List of extras in Donkey Kong Country: Tropical Freeze: Difference between revisions

 
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| align="center" style="background:#FF8383" |[[File:BrightSavannah art6.png|360px]]
| align="center" style="background:#FF8383" |[[File:BrightSavannah art6.png|360px]]
| style="background:#FF8383" |In the first half of the image Donkey Kong is shown standing on a cliff, closely surrounded by a group of {{wp|Kiwi}}-like birds. In the second half, DK uses one of these birds to carefully float down a bramble ravine. Nothing identical or similar to these elements appear in the game.
| style="background:#FF8383" |Two images displaying a completely unused mechanic: the first picture shows Donkey Kong standing on a cliff, closely surrounded by a group of {{wp|Kiwi}}-like birds. The second picture shows him using one of these birds to carefully float down a bramble ravine.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Cannon Canyon]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Cannon Canyon]]
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| align="center" style="background:#FF8383" |[[File:SeaBreezeCove art5.png|360px]]
| align="center" style="background:#FF8383" |[[File:SeaBreezeCove art5.png|360px]]
| style="background:#FF8383" |DK using a plug to uncover the ruins of a submerged city. The city is based on ancient Roman architecture and consists of two temples and a dome. A mechanism of gigantic gears help these constructions rise above the water. The buildings are populated by corals, clams and seaweed. A hill landscape can be seen behind the city ruins. This concept is not used in any level of the game.
| style="background:#FF8383" |DK using a plug to uncover the ruins of a submerged city. The city is based on ancient Roman architecture and consists of two temples and a dome. A mechanism of gigantic gears helps these constructions rise above the water. The buildings are populated by corals, clams and seaweed. A hill landscape can be seen behind the city ruins. This concept is not used in any levels of the game.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Sea Stack Attack]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Sea Stack Attack]]
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| align="center" style="background:#FBFF83" |[[File:JuicyJungle art3.png|360px]]
| align="center" style="background:#FBFF83" |[[File:JuicyJungle art3.png|360px]]
| style="background:#FBFF83" |Another sketch capturing the jungle factory setting. Multiple pigs are seen working to process giant fruit coming on wooden gutters. Their actions include powering mills, pushing fruit forward, and cutting them. The pig at the top left corner, who maneuvers a saw with a lever, appears to be harassed by a [[Hootz]]. The artwork is cropped from a [[Media:Jay-epperson-dkc-tf-jj-03.jpg|larger image]].
| style="background:#FBFF83" |Another sketch capturing the jungle factory setting. Multiple pigs are seen working to process giant fruit coming on wooden gutters. Their actions are: powering mills, pushing fruit forward, and cutting them. The pig at the top left corner, who maneuvers a saw with a lever, appears to be harassed by a [[Hootz]]. The artwork is cropped from a [[Media:Jay-epperson-dkc-tf-jj-03.jpg|larger image]].


