Donut Plains 2: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below.
The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below.


===Exits===
While there are virtually no hidden rooms or special areas in Donut Plains 2, the level has three exits, two of which open the regular way to the Donut Ghost House in the northeast of Donut Plains 2.
While there are virtually no hidden rooms or special areas in Donut Plains 2, the level has three exits, two of which open the regular way to the Donut Ghost House in the northeast of Donut Plains 2.


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Another way that leads to the [[Ghost House]] is to enter the Warp Pipe mentioned above. Mario or Luigi enters a special room with a [[Chargin' Chuck]] kicking footballs at him. The auto-scrolling also stops. At the end of the room, there is a Warp Pipe leading to the Giant Gate.
Another way that leads to the [[Ghost House]] is to enter the Warp Pipe mentioned above. Mario or Luigi enters a special room with a [[Chargin' Chuck]] kicking footballs at him. The auto-scrolling also stops. At the end of the room, there is a Warp Pipe leading to the Giant Gate.


===Secret exit===
====Secret exit====
This exit requires Mario or Luigi to have either [[Yoshi]], a [[shell]], or a cape. First, Mario or Luigi has to enter the special room like above. Yoshi can eat the [[Blue Shell]] at the end of the room, which gives him the ability to fly. He can fly up where the [[Rotating Block]]s are and pass through a narrow gap where the player finds a [[key]] and [[keyhole]]. The key can also be reached by flying through it as [[Cape Mario|Caped Mario]] or Caped Luigi. Additionally, the uppermost Rotating Block releases a [[Beanstalk]] when hit, making passing through the gap easier. Alternatively, this block can be hit with the shell. The player can use the other three Rotating Blocks as stairs to get to the Beanstalk, or they can simply fly up. When the player puts the key into the keyhole, a new way westwards opens, and it takes them to the Green Switch Palace.
This exit requires Mario or Luigi to have either [[Yoshi]], a [[shell]], or a cape. First, Mario or Luigi has to enter the special room like above. Yoshi can eat the [[Blue Shell]] at the end of the room, which gives him the ability to fly. He can fly up where the [[Rotating Block]]s are and pass through a narrow gap where the player finds a [[key]] and [[keyhole]]. The key can also be reached by flying through it as [[Cape Mario|Caped Mario]] or Caped Luigi. Additionally, the uppermost Rotating Block releases a [[Beanstalk]] when hit, making passing through the gap easier. Alternatively, this block can be hit with the shell. The player can use the other three Rotating Blocks as stairs to get to the Beanstalk, or they can simply fly up. When the player puts the key into the keyhole, a new way westwards opens, and it takes them to the Green Switch Palace.


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