Super Mario All-Stars: Difference between revisions

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There are graphical enhancements for all settings. Grassland levels have grass on the ground (the ground is no longer made of blocks). All levels have backgrounds (for example, levels that take place at night have a twinkling star background, while athletic levels either have a waterfall background for those with elevated grass platforms and bridge levels have pillars with Goomba statues on top of them as supports). Almost every overworld level except for the ones taking place at night feature mountains in the background, even the ones that originally used the trees-and-fences scenery. [[World 3 (Super Mario Bros.)|Worlds 3]], [[World 5 (Super Mario Bros.)|5]], and [[World 7 (Super Mario Bros.)|7]] make their being in a setting covered in snow more clear by adding snow to the ground, as originally, it was only implied to be covered in snow due to the bushes being white (this does not affect gameplay). Underground levels show a wall in the background. Underwater levels have a distortion effect. Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference. Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Brother]]s, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].) The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green. However, Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors. Warp Pipes now only come in two colors (green and silver, the latter only appearing in "winter" levels) instead of four (green, silver, orange, and purple, the last two only appearing in World 4-2's second Warp Zone leading to Worlds 6, 7, and 8 and World 8-4's brief underwater section, respectively; they are more common in ''The Lost Levels''), and all pipes seen inside castles are now colored green instead of silver. [[Bullet Bill]]s' arms are now animated, and [[Bowser]] now resembles his ''[[Super Mario Bros. 3]]'' redesign. [[World 6-3 (Super Mario Bros.)|World 6-3]] in the first game and Worlds 7-3 and C-3 in ''Super Mario Bros.: The Lost Levels'' are now depicted as having the same color standard as in [[World 3 (Super Mario Bros.)|Worlds 3-3]] and [[World 2-3 (Super Mario Bros.: The Lost Levels)|2-3]], respectively, as originally, they were completely monochrome. There are parallax scrolling layers in the background. Secret underground levels have a picture of [[Mario]] or [[Luigi]] showing a V sign in the background, which are labeled "Bonus". This is also seen in [[Coin Heaven]]. Underground levels like [[World 1-2 (Super Mario Bros.)|World 1-2]] place an echo effect on all sounds. Lava is no longer just a recolor of water and boils. ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' do not have the same graphics as each other to begin with. For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt in ''Super Mario Bros.: The Lost Levels''. In ''Super Mario All-Stars'', the graphics of all the games were improved, and ''Super Mario Bros.: The Lost Levels'' was made to look exactly the same as the graphically-improved version of ''Super Mario Bros.'' released on the same cartridge. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s graphics were made to look exactly the same as the graphics within the rest of the worlds, unlike the deliberately glitch-like appearance from the original game. The wall before the flagpole near the end of World 5-1 in ''The Lost Levels'', originally made out of ground tiles, is now made out of blocks as if it were a staircase.
* There are graphical enhancements for all settings.  
** Grassland levels have grass on the ground (the ground is no longer made of blocks).  
** All levels have backgrounds (for example, levels that take place at night have a twinkling star background, while athletic levels either have a waterfall background for those with elevated grass platforms and bridge levels have pillars with Goomba statues on top of them as supports).  
** Almost every overworld level except for the ones taking place at night feature mountains in the background, even the ones that originally used the trees-and-fences scenery.  
** [[World 3 (Super Mario Bros.)|Worlds 3]], [[World 5 (Super Mario Bros.)|5]], and [[World 7 (Super Mario Bros.)|7]] make their being in a setting covered in snow more clear by adding snow to the ground, as originally, it was only implied to be covered in snow due to the bushes being white (this does not affect gameplay). Underground levels show a wall in the background.  
** Underwater levels have a distortion effect.  
** Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference.  
** Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Brother]]s, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].)  
** The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green.
** Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors.  
** Warp Pipes now only come in two colors (green and silver, the latter only appearing in "winter" levels) instead of four (green, silver, orange, and purple, the last two only appearing in World 4-2's second Warp Zone leading to Worlds 6, 7, and 8 and World 8-4's brief underwater section, respectively; they are more common in ''The Lost Levels''), and all pipes seen inside castles are now colored green instead of silver.  
** [[Bullet Bill]]s' arms are now animated.
** [[Bowser]] now resembles his ''[[Super Mario Bros. 3]]'' design.
** [[World 6-3 (Super Mario Bros.)|World 6-3]] in the first game and Worlds 7-3 and C-3 in ''Super Mario Bros.: The Lost Levels'' are now depicted as having the same color standard as in [[World 3 (Super Mario Bros.)|Worlds 3-3]] and [[World 2-3 (Super Mario Bros.: The Lost Levels)|2-3]], respectively, as originally, they were completely monochrome.  
*There are parallax scrolling layers in the background.  
* Secret underground levels have a picture of [[Mario]] or [[Luigi]] showing a V sign in the background, which are labeled "Bonus". This is also seen in [[Coin Heaven]].  
* Underground levels like [[World 1-2 (Super Mario Bros.)|World 1-2]] place an echo effect on all sounds.  
* Lava is no longer just a recolor of water and boils.  
* ''Super Mario Bros.: The Lost Levels'' had most of its graphics made updated to be consistent with the remade original game. Whereas the original Famicom versions do not have the same graphics as each other. ** For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt in ''Super Mario Bros.: The Lost Levels''. In ''Super Mario All-Stars'', the graphics of all the games were improved, and ''Super Mario Bros.: The Lost Levels'' was made to look exactly the same as the graphically-improved version of ''Super Mario Bros.'' released on the same cartridge.  
** [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s graphics were made to look exactly the same as the graphics within the rest of the worlds, unlike the deliberately glitch-like appearance from the original game.  
** The wall before the flagpole near the end of World 5-1 in ''The Lost Levels'', originally made out of ground tiles, is now made out of blocks as if it were a staircase.


