Bowser's Villa 8-7: Difference between revisions

m
Rockethand
No edit summary
m (Rockethand)
Line 12: Line 12:
==Layout==
==Layout==
[[File:SPP Robotic Arm.png|thumb|left]]
[[File:SPP Robotic Arm.png|thumb|left]]
The level starts off with some {{conjectural|[[Robotic Arm]]s}} in a room filled with [[Fire Bar]]s. At the end of the room, the player will need to use the [[Joy (vibe)|Joy]] [[vibe]] to get to the [[Warp Pipe]]. After this is a dark room, which can be lit up with the [[Rage]] vibe. The next room has some {{conjectural|rotating spike platforms}}, and various enemies. At the end of the room is a level for [[Toad Jump]] and the [[goal gate]].
The level starts off with some {{conjectural|[[Rockethand]]s}} in a room filled with [[Fire Bar]]s. At the end of the room, the player will need to use the [[Joy (vibe)|Joy]] [[vibe]] to get to the [[Warp Pipe]]. After this is a dark room, which can be lit up with the [[Rage]] vibe. The next room has some {{conjectural|rotating spike platforms}}, and various enemies. At the end of the room is a level for [[Toad Jump]] and the [[goal gate]].
{{br|left}}
{{br|left}}


==Enemies==
==Enemies==
*{{conjectural|[[Robotic Arm]]s}}
*{{conjectural|[[Rockethand]]s}}
*[[Fire Bar]]s
*[[Fire Bar]]s
*[[Goomba]]s
*[[Goomba]]s
144

edits