Hammer Bro: Difference between revisions

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Hammer Brothers act the same in ''[[Super Mario Bros. 3]]'', though they hurl mallets as opposed to the claw hammers they wielded in previous appearances (a mere aesthetic difference), and they no longer chase after the player after some time. In this game, three new species of Hammer Brothers appear: [[Boomerang Bro]]thers, semi-common, green variants (light blue in artillery levels in the original version) that throw boomerangs which return to them; [[Fire Brother]]s, very rare, red variants that spit fireballs that bounce on the ground much like [[Fire Mario]]'s own fireballs; and [[Sledge Bro]]thers, rare, massive, green Hammer Brothers that can temporarily immobilize the player whenever they pound the ground after jumping. Unlike Hammer Brothers, however, none of these three new variants are capable of jumping between rows of [[Brick Blocks|bricks]] and the ground, a skill that remained unique to the main species in future appearances.
Hammer Brothers act the same in ''[[Super Mario Bros. 3]]'', though they hurl mallets as opposed to the claw hammers they wielded in previous appearances (a mere aesthetic difference), and they no longer chase after the player after some time. In this game, three new species of Hammer Brothers appear:
*[[Boomerang Bro]]thers, green variants (light blue in artillery levels in the original version) that throw boomerangs which return to them. Not counting their appearances in [[Treasure Ships]], a total of 11 appear in the game.
*[[Fire Brother]]s, red variants that spit fireballs that bounce on the ground much like [[Fire Mario]]'s own fireballs. Only three appear in the game.
*[[Sledge Bro]]thers, massive, green Hammer Brothers that can temporarily immobilize the player whenever they pound the ground after jumping. A total of six appear in the game.


A total of 19 Hammer Brothers appear in the game. However, they are never seen in any actual level except for the first [[Hand Trap]] (which features all Hammer Brother species). However, they play bigger roles as a more active, more prevalent threat, as they and their variants [[Enemy Course|patrol]] the map screens of all the worlds except for [[Pipe Land]] and [[Dark Land]] (which instead have Piranha Plant and Hand-Trap levels, respectively, that serve a similar purpose); touching one there results in a battle with them. Upon defeat, they leave behind a treasure chest that yields a useful item. Hammer Brothers are encountered in the following locations:
Unlike Hammer Brothers, however, none of these three new variants are capable of jumping between rows of [[Brick Blocks|bricks]] and the ground, a skill that remained unique to the main species in most (but not all) of their future appearances.
 
A total of 19 Hammer Brothers appear in the game, though they are never seen in any actual level except for the first [[Hand Trap]] (which features all Hammer Brother species). However, they play bigger roles as a more active, more prevalent threat, as they and their variants [[Enemy Course|patrol]] the map screens of all the worlds except for [[Pipe Land]] and [[Dark Land]] (which instead have Piranha Plant and Hand-Trap levels, respectively, that serve a similar purpose); touching one there results in a battle with them. Upon defeat, they leave behind a treasure chest that yields a useful item. Hammer Brothers are encountered in the following locations:
*In [[Grass Land]], one Hammer Brother, holding a [[Super Star|Starman]], is seen patrolling the map close to the castle. This is the only Hammer Brother enemy course in the game that involves just a single Hammer Brother and one floating row of seven bricks (with a small chance of the rightmost block holding a [[Fire Flower]]), as all subsequent Hammer Brother encounters involve a pair of Hammer Brothers and two floating rows of seven bricks.
*In [[Grass Land]], one Hammer Brother, holding a [[Super Star|Starman]], is seen patrolling the map close to the castle. This is the only Hammer Brother enemy course in the game that involves just a single Hammer Brother and one floating row of seven bricks (with a small chance of the rightmost block holding a [[Fire Flower]]), as all subsequent Hammer Brother encounters involve a pair of Hammer Brothers and two floating rows of seven bricks.
*In [[Water Land]], two Hammer Brothers roam around the map, with one pair holding a hammer to break certain rocks on the map, and another pair holding a Starman. If the roaming Hammer Brother is encountered in a flooded area, the floor of the resulting battle will be submerged in water, making it slightly harder to jump.
*In [[Water Land]], two Hammer Brothers roam around the map, with one pair holding a hammer to break certain rocks on the map, and another pair holding a Starman. If the roaming Hammer Brother is encountered in a flooded area, the floor of the resulting battle will be submerged in water, making it slightly harder to jump.
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*One last pair of Hammer Brothers is found residing in [[Dark Land]]'s first [[Hand Trap]] level, encountered on their usual double row of seven bricks shortly after running into a Fire Brother on a bridge.
*One last pair of Hammer Brothers is found residing in [[Dark Land]]'s first [[Hand Trap]] level, encountered on their usual double row of seven bricks shortly after running into a Fire Brother on a bridge.


In the original ''Super Mario Bros. 3'', regardless of what type of Hammer Brother it represents, the enemy's icon on the map would always be that of a Hammer Brother. This was changed in ''[[Super Mario All-Stars]]'', where the map icons in Desert Land were changed to reflect a Boomerang Brother and a Fire Brother, and the icons in Giant Land was changed to green Hammer Brothers, since Sledge Brothers are green in all versions of ''Super Mario Bros. 3''. A further change was made in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', where the map icons in Giant Land were changed yet again to properly resemble a Sledge Brother.
In the original ''Super Mario Bros. 3'', regardless of what type of Hammer Brother it represents, the enemy's icon on the map would always be that of a Hammer Brother. This was changed in ''[[Super Mario All-Stars]]'', where the map icons in Desert Land were changed to reflect a Boomerang Brother and a Fire Brother, and the icons in Giant Land were replaced by green Hammer Brothers, since Sledge Brothers are green in all versions of ''Super Mario Bros. 3''. A further change was made in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', where the map icons in Giant Land were made to properly resemble Sledge Brother.


Besides the enemy Hammer Brothers, it was [[List of Super Mario Bros. 3 pre-release and unused content|originally intended]] that there be a Hammer Brother that hosted a Dice game. This was implemented as late as testing, but was eventually cut.
Besides the enemy Hammer Brothers, it was [[List of Super Mario Bros. 3 pre-release and unused content|originally intended]] that there be a Hammer Brother that hosted a Dice game. This was implemented as late as testing, but was eventually cut.
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