Flip Meter: Difference between revisions

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==History==
==History==
===''Super Paper Mario''===
===''Super Paper Mario''===
In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it is getting its points back.
In ''Super Paper Mario'', when the meter is empty, [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately fully refill. If Mario flips to 2-D, then the meter will slowly refill, but it does not need to be full for Mario to flip back to 3-D. The Flip Meter only appears in 3-D or when it is refilling. It will also fully refill if the heroes recover HP through an item.


If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for an unlimited amount of time. If the player decides not to take on the Flopside Pit of 100 Trials, they can use a [[Long-Last Shake]] or another item that causes HP restoration to prevent the Flip Meter from emptying.
If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for an unlimited amount of time.


===''Paper Mario: Color Splash''===
===''Paper Mario: Color Splash''===