Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

m (→‎Items and objects: fix filename)
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!Last level appearance
!Last level appearance
|-
|-
| align="center" |[[File:BazukaSprite65.PNG]]
| align="center" |[[File:Bazuka DKC3.png]]
|style="text-align:center"|[[Bazuka]]
|style="text-align:center"|[[Bazuka]]
|These Kremlings carry large round bazookas, which they use to fire Barrels out of. [[Switch Barrel]]s can be used to change what type of barrels they shoot. A vertical firing Bazuka also appears in Criss Kross Cliffs. Bazukas have a level dedicated to themselves, known as Blazing Bazukas.
|These Kremlings carry large round bazookas, which they use to fire Barrels out of. [[Switch Barrel]]s can be used to change what type of barrels they shoot. A vertical firing Bazuka also appears in Criss Kross Cliffs. Bazukas have a level dedicated to themselves, known as Blazing Bazukas.
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| align="center" |[[Criss Kross Cliffs|Criss<br>Kross<br>Cliffs]]
| align="center" |[[Criss Kross Cliffs|Criss<br>Kross<br>Cliffs]]
|-
|-
| align="center" |[[File:BazzaSprite65.png]]
| align="center" |[[File:Bazza DKC3.png]]
|style="text-align:center"|[[Bazza]]
|style="text-align:center"|[[Bazza]]
|These enemies, similar to [[Swoopy]]s, always move from one hole to another. They are located underwater, and are only found in one level in the Super Nintendo version of the game, Bazza's Blockade. They are also found in Stormy Seas, Sunken Spruce and Ripcurl Reef in the Game Boy Advance version.
|These enemies, similar to [[Swoopy]]s, always move from one hole to another. They are located underwater, and are only found in one level in the Super Nintendo version of the game, Bazza's Blockade. They are also found in Stormy Seas, Sunken Spruce and Ripcurl Reef in the Game Boy Advance version.
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| align="center" |[[Bazza's Blockade]]<br>([[Ripcurl Reef|Ripcurl<br>Reef]] in the GBA version)
| align="center" |[[Bazza's Blockade]]<br>([[Ripcurl Reef|Ripcurl<br>Reef]] in the GBA version)
|-
|-
| align="center" |[[File:BootyBirdSprite65.png]]
| align="center" |[[File:Booty Bird DKC3.png]]
|style="text-align:center"|[[Booty Bird]]
|style="text-align:center"|[[Booty Bird]]
|A round bird enemy that flies in the air during many levels. It attacks by simply flying around areas and trying to hit the Kongs. When defeated, they usually drop special items, such as Banana Bunches and K-O-N-G Letters. The Kongs can defeat them by jumping on them or by hitting them with a barrel. Animal Friends can also attack them.
|A round bird enemy that flies in the air during many levels. It attacks by simply flying around areas and trying to hit the Kongs. When defeated, they usually drop special items, such as Banana Bunches and K-O-N-G Letters. The Kongs can defeat them by jumping on them or by hitting them with a barrel. Animal Friends can also attack them.
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| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
|-
|-
| align="center" |[[File:BountyBassSprite65.png]]
| align="center" |[[File:Bounty Bass DKC3.png]]
|style="text-align:center"|[[Bounty Bass]]
|style="text-align:center"|[[Bounty Bass]]
|This foe is quite similar to Booty Birds, but only appears underwater. It swims back and forth in the coral reefs and tries to hit the Kongs. When defeated, it drops items for the Kongs to grab, such a [[Bear Coin]]s. However, only Enguarde can defeat this plump enemy.
|This foe is quite similar to Booty Birds, but only appears underwater. It swims back and forth in the coral reefs and tries to hit the Kongs. When defeated, it drops items for the Kongs to grab, such a [[Bear Coin]]s. However, only Enguarde can defeat this plump enemy.
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| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]<br>([[Ripcurl Reef]] in the GBA version)
| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]<br>([[Ripcurl Reef]] in the GBA version)
|-
|-
| align="center" |[[File:BristlesSprite65.png]]
| align="center" |[[File:Bristles DKC3.png]]
|style="text-align:center"|[[Bristles]]
|style="text-align:center"|[[Bristles]]
|This spiky hedgehog enemy can be found commonly in the game. Because of its spikes, it can not be defeated by a jump. Therefore, the only way to defeat it is by using a roll or a barrel attack to hit it. However, the Kongs must watch for his spikes while rolling into them, as it can still hurt them if they attack the foe's backside.
|This spiky hedgehog enemy can be found commonly in the game. Because of its spikes, it can not be defeated by a jump. Therefore, the only way to defeat it is by using a roll or a barrel attack to hit it. However, the Kongs must watch for his spikes while rolling into them, as it can still hurt them if they attack the foe's backside.
