Mario Kart Tour: Difference between revisions

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When a race is completed, the player will be awarded with [[Grand Star]]s, [[Experience Point|experience points]] for the used driver, kart, and glider whose base points are not maxed out, and [[coin]]s. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. The more experience points have already been gained on a specific course, the fewer experience points will be awarded by arriving in the first three places until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up.  
When a race is completed, the player will be awarded with [[Grand Star]]s, [[Experience Point|experience points]] for the used driver, kart, and glider whose base points are not maxed out, and [[coin]]s. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. The more experience points have already been gained on a specific course, the fewer experience points will be awarded by arriving in the first three places until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up.  


Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 300.
Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 400.
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Every driver, kart, and glider has favorite courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart, and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a [[Frenzy]] by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts, and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to ''[[Mario Kart: Double Dash!!]]''{{'}}s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drifting, while gliders increase the likelihood of obtaining a certain item and the points gained when using said item. All drivers, karts, and gliders can be leveled up, and they all come with upgrades once this occurs. Since the 2.6.0 update, drivers, karts, and gliders are able to upgrade a favored course to a favorite course from being leveled up, with Normal items gaining one after reaching level 6, Super items gaining two after reaching levels 3 and 6, and High-End items gaining four after reaching levels 3 and 6.
Every driver, kart, and glider has favorite courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart, and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a [[Frenzy]] by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts, and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to ''[[Mario Kart: Double Dash!!]]''{{'}}s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drifting, while gliders increase the likelihood of obtaining a certain item and the points gained when using said item. All drivers, karts, and gliders can be leveled up, and they all come with upgrades once this occurs. Since the 2.6.0 update, drivers, karts, and gliders are able to upgrade a favored course to a favorite course from being leveled up, with Normal items gaining one after reaching level 6, Super items gaining two after reaching levels 3 and 6, and High-End items gaining four after reaching levels 3 and 6.


The courses the player can play depends on the tour, which changes every two weeks. Starting with the [[Baby Rosalina Tour]], each tour has twelve [[cup]]s, and adds new drivers, karts, gliders, and courses. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup. In later tours, cups are automatically unlocked without any requirements. In ''Mario Kart Tour'', cups are named after the playable characters.
The courses the player can play depends on the tour, which changes every two weeks. Since the [[Battle Tour]], each tour has fifteen cups, and adds new drivers, karts, gliders, and courses. Starting with the [[Baby Rosalina Tour]] until the [[Anniversary Tour]], each tour had twelve cups. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup. In later tours, cups are automatically unlocked without any requirements. In ''Mario Kart Tour'', cups are named after the playable characters.


===Ranked cup===
===Ranked cup===
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As of the [[Wedding Tour]], regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe pull (except on day 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives a special blue-colored badge on day 14 as a reward for playing on every day of the given tour. Until the [[Anniversary Tour]], the player received 5 rubies on days 5 and 10, in stead of a free pipe pull.
As of the [[Wedding Tour]], regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe launch (except on day 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives a special blue-colored badge on day 14 as a reward for playing on every day of the given tour. Until the [[Anniversary Tour]], the player received 5 rubies on days 5 and 10, in stead of a free pipe pull.


Since the [[Samurai Tour]], the player can buy pipe launches in the Token Shop. In some tours, also golden pipes can be bought in the Token Shop.
Since the [[Samurai Tour]], the player can buy pipe launches in the Token Shop. In some tours, also golden pipes can be bought in the Token Shop.
Since the [[Battle Tour]], pipes appear as Tour gifts and Gold Gifts. Some of the pipes that appear as Gold Gifts are golden.


===Menu===
===Menu===
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