Paper Mario (series): Difference between revisions

m
Text replacement - ".]]''." to ".]]''"
m (Text replacement - "{{[Rr]elease\|2=([^}]+)}} " to "$1<br>")
m (Text replacement - ".]]''." to ".]]''")
Line 355: Line 355:
|-
|-
|align="center"|[[File:Piccolo.png|x100px]]
|align="center"|[[File:Piccolo.png|x100px]]
|Piccolo is an optional Pixl in ''Super Paper Mario''. She is found in an empty house in [[Flopside]], which can be accessed after completing a trading quest starting and ending with [[Merlee]]. She can cure any status effects and make Mario's jumping & Bowser's fire breath sound effects the same as the original ''[[Super Mario Bros.]]''. She can also put the [[Underchomp]] to sleep.
|Piccolo is an optional Pixl in ''Super Paper Mario''. She is found in an empty house in [[Flopside]], which can be accessed after completing a trading quest starting and ending with [[Merlee]]. She can cure any status effects and make Mario's jumping & Bowser's fire breath sound effects the same as the original ''[[Super Mario Bros.]]'' She can also put the [[Underchomp]] to sleep.
|<center>''[[Super Paper Mario]]''</center>
|<center>''[[Super Paper Mario]]''</center>
|-
|-
Line 519: Line 519:
*From ''Super Paper Mario'' onwards, the main partner specific to each game ultimately sacrifices themself to destroy the main threat wielded by the antagonist.
*From ''Super Paper Mario'' onwards, the main partner specific to each game ultimately sacrifices themself to destroy the main threat wielded by the antagonist.
*In the first three games, there is at least one battle between Mario and one of his allies.
*In the first three games, there is at least one battle between Mario and one of his allies.
*In the first three games, Mario can temporarily transform into an 8-bit sprite based on those of ''[[Super Mario Bros.]]''.
*In the first three games, Mario can temporarily transform into an 8-bit sprite based on those of ''[[Super Mario Bros.]]''
*In each of the first three games, someone tells a long story, Mario falls asleep, the storyteller asks if he has been listening when he wakes up, and Mario lies by nodding. In ''Paper Mario'' and ''Super Paper Mario'', the storyteller claims to be telling the "short version" of the story.
*In each of the first three games, someone tells a long story, Mario falls asleep, the storyteller asks if he has been listening when he wakes up, and Mario lies by nodding. In ''Paper Mario'' and ''Super Paper Mario'', the storyteller claims to be telling the "short version" of the story.
*In ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'', and ''Paper Mario: Color Splash'', there is an implied or minor enemy character named [[Johnson]].
*In ''Paper Mario: The Thousand-Year Door'', ''Super Paper Mario'', and ''Paper Mario: Color Splash'', there is an implied or minor enemy character named [[Johnson]].