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| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
|-
|-
| align="center" |[[File:BuzzSprite65.png]]<br>[[File:RedBuzzSprite.png]]
| align="center" |[[File:Buzz DKC3 green.png]]<br>[[File:Buzz DKC3 red.png]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|Buzzes are wasps much like the [[Zinger]]s from the previous installments in the series, but they appear to be more robotic. These very common foes move around areas, trying to hit the Kongs. If they are touched, one of the Kongs are damaged and run away, only to be found again in a DK Barrel. Buzzes come in both green and red variations. The green Buzzes can be defeated only by a barrel or by an attack from an Animal Friend, while the red Buzzes can only be defeated by a TNT Barrel or an Invincibility Barrel.
|Buzzes are wasps much like the [[Zinger]]s from the previous installments in the series, but they appear to be more robotic. These very common foes move around areas, trying to hit the Kongs. If they are touched, one of the Kongs are damaged and run away, only to be found again in a DK Barrel. Buzzes come in both green and red variations. The green Buzzes can be defeated only by a barrel or by an attack from an Animal Friend, while the red Buzzes can only be defeated by a TNT Barrel or an Invincibility Barrel.
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| align="center" |[[Rocket Rush| Rocket<br>Rush]]
| align="center" |[[Rocket Rush| Rocket<br>Rush]]
|-
|-
| align="center" |[[File:Gleamin'BreamSprite65.png]]
| align="center" |[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are rare enemies that have a very similar appearance to Bounty Basses. They are plump, yellow, underwater foes that give off a beams of light around them. If Enguarde hits them, they do not flee, but instead light up the dark areas of Floodlit Fish. However, they only appear in the said level.
|Gleamin' Breams are rare enemies that have a very similar appearance to Bounty Basses. They are plump, yellow, underwater foes that give off a beams of light around them. If Enguarde hits them, they do not flee, but instead light up the dark areas of Floodlit Fish. However, they only appear in the said level.
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| align="center" |[[Floodlit Fish|Floodlit<br>Fish]]
| align="center" |[[Floodlit Fish|Floodlit<br>Fish]]
|-
|-
| align="center" |[[File:KarbineSprite65.png]]
| align="center" |[[File:Karbine DKC3.png]]
|style="text-align:center"|[[Karbine]]
|style="text-align:center"|[[Karbine]]
|Another uncommon enemy that only appears in Fire-Ball Frenzy. They use their cannons to shoot large fireballs at the Kongs. They often follow the Kongs when they are in sight, and they also shoot in a certain pattern. This way, the Kongs can find out when they are going to shoot. Karbines are always attacking from the background, and therefore cannot be defeated.
|Another uncommon enemy that only appears in Fire-Ball Frenzy. They use their cannons to shoot large fireballs at the Kongs. They often follow the Kongs when they are in sight, and they also shoot in a certain pattern. This way, the Kongs can find out when they are going to shoot. Karbines are always attacking from the background, and therefore cannot be defeated.
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| align="center" |[[Fire-Ball Frenzy]]
| align="center" |[[Fire-Ball Frenzy]]
|-
|-
| align="center" |[[File:KlaspSprite65.png]]
| align="center" |[[File:Klasp DKC3.png]]
|style="text-align:center"|[[Klasp]]
|style="text-align:center"|[[Klasp]]
|A Kremling that is similar enemy to [[Kracka]]s, however, they are only found gripping onto long, horizontal ropes. They always try to move with the Kongs, and the Kongs have to climb fast if they want to escape being blown up by this explosive enemy.
|A Kremling that is similar enemy to [[Kracka]]s, however, they are only found gripping onto long, horizontal ropes. They always try to move with the Kongs, and the Kongs have to climb fast if they want to escape being blown up by this explosive enemy.
