Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey: Difference between revisions

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|caption2=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|caption2=''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
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Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' has updated graphics, soundtrack, and controls, looking visually similar to ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]''. The story is mainly the same as it was in the original game. However, some additions and alterations to the gameplay have also been made.
Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' has updated graphics, soundtrack, and controls, looking visually similar to ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]''. The story is mainly the same as it was in the original game. However, many additions and alterations to the gameplay have been made.


===List of changes===
===List of changes===
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=====Bros. Attacks=====
=====Bros. Attacks=====
*Mario and Luigi's Special Attacks are renamed [[Bros. Attack]]s and now cost different amounts of BP:
*Mario and Luigi's Special Attacks are renamed [[Bros. Attack]]s and now cost higher amounts of BP:
**The [[Green Shell#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Green Shell]] Bros. Attack now costs 4 BP instead of 3 SP.
**The [[Green Shell#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Green Shell]] Bros. Attack now costs 4 BP instead of 3 SP.
**The [[Fire Flower#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Fire Flower]] Bros. Attack now costs 6 BP instead of 4 SP.
**The [[Fire Flower#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Fire Flower]] Bros. Attack now costs 6 BP instead of 4 SP.
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*[[Yikk]] now floats in the air instead of being on the floor.
*[[Yikk]] now floats in the air instead of being on the floor.
*The blue bubble the [[Naplock]] blows out now has a Drumstick rather than a Mushroom.
*The blue bubble the [[Naplock]] blows out now has a Drumstick rather than a Mushroom.
*Freeing a minion from [[Jailgoon]] will now give Bowser a Drumstick instead of a Mushroom.
*Freeing a minion from a [[Jailgoon]] will now give Bowser a Drumstick instead of a Mushroom.
*The [[guardian]] and [[Starlow]] will remain in the [[Memory Banks]] room instead of a blue background during a puzzle sequence.
*The [[guardian]] and [[Starlow]] will remain in the [[Memory Banks]] room instead of a blue background during a puzzle sequence.
*In the boss battle against [[Bowser Memory ML]], the Koopa Troopa Memory who would show up to bring Bowser Memory M back to normal size is absent, and Bowser Memory M shrinks by himself.
*In the boss battle against [[Bowser Memory ML]], the Koopa Troopa Memory who would show up to bring Bowser Memory M back to normal size is absent, and Bowser Memory M shrinks by himself.
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====Audio changes====
====Audio changes====
*The title screen has new music rather than being an arrangement of the original game's title theme. The original music can still briefly be heard at the end of the credits.
*The title screen has new music rather than being an arrangement of the original game's title theme. The original music can still briefly be heard at the end of the credits.
*Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', getting a Game Over plays a death jingle from ''[[Super Mario Bros.]]'', while in the original game, the music fades out.
*Like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', getting a Game Over plays an arrangement of the death jingle from ''[[Super Mario Bros.]]'', while in the original game, the music fades out.
*There is a sound that plays whenever the player selects a Brawl Attack for Bowser.
*There is a sound that plays whenever the player selects a Brawl Attack for Bowser.
*Bowser's footstep sounds have been changed, and vary based on the current area he is in.
*Bowser's footstep sounds have been changed, and vary based on the current area he is in.
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*The tutorial music now plays while doing the puzzle in the [[Memory Banks]].
*The tutorial music now plays while doing the puzzle in the [[Memory Banks]].
*After Luigi enlarges during the [[Snack Basket]] Bros. Attack, he will make a low-pitched laugh. When he lands on Mario after this happens, Mario will make an angry sound, and will grunt each time he pushes Luigi up.
*After Luigi enlarges during the [[Snack Basket]] Bros. Attack, he will make a low-pitched laugh. When he lands on Mario after this happens, Mario will make an angry sound, and will grunt each time he pushes Luigi up.
*The [[Dark Star]] and [[Dark Fawful]] now have their own battle themes; the Dark Star's theme is completely new, and Dark Fawful's theme is a slower remix of "Fawful and Cackletta" from ''Mario & Luigi: Superstar Saga''. Despite this however, the Dark Star X still uses the normal boss theme.
*The [[Dark Star]] and [[Dark Fawful]] now have their own battle themes; the Dark Star's theme is completely new, and Dark Fawful's theme is a darker and slower remix of "Fawful and Cackletta" from ''Mario & Luigi: Superstar Saga''. Despite this however, the Dark Star X still uses the normal boss theme.
**The music list mistakenly titles the Dark Star's new boss music "Destroy the Dark Power! DX", despite the fact that it was introduced for the remake and does not have a counterpart in the original game.
**The music list mistakenly titles the Dark Star's new boss music "Destroy the Dark Power! DX", despite the fact that it was introduced for the remake and does not have a counterpart in the original game.
*Fawful's Plan music now plays during [[Super Peach's Castle of Fury]]'s transformation instead of the Final Castle music.
*Fawful's Plan music now plays during [[Super Peach's Castle of Fury]]'s transformation instead of the Final Castle music.
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*The music for the final battle now continues to play after the Dark Star Core is defeated.
*The music for the final battle now continues to play after the Dark Star Core is defeated.
**Likewise, the battle music for the Dark Star and the [[Dark Star X]] also continues to play when they do their vacuum attack.
**Likewise, the battle music for the Dark Star and the [[Dark Star X]] also continues to play when they do their vacuum attack.
*When Mario rescues Starlow and when both Mario and Luigi unlock the hammers, the jingle used when Bowser obtains the Vacuum Block is used instead of the regular item acquisition jingle.
*When Mario rescues Starlow and when the Bros. unlock the hammers, the jingle used when Bowser obtains the Vacuum Block is used instead of the regular item acquisition jingle.
*Using a Chakroad no longer makes a sound after selecting an area to teleport.
*Using a Chakroad no longer makes a sound after selecting an area to teleport.