Luigi is now no longer a simple recolor of Mario, the Bros.' standing pose is different and now resembles their design from ''[[Super Mario Bros. 3]]'', but with the shirt and overall colors swapped and recolored, and [[Fire Mario]] and Fire Luigi are no longer colored the same, having the shirt/overall colors swapped; Mario received a blue shirt and red overalls (similar to Mario's original outfit from his debut in ''[[Donkey Kong (game)|Donkey Kong]]'' and his outfit in the DIC cartoons) while Fire Mario received a red shirt and white overalls (similar to Super Mario's outfit from the DIC cartoons), and Luigi received a purple shirt and green overalls (similar to Luigi's outfit from ''[[Super Mario Bros. 2]]'' and his outfit in the DIC cartoons) while Fire Luigi received a green shirt and white overalls (similar to Super Luigi's outfit from the DIC cartoons). When a brother enters a bigger castle, he takes the middle door rather than the left one. Before vanishing in a door, he faces the screen and shows a V sign with his fingers. The Bros. also do this when entering a pipe from above. The sprites for power-up items and [[Princess Peach|Princess Toadstool]] are now based on their ''Super Mario Bros. 3'' counterparts as well.
* Luigi is no longer a simple recolor of Mario, the Bros.' standing pose is different and now resembles their design from ''[[Super Mario Bros. 3]]'', but with the shirt and overall colors swapped and recolored.
** [[Fire Mario]] and Fire Luigi are no longer colored the same, having the shirt/overall colors swapped; Mario received a blue shirt and red overalls (similar to Mario's original outfit from his debut in ''[[Donkey Kong (game)|Donkey Kong]]'' and his outfit in the DIC cartoons) while Fire Mario received a red shirt and white overalls (similar to Super Mario's outfit from the DIC cartoons), and Luigi received a purple shirt and green overalls (similar to Luigi's outfit from ''[[Super Mario Bros. 2]]'' and his outfit in the DIC cartoons) while Fire Luigi received a green shirt and white overalls (similar to Super Luigi's outfit from the DIC cartoons).  
** When a brother enters a bigger castle, he takes the middle door rather than the left one.  
*** Before vanishing in a door, he faces the screen and shows a V sign with his fingers.  
**** The Bros. also do this when entering a pipe from above.  
**The sprites for power-up items and [[Princess Peach|Princess Toadstool]] are now based on their updated ''Super Mario Bros. 3'' counterparts as well.
* As opposed to simply standing on the ground, [[Toad (species)|Toads]] are now found in sacks, which they somehow escape from after Mario or Luigi come
**. Also, rather than rescuing a single Toad in every castle, the player rescues multiple Toads based on the world they are in (two Toads in [[World 2 (Super Mario Bros.)|World 2]], three Toads in [[World 3 (Super Mario Bros.)|World 3]], and so on; completing Worlds A-C in ''The Lost Levels'' will now result in Mario/Luigi rescuing five, six, and seven Toads, respectively).
** They always have a different animation when Mario rescues them from a sack.
* The final scene where Mario rescues Princess Toadstool has also been changed.
** She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or Fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' issue 52 (September 1993), however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>https://twitter.com/Arc_Hound/status/1074723433508978688</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''.


As opposed to simply standing on the ground, [[Toad (species)|Toads]] are now found in sacks, which they somehow escape from after Mario or Luigi come. Also, rather than rescuing a single Toad in every castle, the player rescues multiple Toads based on the world they are in (two Toads in [[World 2 (Super Mario Bros.)|World 2]], three Toads in [[World 3 (Super Mario Bros.)|World 3]], and so on; completing Worlds A-C in ''The Lost Levels'' will now result in Mario/Luigi rescuing five, six, and seven Toads, respectively). They always have a different animation when Mario rescues them from a sack. The final scene where Mario rescues Princess Toadstool has also been changed. She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or Fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' issue 52 (September 1993), however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>https://twitter.com/Arc_Hound/status/1074723433508978688</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''.
* The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s.  
** Originally, they were normal bricks, but could not be broken and were only scenery.  


The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s. Originally, they were normal bricks, but could not be broken and were only scenery. Bowser's Castle is distinguished from the other castles by having thunder and lightning occur in the background.  
* Bowser's Castle is distinguished from the other castles by having thunder and lightning occur in the background.  


[[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s water levels now have a proper underwater background. The gray-colored enemies in this world, including Goombas and green Koopa Troopas and Paratroopas, are all now colored normally.
*[[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s water levels now have a proper underwater background.  
**The gray-colored enemies in this world, including Goombas and green Koopa Troopas and Paratroopas, are all now colored normally.


For unknown reasons, in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' [[Fire Mario|Fire Mario/Luigi]] (while airborne or underwater) is not completely animated when throwing [[fireball]]s, just like how water and lava were not animated in the original games.
* For unknown reasons, in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' [[Fire Mario|Fire Mario/Luigi]] (while airborne or underwater) is not completely animated when throwing [[fireball]]s, just like how water and lava were not animated in the original games.


====Gameplay====
====Gameplay====