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| align="center" |[[Criss Kross Cliffs|Criss<br>Cross<br>Cliffs]]
| align="center" |[[Criss Kross Cliffs|Criss<br>Cross<br>Cliffs]]
|-
|-
| align="center" |[[File:Knik-KnakSprite65.png]]<br>[[File:YellowKnik-KnakSprite.png]]
| align="center" |[[File:Knik Knak DKC3 red.png]]<br>[[File:Knik Knak DKC3 yellow.png]]
|style="text-align:center"|[[Knik-Knak]]
|style="text-align:center"|[[Knik-Knak]]
|These common enemies replace [[Flitter]]s and [[Click-Clack]]s from the previous game. Knik-Knaks can hurt the Kongs if hit on the side. They appears in both red and yellow variations. The red Knik-Knaks can fly, usually remaining stationary in the air. They can often be used as stepping stones for the Kongs to reach higher areas by jumping on them, however, it defeats them. The rarer yellow variety of Knik-Knak are found exclusively on the ground.
|These common enemies replace [[Flitter]]s and [[Click-Clack]]s from the previous game. Knik-Knaks can hurt the Kongs if hit on the side. They appears in both red and yellow variations. The red Knik-Knaks can fly, usually remaining stationary in the air. They can often be used as stepping stones for the Kongs to reach higher areas by jumping on them, however, it defeats them. The rarer yellow variety of Knik-Knak are found exclusively on the ground.
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| align="center" |[[Lightning Lookout]]
| align="center" |[[Lightning Lookout]]
|-
|-
| align="center" |[[File:KnockaSprite65.png]]
| align="center" |[[File:Knocka DKC3.png]]
|style="text-align:center"|[[Knocka]]
|style="text-align:center"|[[Knocka]]
|These Kremlings in green barrels are the replacements of [[Klobber]]s from the previous game. They do the same thing as the Klobbers: trying to knock the Kongs into the water or off a cliff. However, they cannot steal anything in this game when hitting the Kongs.
|These Kremlings in green barrels are the replacements of [[Klobber]]s from the previous game. They do the same thing as the Klobbers: trying to knock the Kongs into the water or off a cliff. However, they cannot steal anything in this game when hitting the Kongs.
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| align="center" |[[Creepy Caverns|Creepy<br>Caverns]]
| align="center" |[[Creepy Caverns|Creepy<br>Caverns]]
|-
|-
| align="center" |[[File:KobbleSprite65.png]]
| align="center" |[[File:Kobble DKC3.png]]
|style="text-align:center"|[[Kobble]]
|style="text-align:center"|[[Kobble]]
|A generic Kremling enemy that simply walks back and fourth through areas to attack. If the Kongs touch it at the side, they take damage, but if they jump on its head, they can easily defeat it. Any cartwheel attack or Animal Friend attack can also defeat it. Kobbles are very similar to [[Kritter]]s and [[Klomp]]s from the first two ''Donkey Kong Country'' games.
|A generic Kremling enemy that simply walks back and fourth through areas to attack. If the Kongs touch it at the side, they take damage, but if they jump on its head, they can easily defeat it. Any cartwheel attack or Animal Friend attack can also defeat it. Kobbles are very similar to [[Kritter]]s and [[Klomp]]s from the first two ''Donkey Kong Country'' games.
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| align="center" |[[Kreeping Klasps]]
| align="center" |[[Kreeping Klasps]]
|-
|-
| align="center" |[[File:KocoSprite65.png]]<br>[[File:Koco.png]]
| align="center" |[[File:Koco DKC3 green.png]]<br>[[File:Koco DKC3 red.png]]
|style="text-align:center"|[[Koco]]
|style="text-align:center"|[[Koco]]
|Kocos are the game's basic underwater enemies. Red and green variations of these foes appear; The green Kocos simply swim in place, serving as an obstacle for the Kongs, while the red kinds swim around, trying to hit them. They are very common underwater enemies, but can only be defeated by Enguarde the Swordfish or by the Nibbla ally.
|Kocos are the game's basic underwater enemies. Red and green variations of these foes appear; The green Kocos simply swim in place, serving as an obstacle for the Kongs, while the red kinds swim around, trying to hit them. They are very common underwater enemies, but can only be defeated by Enguarde the Swordfish or by the Nibbla ally.
