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m (→Super Mario 64 / Super Mario 64 DS: Referred to as "key" in-game and in the manual.) |
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In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought to the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level. | In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought to the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level. | ||
In the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], keys work similarly to its original, but if a player character runs past a key, it will rotate in place. In the newly-added Casual Mode, keys have a fifteen-second timer instead of twelve. Additionally, the remake's bonus stages have flying keys which the player must catch in the given time and bring to a chest containing 5 [[1-Up Mushroom]]s. | |||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== |
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