Rocketbarrel Barrage: Difference between revisions

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[[File:Diddy Kong Rocketbarrel Barrage.jpg|thumb|250px|Rocketbarrel Barrage in ''[[Super Smash Bros. for Wii U]]'']]
[[File:Diddy Kong Rocketbarrel Barrage.jpg|thumb|250px|Rocketbarrel Barrage in ''[[Super Smash Bros. for Wii U]]'']]
'''Rocketbarrel Barrage''' is [[Diddy Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''. It is based on his [[Rocketbarrel Boost]] ability from ''[[Donkey Kong 64]]''. By activating the move, Diddy puts on his [[Barrel Jet|Rocketbarrel Pack]], takes out his [[Peanut Popgun]]s, and starts flying around the stage. The player can control Diddy's flight and press an attack button for Diddy to launch [[peanut]]s, though he automatically fires a peanut every few seconds. While using Rocketbarrel Barrage, Diddy can damage opponents by ramming into them. Diddy can KO himself if he flies outside the blast lines, unlike similar Final Smashes like [[Sonic the Hedgehog#Super Sonic|Super Sonic]] and [[Charizard]]'s [[Charizard#Mega Evolution|Mega Evolution]].
'''Rocketbarrel Barrage''' is [[Diddy Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''. It is based on his [[Rocketbarrel Boost]] ability from ''[[Donkey Kong 64]]''. By activating the move, Diddy puts on his [[Barrel Jet|Rocketbarrel Pack]], takes out his [[Peanut Popgun]]s, and starts flying around the stage. The player can control Diddy's flight and press an attack button for Diddy to launch [[peanut]]s, though he automatically fires a peanut every few seconds. While using Rocketbarrel Barrage, Diddy can damage opponents by ramming into them. Diddy can KO himself if he flies outside the blast lines, unlike similar Final Smashes like [[Sonic#Super Sonic|Super Sonic]] and [[Charizard]]'s [[Charizard#Mega Evolution|Mega Evolution]].


When the attack ends, Diddy Kong's Rocketbarrel Pack explodes and flies off in random directions. Before it explodes, Diddy Kong flashes as an indicator of such. Upon exploding, Diddy is flung slightly in the air and is put in a helpless state: such does not occur in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The peanuts left over from the attack can be used to recover a small amount of health.
When the attack ends, Diddy Kong's Rocketbarrel Pack explodes and flies off in random directions. Before it explodes, Diddy Kong flashes as an indicator of such. Upon exploding, Diddy is flung slightly in the air and is put in a helpless state: such does not occur in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The peanuts left over from the attack can be used to recover a small amount of health.