Tanked Up Trouble: Difference between revisions

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{{more images|K-O-N-G Letter locations and Bonus Level.}}
{{more images|K-O-N-G Letter locations and Bonus Level.}}
{{level infobox
{{level infobox
|image=[[File:Tanked Up Trouble SNES.png]]
|image={{tabber|title1=Original|content1=[[File:Tanked Up Trouble SNES.png]]|title2=Game Boy Color|content2=[[File:TankedUpTrouble-GBC-1.png]]<br>Diddy jumps between two Zingers to land on a platform in the Game Boy Color version|title3=Game Boy Advance|content3=[[File:TankedUpTrouble-GBA-2.png]]<br>The Kongs jump up to two Zingers in the Game Boy Advance version}}
|code=6 - 1
|code=6 - 1
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
Line 7: Line 7:
|after=[[Manic Mincers|>>]]
|after=[[Manic Mincers|>>]]
}}
}}
'''Tanked Up Trouble''' is the twenty-ninth level of ''[[Donkey Kong Country]]'' and the first level of [[Chimp Caverns]].
'''Tanked Up Trouble''' is the twenty-ninth level of ''[[Donkey Kong Country]]'' and the first level of [[Chimp Caverns]]. [[Donkey Kong]] and [[Diddy Kong]] must stand on a moving platform to progress through the level. The platform is similar to those in [[Trick Track Trek]], as it moves slowly on a set path. However, the platforms of Tanked Up Trouble are mainly different in that they run on limited fuel, and the [[Kong]]s must provide it with [[Fuel Drum|Fuel Canister]]s to keep it running. The platform starts entirely fueled, and its fuel gauge is represented by five circles on the side of the platform. The circles start out green, but as the fuel depletes, the circles slowly change to red. If the circles are orange, it means that the platform is fueled halfway. The Kongs cannot skip a Fuel Canister because it usually results in the platform running out of fuel before coming within distance of another Fuel Canister. [[Zinger]]s are the main enemy in the level, and they are encountered during the latter half of the level. Some [[Kritter]]s are on the small boardwalk platforms which hang from the ceiling. The Kongs also encounter some [[Necky]]s, mostly during the first half of the level. If the platform runs out of fuel, it falls off the track with the Kongs.
==Summary==
In Tanked Up Trouble, [[Donkey Kong]] and [[Diddy Kong]] must stand on a moving platform to progress through the level. The platform is like those from [[Trick Track Trek]], as it moves slowly on a set path. The main difference with the platforms of Tanked Up Trouble is that they run on limited fuel, and the [[Kong]]s must provide it with [[Fuel Drum|Fuel Canister]]s to keep it running. The platform starts entirely fueled, and its fuel gauge is represented by five circles on the side of the platform. The circles start out green, but as the fuel depletes, the circles slowly change to red. If the circles are orange, it means that the platform is fueled halfway. The Kongs cannot skip a Fuel Canister because it usually results in the platform running out of fuel before coming within distance of another Fuel Canister. [[Zinger]]s are the main enemy in the level, and they are encountered during the latter half of the level. Some [[Kritter]]s are on the small boardwalk platforms which hang from the ceiling. The Kongs also encounter some [[Necky]]s, mostly during the first half of the level.
 
If the platform runs out of fuel, it falls off the track with the Kongs. Furthermore, if the platform falls off-track while the Kongs are standing on a boardwalk, they cannot progress any farther. If this occurs, the Bonus Level failure theme plays, with the Kongs doing the corresponding animation, and they lose an [[extra life]].


==Layout==
==Layout==
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==Enemies==
==Enemies==
{|class="dktable-brown"width=25%
The following enemies appear in the following quantities:
|-
 
!Sprite
<gallery>
!Name
Gnawty.png|[[Gnawty]] (6)
!Amount
Kritter-DKC.png|[[Kritter]] (4)
|-
Necky.png|[[Necky]] (7)
|align="center"|[[File:Gnawty.png]]
Zinger_DKC.png|[[Zinger]] (21)
|align="center"|[[Gnawty]]
</gallery>
|6
|-
|align="center"|[[File:Kritter-DKC.png]]
|align="center"|[[Kritter]]
|4
|-
|align="center"|[[File:Necky.png]]
|align="center"|[[Necky]]
|7 (8 in Game Boy Color remake)
|-
|align="center"|[[File:Zinger_DKC.png]]
|align="center"|[[Zinger]]
|21
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown"width=40%
The following items and objects appear in the following quantities:
|-
 
