Team Jump (Mario + Rabbids series): Difference between revisions

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==''Mario + Rabbids Kingdom Battle''==
==''Mario + Rabbids Kingdom Battle''==
In ''[[Mario + Rabbids Kingdom Battle]]'', the Team Jump mechanic is introduced in the first battle of stage of of [[Ancient Gardens]], the same battle where the [[Dash (Mario + Rabbids)|Dash]] mechanic is first seen. After selecting an ally, the player can then choose a cell to jump to, allowing them to cross over gaps and to reach higher ground. Once a character lands, their movement phase for the turn ends as well.
In ''[[Mario + Rabbids Kingdom Battle]]'', the Team Jump mechanic is introduced in the first battle of stage of [[Ancient Gardens]], the same battle where the [[Dash (Mario + Rabbids)|Dash]] mechanic is first seen. After selecting an ally, the player can then choose a cell to jump to, allowing them to cross over gaps and to reach higher ground. Once a character lands, their movement phase for the turn ends as well.


The heroes each have their own [[List of Skill Trees in Mario + Rabbids Kingdom Battle|Skill Tree]], each with their own unique upgrades for their Team Jump. The ''Super Mario'' characters have unique Team Jumps, while the [[Rabbid]]s have normal Team Jumps. The default Team Jump distance is 6 cells. Every character has an upgrade known as "Cleansing Jump", which removes all negative Super Effects from the hero assisting the Team Jump. [[Mario]] has a "Stomp Jump" that allows him to deal up to 150 damage to an enemy, and then jump up to 6 cells away. [[Luigi]] can Team Jump off of 2 heroes in a turn, allowing him to reach even greater distances. His Team Jumps can reach to 10 cells each, the most for any character. [[Princess Peach]] can have the "Healing Jump", allowing her to heal herself, as well as any allies in range, for up to 20% HP, up to 4 cells in range. Peach's Team Jump distance can also reach to 8 cells. [[Yoshi]] has the "Ground Pound", allowing him to deal area damage to everything (including cover) around him when he lands. The closer Yoshi is to the enemies, the more damage will be done. Up to 130 damage can be done, in a 5 cell range. Yoshi's Team Jump can also reach up to 8 cells in distance. [[Rabbid Peach]] can reach to 8 cells with her Team Jump. [[Rabbid Luigi]] and [[Rabbid Mario]] can only reach to 7 cells with their Team Jumps. [[Rabbid Yoshi]] is the only character to not have any Team Jump upgrades, other than Cleansing Jump.
The heroes each have their own [[List of Skill Trees in Mario + Rabbids Kingdom Battle|Skill Tree]], each with their own unique upgrades for their Team Jump. The ''Super Mario'' characters have unique Team Jumps, while the [[Rabbid]]s have normal Team Jumps. The default Team Jump distance is 6 cells. Every character has an upgrade known as "Cleansing Jump", which removes all negative Super Effects from the hero assisting the Team Jump. [[Mario]] has a "Stomp Jump" that allows him to deal up to 150 damage to an enemy, and then jump up to 6 cells away. [[Luigi]] can Team Jump off of 2 heroes in a turn, allowing him to reach even greater distances. His Team Jumps can reach to 10 cells each, the most for any character. [[Princess Peach]] can have the "Healing Jump", allowing her to heal herself, as well as any allies in range, for up to 20% HP, up to 4 cells in range. Peach's Team Jump distance can also reach to 8 cells. [[Yoshi]] has the "Ground Pound", allowing him to deal area damage to everything (including cover) around him when he lands. The closer Yoshi is to the enemies, the more damage will be done. Up to 130 damage can be done, in a 5 cell range. Yoshi's Team Jump can also reach up to 8 cells in distance. [[Rabbid Peach]] can reach to 8 cells with her Team Jump. [[Rabbid Luigi]] and [[Rabbid Mario]] can only reach to 7 cells with their Team Jumps. [[Rabbid Yoshi]] is the only character to not have any Team Jump upgrades, other than Cleansing Jump.