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| align="center" |[[Poisonous Pipeline]]<br>([[Ripcurl Reef]] in the GBA version)
| align="center" |[[Poisonous Pipeline]]<br>([[Ripcurl Reef]] in the GBA version)
|-
|-
| align="center" |[[File:KoinSprite65.png]]
| align="center" |[[File:Koin DKC3.png]]
|style="text-align:center"|[[Koin]]
|style="text-align:center"|[[Koin]]
|These Kremlings are one of the most common enemies in the game. One appears in every level, and they are always seen guarding a DK Coin, unless the Kongs have already collected the item. They can only be defeated by Steel Kegs, and their shield can easily protect themselves from all attacks. The Kongs must bounce the barrel off of a wall and trick the Koin to defeat it.
|These Kremlings are one of the most common enemies in the game. One appears in every level, and they are always seen guarding a DK Coin, unless the Kongs have already collected the item. They can only be defeated by Steel Kegs, and their shield can easily protect themselves from all attacks. The Kongs must bounce the barrel off of a wall and trick the Koin to defeat it.
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| align="center" |[[Rocket Rush]]
| align="center" |[[Rocket Rush]]
|-
|-
| align="center" |[[File:Koindozer.PNG]]
| align="center" |[[File:Koindozer DKC3.png]]
|style="text-align:center"|[[Koindozer]]
|style="text-align:center"|[[Koindozer]]
|Koindozers are Kremlings that are very similar to Koins, although they do not carry any DK Coins. Unlike Koins, they are not stationary; they chase after the Kongs with their shields, trying to knock them into gaps and other foes, much like Knockas. However, they can sometimes be used as a platform to reach higher areas. They only appear in Koindozer Klamber, one of the game's final levels.
|Koindozers are Kremlings that are very similar to Koins, although they do not carry any DK Coins. Unlike Koins, they are not stationary; they chase after the Kongs with their shields, trying to knock them into gaps and other foes, much like Knockas. However, they can sometimes be used as a platform to reach higher areas. They only appear in Koindozer Klamber, one of the game's final levels.
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| align="center" |[[Koindozer Klamber]]
| align="center" |[[Koindozer Klamber]]
|-
|-
| align="center" |[[File:KopterSprite65.png]]
| align="center" |[[File:Kopter DKC3.png]]
|style="text-align:center"|[[Kopter]]
|style="text-align:center"|[[Kopter]]
|These Kremling enemies are usually seen propelling around mountainous levels. They attack by spinning downwards with their blades, trying to hit the Kongs. They wear green helmets, and therefore cannot be defeated with a jump. In fact, the Kongs have no way of defeating these uncommon enemies.
|These Kremling enemies are usually seen propelling around mountainous levels. They attack by spinning downwards with their blades, trying to hit the Kongs. They wear green helmets, and therefore cannot be defeated with a jump. In fact, the Kongs have no way of defeating these uncommon enemies.
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| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole<br>Panic]]
| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole<br>Panic]]
|-
|-
| align="center" |[[File:KrimpSprite65.png]]
| align="center" |[[File:Krimp DKC3.png]]
|style="text-align:center"|[[Krimp]]
|style="text-align:center"|[[Krimp]]
|Similar to [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games, Krimps are common enemies in the game. They move back and forth through various areas and try to bite the Kongs. While their backside is vulnerable to cartwheel attacks, the Kongs cannot attack them from the front without getting injured. However, a jump can easily defeat them.
|Similar to [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games, Krimps are common enemies in the game. They move back and forth through various areas and try to bite the Kongs. While their backside is vulnerable to cartwheel attacks, the Kongs cannot attack them from the front without getting injured. However, a jump can easily defeat them.
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| align="center" |[[Tyrant Twin Tussle]]
| align="center" |[[Tyrant Twin Tussle]]
|-
|-
| align="center" |[[File:KrosshairSprite65.png]]
| align="center" |[[File:Kroc DKC3.png]]
|style="text-align:center"|[[Kroc]]
|style="text-align:center"|[[Kroc]]
|This is a very rare enemy that only appears in one level, Krack Shot Kroc. During the level, it tries to target Squitter, the Animal Friend being ridden on during the level. After it does so, it shoots a fireball at the spider, harming the friend if he/she is hit. The Kroc cannot be defeated, and because it cannot be defeat, the Kong must deal with it until the end of the level, where a "No Krosshair" sign is present.
|This is a very rare enemy that only appears in one level, Krack Shot Kroc. During the level, it tries to target Squitter, the Animal Friend being ridden on during the level. After it does so, it shoots a fireball at the spider, harming the friend if he/she is hit. The Kroc cannot be defeated, and because it cannot be defeat, the Kong must deal with it until the end of the level, where a "No Krosshair" sign is present.