In the game itself, the factory of Juicy Jungle is entirely automated, and no pigs are seen throughout, except for [[Professor Chops]].
In the game itself, the factory of Juicy Jungle is entirely automated, and no pigs are seen throughout, except for [[Professor Chops]].
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| align="center" style="background:#FF8383" |[[File:JuicyJungle art4.png|360px]]
| align="center" style="background:#FF8383" |[[File:JuicyJungle art4.png|360px]]
| style="background:#FF8383" |Donkey Kong traveling on a slice of fruit along a large juice slide. A barrier with lights is placed ahead of him, and a sign in the background urges him to jump over the barrier. This concept is not used in any levels of the game.
| style="background:#FF8383" |Donkey Kong traveling on a slice of fruit along a large juice slide. A barrier with lights is placed ahead of him, and a sign in the background urges him to jump over the barrier. These elements do not appear in any of the game's levels.
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Panicky Paddles]]
| align="center" style="background:#FF8383" |Collecting all Puzzle Pieces in [[Panicky Paddles]]
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| align="center" style="background:#FBFF83" |{{anchor|Sven}}{{anchor|Olaf}}{{anchor|Krob}}{{anchor|Lars}}[[File:Walruses.png|360px]]
| align="center" style="background:#FBFF83" |{{anchor|Sven}}{{anchor|Olaf}}{{anchor|Krob}}{{anchor|Lars}}[[File:Walruses.png|360px]]
| style="background:#FBFF83" |Concepts for several walrus warriors, showing crude, Viking flair. [[Waldough]]s and their relatives from the game are close to what the artwork depicts, but the names in the drawing are not used for any characters existing in the game itself. The sketch introduces the following: "Sven the Fisheater", a character wielding a quiver of fish on his back and a possible precursor of [[Chum Chucker Charlie]]; "Olaf the Forgetful", a pelt-clad enemy in a ship-like vehicle, with no obvious equivalent in the actual game; "Lars the Immovable", an armored walrus and an early version of [[Walbrick]]; and "Krob the Konqueror", an enemy wearing a bib around its neck and wielding a spear with a crab on its head.
| style="background:#FBFF83" |Concepts for several walrus warriors, showing crude, Viking flair. [[Waldough]]s and their relatives from the game are close to what the artwork depicts, but the names in the drawing are not used for any characters existing in the game itself. The sketch introduces the following: "Sven the Fisheater", a character wielding a quiver of fish on his back and a possible precursor of [[Chum Chucker Charlie]]; "Olaf the Forgetful", a pelt-clad enemy in a ship-like vehicle, with no obvious equivalent in the actual game; "Lars the Immovable", an armored walrus and an early version of [[Walbrick]]; and "Krob the Konqueror", an enemy wearing a bib around its neck and wielding a spear with a crab on its head, also lacking an equivalent in the final game.
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Dynamite Dash]]
| align="center" style="background:#FBFF83" |Collecting all Puzzle Pieces in [[Dynamite Dash]]
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| align="center" style="background:#FF8383" |[[File:SecretSeclusion art6.png|360px]]
| align="center" style="background:#FF8383" |[[File:SecretSeclusion art6.png|360px]]
| style="background:#FF8383" |Donkey Kong in an enchanted forest, where trees are sinister and branch into what resemble hands with claws. The path behind DK is engulfed in light coming through the canopy, while the area beyond is dark and gloomy. Several colorful spirits rise from a pit, and two figures can be seen in the tree branches above, lurking in the shadows.
| style="background:#FF8383" |Concept of an enchanted forest, which is inexistent in the final game. Here, trees are sinister and branch into what resemble hands with claws. Donkey Kong is seen standing between two areas; the path behind him is engulfed in light coming through the canopy, while the area beyond is dark and gloomy. Several colorful spirits rise from a pit, and two figures can be seen in the tree branches above, lurking in the shadows.
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| align="center" style="background:#FF8383" |[[File:SecretSeclusion art7.png|360px]]
| align="center" style="background:#FF8383" |[[File:SecretSeclusion art7.png|360px]]
| style="background:#FF8383" |A grim swampland, over which Donkey Kong is seen gliding with a puffy plant. The place is teeming with odd vegetation and pungent waters, imbuing the place with greenish thick fumes. An obscured sign on the right, showing a dead rodent, suggests the waters are toxic. A crammed stilt village is built over the swampland, in which houses are made out of tin and wood and show signs of rust and negligence. A light signal is placed on a wire between the rooftops, suggesting the village is also a canal for navigation.
| style="background:#FF8383" |A grim swampland, over which Donkey Kong is seen gliding with a puffy plant. The place is teeming with odd vegetation and pungent waters, imbuing the place with greenish thick fumes. Two obscured signs on the right, each showing a dead rodent, suggest the waters are toxic. A crammed stilt village is built over the swampland, in which houses are made out of tin and wood and show signs of rust and negligence. A light signal is placed on a wire between the rooftops, suggesting the village is also a canal for navigation.


Nothing similar to this world appears in the game.
Nothing similar to this world appears in the game.