrow Switch]]es. However, it cannot break some [[Crate]]s. |
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