!Sprite
<gallery>
!Name
DK Barrel DKC.png|[[DK Barrel]] (3)
!Amount
Enguarde Token Sprite SNES.png|[[Enguarde]] [[animal token|Token]] (1){{footnote|main|a}}
|-
Red Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (1)
|align="center"|[[File:DK Barrel DKC.png]]
</gallery>
|align="center"|[[DK Barrel]]
 
|3
{{footnote|note|a|To get the Enguarde Token, the Kongs must keep standing on the first moving platform after its path appears to end, causing it to go further on an invisible path toward the token.}}
|-
 
|align="center"|[[File:Enguarde Token Sprite SNES.png]]
|align="center"|[[Enguarde]] [[animal token|Token]]
|1 (the Kongs must keep standing on the first moving platform after its path appears to end, causing it to go further on an invisible path toward the Enguarde Token)
|-
|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[Red Balloon|Life Balloon]]
|1
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown"width=70%
*'''K:''' The letter K hovers above the second Necky, which flies up and down under it.  
|-
*'''O:''' Shortly after the letter K, there are two down arrow platforms, which a 5-unit Fuel Canister floats between. The Kongs must pass a Necky and then ascend past two Kritters. The letter O is directly over the lower Kritter to the right.
!Image
*'''N:''' The letter N is directly under a hanging platform just after the third DK Barrel.
!Location
*'''G:''' Near the end of the level, the Kongs must ride past several Zingers. If they skip the Blast Barrel shortcut, they can collect the letter G, which is hovering over the last Zinger.
|-
|align="center"|[[File:Letter_K_DKC.png]]
|The letter K hovers above the second Necky, which flies up and down under it.  
|-
|align="center"|[[File:Letter_O_DKC.png]]
|Shortly after the letter K, there are two down arrow platforms, which a 5-unit Fuel Canister floats between. The Kongs must pass a Necky and then ascend past two Kritters. The letter O is directly over the lower Kritter to the right.
|-
|align="center"|[[File:Letter_N_DKC.png]]
|The letter N is directly under a hanging platform just after the third DK Barrel.
|-
|align="center"|[[File:Letter_G_DKC.png]]
|Near the end of the level, the Kongs must ride past several Zingers. If they skip the Blast Barrel shortcut, they can collect the letter G, which is hovering over the last Zinger.
|}


==Bonus Level==
==Bonus Level==
{|class="dktable-brown"width=70%
Tanked Up Trouble has only one Bonus Level, listed by its type in the Game Boy Advance version:
|-
*'''''Stop the Barrel!''''': When the Kongs start to ride a platform, they must continue until the line goes up. They can jump down into a [[Bonus Barrel]] directly below. In the [[Bonus Level]], the Kongs must observe a [[Red Balloon|Life Balloon]] move between four barrels until it eventually stops. The Kongs must jump at the barrel that it stopped in to win the Life Balloon. They are then sent back into the main level.
!Image
!Type and description
|-
|align=center|
|'''''Stop the Barrel!'''''<br>When the Kongs start to ride a platform, they must continue until the line goes up. They can jump down into a [[Bonus Barrel]] directly below. In the [[Bonus Level]], the Kongs must observe a [[Red Balloon|Life Balloon]] move between four barrels until it eventually stops. The Kongs must jump at the barrel that it stopped in to win the Life Balloon. They are then sent back into the main level.
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
TankedUpTrouble-SNES-1.png|Donkey Kong jumps at a Necky, whom he must bounce on to reach a Fuel Canister.
TankedUpTrouble-SNES-1.png|Donkey Kong jumps at a Necky, whom he must bounce on to reach a Fuel Canister.
TankedUpTrouble-SNES-2.png|Donkey Kong jumps at a Fuel Canister above a Kritter.
TankedUpTrouble-SNES-2.png|Donkey Kong jumps at a Fuel Canister above a Kritter.
TankedUpTrouble-SNES-3.png|Diddy bounces off a Tire to reach a Fuel Canister.
TankedUpTrouble-SNES-3.png|Diddy bounces off a Tire to reach a Fuel Canister.
</gallery>
Tanked Up Trouble GBC.png|Diddy approaches a Fuel Canister in the Game Boy Color version
 
TankedUpTrouble-GBA-1.png|The platform moves on an invisible path to an Enguarde Token in the Game Boy Advance version
===Game Boy Color===
<gallery>
TankedUpTrouble-GBC-1.png|Diddy jumps between two Zingers to land on a platform.
Tanked Up Trouble GBC.png|Diddy approaches a Fuel Canister.
</gallery>
 
===Game Boy Advance===
<gallery>
TankedUpTrouble-GBA-1.png|The platform moves on an invisible path to an Enguarde Token.
TankedUpTrouble-GBA-2.png|The Kongs jump up to two Zingers.
</gallery>
</gallery>


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}}
}}


==Trivia==
*Each time the Kongs play through the level, the moving platform produces different sound effects whenever it runs low on fuel.
{{DKC levels}}
{{DKC levels}}
[[Category:Mines]]
[[Category:Mines]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country levels]]
[[Category:Donkey Kong Country levels]]
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