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*''[[Super Mario Bros. 3]]'': [[Raccoon Mario]], the [[P-Meter]], [[Jump Block]]s and [[Wooden Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses have the same music (except for 1-Up Toad Houses) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. The Toad Houses also play the music that they played in this game. World 1-1 and 1-5 are remade as part of the Classic Courses Pack. | *''[[Super Mario Bros. 3]]'': [[Raccoon Mario]], the [[P-Meter]], [[Jump Block]]s and [[Wooden Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses have the same music (except for 1-Up Toad Houses) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. The Toad Houses also play the music that they played in this game. World 1-1 and 1-5 are remade as part of the Classic Courses Pack. | ||
*''[[Super Mario World]]'': [[Chocolate Island]] backgrounds are used in some of the levels. [[Reznor]]s and the battle theme return from this game. The Koopalings ride the [[Koopa Clown Car]]. The moons on Moon Coins strongly resemble [[3-Up Moon]]s from this game. Also, when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in this game, and when the player hits a switch, it makes the P-Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. | *''[[Super Mario World]]'': [[Chocolate Island]] backgrounds are used in some of the levels. [[Reznor]]s and the battle theme return from this game. The Koopalings ride the [[Koopa Clown Car]]. The moons on Moon Coins strongly resemble [[3-Up Moon]]s from this game. Also, when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in this game, and when the player hits a switch, it makes the P-Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. | ||
**''Super Mario World: Super Mario Advance 2'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]]. | **''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]]. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': The Koopalings in the final battle aided Bowser by spraying magic from their scepters in a manner similar to Kamek in ''Yoshi's Island''. | *''[[Super Mario World 2: Yoshi's Island]]'': The Koopalings in the final battle aided Bowser by spraying magic from their scepters in a manner similar to Kamek in ''Yoshi's Island''. | ||
*''[[Super Mario 64]]'': [[Whomp]]s and [[Scuttle Bug]]s return. The [[Wall Jump]], [[Double Jump]], and [[Triple Jump]] return. Silver Luigi resembles to Metal Mario. | *''[[Super Mario 64]]'': [[Whomp]]s and [[Scuttle Bug]]s return. The [[Wall Jump]], [[Double Jump]], and [[Triple Jump]] return. Silver Luigi resembles to Metal Mario. |
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