List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches: Difference between revisions

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This glitch can be done in [[Creepy Caverns]]. To activate this glitch, the player needs to get to the point in the level where [[Koin]] is and knock him out then they need to continue onward until the find a Knocka behind two Red [[Buzz (enemy)|Buzz]]es. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the [[Boo Barrel]] next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches.
This glitch can be done in [[Creepy Caverns]]. To activate this glitch, the player needs to get to the point in the level where [[Koin]] is and knock him out then they need to continue onward until the find a Knocka behind two Red [[Buzz (enemy)|Buzz]]es. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the [[Boo Barrel]] next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches.


If the steel keg is dropped onto the Knocka while it is hidden, the Knocka and steel keg will freeze while it will endlessly make the hit effect with the Knocka. This in turn overloads the sprite table, causing the on-screen sprites to flicker and the game to lag. In this state, the steel keg and Knocka is intangible.<ref>https://www.youtube.com/watch?v=idwDQ_GL23o</ref><ref>https://www.youtube.com/watch?v=YsDIAswpSGM</ref> If the rolling steel keg touches the Knocka's limbs (such as its feet or arms), the game will jump to arbitrary code which often causes the game to crash and possibly corrupt the SRAM, resulting in save data loss or game corruption upon restarting the game. This arbitrary code execution can lead to a screen with a glitchy mess or the irregularity/anti-piracy error screen. If the Steel Keg is quickly picked up before the Knocka's feet or arms touches it, the Knocka's limbs will usually be missing as the sprite table is still overloaded and there isn't enough space to load the sprites for its limbs. Its limbs will show up again once the Knocka hides back and runs again. Unlike most enemies, the glitched Knocka will immediately despawn if it goes off-screen instead of after a short distance.
If the steel keg is dropped onto the Knocka while it is hidden, the Knocka and steel keg will freeze while it will endlessly make the hit effect with the Knocka. This in turn overloads the sprite table, causing the on-screen sprites to flicker and the game to lag. In this state, the steel keg and Knocka is intangible.<ref>https://www.youtube.com/watch?v=idwDQ_GL23o</ref><ref>https://www.youtube.com/watch?v=YsDIAswpSGM</ref> If the rolling steel keg touches the Knocka's limbs (such as its feet or arms), the game will jump to arbitrary code which often causes the game to crash and possibly corrupt the SRAM, resulting in save data loss or game corruption upon restarting the game. This arbitrary code execution can lead to a screen with a glitchy mess, the game's credits, or the irregularity/anti-piracy error screen. If the Steel Keg is quickly picked up before the Knocka's feet or arms touches it, the Knocka's limbs will usually be missing as the sprite table is still overloaded and there isn't enough space to load the sprites for its limbs. Its limbs will show up again once the Knocka hides back and runs again. Unlike most enemies, the glitched Knocka will immediately despawn if it goes off-screen instead of after a short distance.


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