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| align="center" |[[Krack Shot Kroc]]
| align="center" |[[Krack Shot Kroc]]
|-
|-
| align="center" |[[File:KrumpleSprite65.PNG]]
| align="center" |[[File:Krumple DKC3.png]]
|style="text-align:center"|[[Krumple]]
|style="text-align:center"|[[Krumple]]
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two games in the series. When touched on the sides, or on the head by Dixie, they push the Kongs out of the way, possibly hitting them into an obstacle. They can only be defeated by being jumped on by Kiddy Kong or by being hit by a barrel. Animal Friends such as Ellie can also defeat them.
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two games in the series. When touched on the sides, or on the head by Dixie, they push the Kongs out of the way, possibly hitting them into an obstacle. They can only be defeated by being jumped on by Kiddy Kong or by being hit by a barrel. Animal Friends such as Ellie can also defeat them.
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| align="center" |[[Creepy Caverns|Creepy<br>Caverns]]
| align="center" |[[Creepy Caverns|Creepy<br>Caverns]]
|-
|-
| align="center" |[[File:KuchukaSprite65.PNG]]
| align="center" |[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[Kuchuka]]
|style="text-align:center"|[[Kuchuka]]
|A Kremling that is similar in appearance to Knockas and Krackas. Kuchukas only appear in the level [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]. They appear as purple barrels painted with odd faces. They do not move, but instead throw bombs at the Kongs from where they are sitting. Kuchukas cannot be defeated.
|A Kremling that is similar in appearance to Knockas and Krackas. Kuchukas only appear in the level [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]. They appear as purple barrels painted with odd faces. They do not move, but instead throw bombs at the Kongs from where they are sitting. Kuchukas cannot be defeated.
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| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole<br>Panic]]
| align="center" |[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole<br>Panic]]
|-
|-
| align="center" |[[File:Kuff'n'KloutSprite65.PNG]]
| align="center" |[[File:Kuff Klout DKC3.png]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|Another muscular type of Kremling, the Kuff 'n' Klouts always appear with a partner Kuff 'n' Klout, and the two jump through the few levels they appear in. Sometimes, they also try to ram into the Kongs. They can be defeated by Squitter's webs, or by throwing a barrel at them, but otherwise, the Kongs have to dodge them, as they cannot be defeated in any other way.
|Another muscular type of Kremling, the Kuff 'n' Klouts always appear with a partner Kuff 'n' Klout, and the two jump through the few levels they appear in. Sometimes, they also try to ram into the Kongs. They can be defeated by Squitter's webs, or by throwing a barrel at them, but otherwise, the Kongs have to dodge them, as they cannot be defeated in any other way.
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| align="center" |[[Tyrant Twin Tussle]]
| align="center" |[[Tyrant Twin Tussle]]
|-
|-
| align="center" |[[File:LemguinSprite65.png]]
| align="center" |[[File:Lemguin DKC3.png]]
|style="text-align:center"|[[Lemguin]]
|style="text-align:center"|[[Lemguin]]
|These penguin enemies are found in snow levels, where they slide down slopes on their bellies, trying to run into the Kongs. A jump attack can easily defeat them, but if the Kongs are hit by them without using an attack, they take damage. Likewise, roll attacks are rendered useless, due to their beaks. Lemguins only appear in Lemguin Lunge.
|These penguin enemies are found in snow levels, where they slide down slopes on their bellies, trying to run into the Kongs. A jump attack can easily defeat them, but if the Kongs are hit by them without using an attack, they take damage. Likewise, roll attacks are rendered useless, due to their beaks. Lemguins only appear in Lemguin Lunge.
