Super Mario World: Difference between revisions

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In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into [[Small Mario|regular Mario]], the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, and he helps Mario with his own unique traits and abilities.
In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[item storage|Item Stock]], where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into [[Small Mario|regular Mario]], the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, and he helps Mario with his own unique traits and abilities.


If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, and not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map. If the player is on Yoshi and they hit an enemy, Yoshi throws them off and Yoshi runs off. The players must chase and hop back on Yoshi to continue riding on it.
If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, and not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.


''Super Mario World'' retains the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.
''Super Mario World'' retains the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.
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