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| align="center" |[[Lemguin Lunge|Lemguin<br>Lunge]]
| align="center" |[[Lemguin Lunge|Lemguin<br>Lunge]]
|-
|-
| align="center" |[[File:Lurchinsprite.png]]
| align="center" |[[File:Lurchin DKC3.png]]
|style="text-align:center"|[[Lurchin]]
|style="text-align:center"|[[Lurchin]]
|These sea urchin enemies are found inside water. When their shells are closed, they cannot be harmed in any way, however, when their shells open up, they leave their body discovered. Enguarde can use his pointed bill to prickle the Lurchins' body.  
|These sea urchin enemies are found inside water. When their shells are closed, they cannot be harmed in any way, however, when their shells open up, they leave their body discovered. Enguarde can use his pointed bill to prickle the Lurchins' body.  
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| align="center" |[[Poisonous Pipeline]]<br>([[Ripcurl Reef|Ripcurl<br>Reef]]<br> in the GBA version)
| align="center" |[[Poisonous Pipeline]]<br>([[Ripcurl Reef|Ripcurl<br>Reef]]<br> in the GBA version)
|-
|-
| align="center" |[[File:MinkeySprite65.png]]
| align="center" |[[File:Minkey DKC3.png]]
|style="text-align:center"|[[Minkey]]
|style="text-align:center"|[[Minkey]]
|A monkey enemy that sticks its head out of the side of the inside part of trees. It attacks by throwing acorns at the Kongs, which must be avoided at all cost since the Minkies cannot be defeated. Sometimes, [[Barrel Shield]]s can block the acorns thrown by these foes. They only appear in Barrel Shield Bust-Up in the SNES version.
|A monkey enemy that sticks its head out of the side of the inside part of trees. It attacks by throwing acorns at the Kongs, which must be avoided at all cost since the Minkies cannot be defeated. Sometimes, [[Barrel Shield]]s can block the acorns thrown by these foes. They only appear in Barrel Shield Bust-Up in the SNES version.
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| align="center" |[[Barrel Shield Bust-Up]]<br>([[Sunken Spruce|Sunken<br>Spruce]] in the GBA version)
| align="center" |[[Barrel Shield Bust-Up]]<br>([[Sunken Spruce|Sunken<br>Spruce]] in the GBA version)
|-
|-
| align="center" |[[File:ShellMissile-DKC3.png]]
| align="center" |[[File:Missile Shell DKC3.png]]
|style="text-align:center"|[[Missile Shell]]
|style="text-align:center"|[[Missile Shell]]
|This underwater enemy only appears in Barbos's Barrier. It can be defeated only by luring it at the wall, or on a Lurchin, as these smash it.
|This underwater enemy only appears in Barbos's Barrier. It can be defeated only by luring it at the wall, or on a Lurchin, as these smash it.
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| align="center" |[[Fish Food Frenzy|Fish<br>Food<br>Frenzy]]
| align="center" |[[Fish Food Frenzy|Fish<br>Food<br>Frenzy]]
|-
|-
| align="center" |[[File:PurpleNidSprite.png]]<br>[[File:YellowNidSprite.png]]
| align="center" |[[File:Nid DKC3 yellow.png]]<br>[[File:Nid DKC3 purple.png]]
|style="text-align:center"|[[Nid]]
|style="text-align:center"|[[Nid]]
|Nids are spider-like creatures encountered in Barrel Shield Bust-Up and Springin' Spiders. Nids spend most of their time hopping either up and down in place or in arcs and they can not hurt the Kongs. The Kongs can jump on the plank of wood located on the their back to reach greater heights. There are two varieties of Nid, purple and yellow. The yellow Nids hop constantly and the purple ones only start hopping when the Kongs jump on their plank.  
|Nids are spider-like creatures encountered in Barrel Shield Bust-Up and Springin' Spiders. Nids spend most of their time hopping either up and down in place or in arcs and they can not hurt the Kongs. The Kongs can jump on the plank of wood located on the their back to reach greater heights. There are two varieties of Nid, purple and yellow. The yellow Nids hop constantly and the purple ones only start hopping when the Kongs jump on their plank.  
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| align="center" |[[Springin' Spiders]]
| align="center" |[[Springin' Spiders]]
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|-
| align="center" |[[File:Re-KoilSprite65.png]]
| align="center" |[[File:Rekoil DKC3.png]]
|style="text-align:center"|[[Re-Koil]]
|style="text-align:center"|[[Re-Koil]]
|This species of Kremling bounces through areas, much like [[Kaboing]]s from ''Donkey Kong Country 2''. If the Kongs run into it, they are damaged, although a simple cartwheel or roll attack can easily defeat the foe. Jumping on the Re-Koil's head can also defeat it.
|This species of Kremling bounces through areas, much like [[Kaboing]]s from ''Donkey Kong Country 2''. If the Kongs run into it, they are damaged, although a simple cartwheel or roll attack can easily defeat the foe. Jumping on the Re-Koil's head can also defeat it.
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| align="center" |[[Koindozer Klamber|Koindozer<br>Klamber]]
| align="center" |[[Koindozer Klamber|Koindozer<br>Klamber]]
|-
|-
| align="center" |[[File:SkiddaSprite65.png]]
| align="center" |[[File:Skidda DKC3.png]]
|style="text-align:center"|[[Skidda]]
|style="text-align:center"|[[Skidda]]
|These Kremlings are often seen in snow levels, where they slide all over housetops and on icy hills. They are very similar to Kobbles, and can easily be defeated by a roll or cartwheel attack, as well as a jump.
|These Kremlings are often seen in snow levels, where they slide all over housetops and on icy hills. They are very similar to Kobbles, and can easily be defeated by a roll or cartwheel attack, as well as a jump.
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| align="center" |[[Lemguin Lunge|Lemguin<br>Lunge]]
| align="center" |[[Lemguin Lunge|Lemguin<br>Lunge]]
|-
|-
| align="center" |[[File:SneekSprite65.png]]
| align="center" |[[File:Sneek DKC3.png]]
|style="text-align:center"|[[Sneek]]
|style="text-align:center"|[[Sneek]]
|These enemies are much like [[Neek]]s from the second game in the series. They simply walk back and fourth through areas and try to hit into the Kongs. Additionally, they must be defeated in Squeals on Wheels for the Kongs to progress. Ellie the Elephant is also afraid of these foes, and if she notices them, she quickly dashes away.
|These enemies are much like [[Neek]]s from the second game in the series. They simply walk back and fourth through areas and try to hit into the Kongs. Additionally, they must be defeated in Squeals on Wheels for the Kongs to progress. Ellie the Elephant is also afraid of these foes, and if she notices them, she quickly dashes away.
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| align="center" |[[Stampede Sprint|Stampede<br>Sprint]]
| align="center" |[[Stampede Sprint|Stampede<br>Sprint]]
|-
|-
| align="center" |[[File:SwoopySprite65.png]]
| align="center" |[[File:Swoopy DKC3.png]]
|style="text-align:center"|[[Swoopy]]
|style="text-align:center"|[[Swoopy]]
|Similar to Bazzas, these foes quickly swoop through the trees in tree levels to attack the Kongs. Sometimes, however, they crash into the sides of the trees and can be used as platforms to reach higher areas. Jumping on these foes can defeat them.
|Similar to Bazzas, these foes quickly swoop through the trees in tree levels to attack the Kongs. Sometimes, however, they crash into the sides of the trees and can be used as platforms to reach higher areas. Jumping on these foes can defeat them.
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| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
| align="center" |[[Swoopy Salvo|Swoopy<br>Salvo]]
|-
|-
| align="center" |[[File:TNTKnockaSprite65.png]]
| align="center" |[[File:Kracka DKC3.png]]
|style="text-align:center"|[[Kracka]]
|style="text-align:center"|[[Kracka]]
|This rare Kremling enemy can only be found in the Game Boy Advance remake of the game, though its data is present in the original. It acts much like Knockas: jumping out of its barrel when the Kongs approach and chasing them. However, instead of simply pushing the Kongs, it explodes when touched, much like [[Kaboom]]s from ''Donkey Kong Country 2''. The explosion can easily damage a Kong.
|This rare Kremling enemy can only be found in the Game Boy Advance remake. It acts much like Knockas: jumping out of its barrel when the Kongs approach and chasing them. However, instead of simply pushing the Kongs, it explodes when touched, much like [[Kaboom]]s from ''Donkey Kong Country 2''. The explosion can easily damage a Kong.
| align="center" |[[Stormy Seas|Stormy<br>Seas]]
| align="center" |[[Stormy Seas|Stormy<br>Seas]]
| align="center" |[[Stormy Seas|Stormy<br>Seas]]
| align="center" |[[Stormy Seas|Stormy<br>Seas]]
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