Donkey Kong Jr.: Difference between revisions

→‎Donkey Kong (Game Boy): You can also lose a life by touching DK Jr. in Stage 4-11 in the Jungle.
(→‎Donkey Kong (Game Boy): You can also lose a life by touching DK Jr. in Stage 4-11 in the Jungle.)
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====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:Donkey_Kong_Jr_Gameboy.jpg|thumb|130px|Donkey Kong Jr. pulling a [[Direction Switch|switch]]]]
[[File:Donkey_Kong_Jr_Gameboy.jpg|thumb|130px|Donkey Kong Jr. pulling a [[Direction Switch|switch]]]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating switches in ways that can either help or harm Mario; nonetheless, it is shown in [[Stage 8-9]] of [[Rocky-Valley]] that the plumber can lose a life when touching Donkey Kong Jr. Sometimes, Donkey Kong Jr. even appears out in the open and throws [[Poison Mushroom]]s. Finally, Mario got to stop him for good in [[Stage 9-4]], where he locked him in a cage in a fashion similar to the Vine Scene of the original ''Donkey Kong Jr.'' In the ending, Donkey Kong Jr. somehow managed to free himself and lay in wait as Pauline gave Mario a [[Super Mushroom]] to catch Donkey Kong, and acted as soon as his father was calling for help. In the end, the group of characters take a photo together.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating switches in ways that can either help or harm Mario; nonetheless, it is shown in [[Stage 4-11]] and [[Stage 8-9]] that the plumber can lose a life when touching Donkey Kong Jr. Sometimes, Donkey Kong Jr. even appears out in the open and throws [[Poison Mushroom]]s. Finally, Mario got to stop him for good in [[Stage 9-4]], where he locked him in a cage in a fashion similar to the Vine Scene of the original ''Donkey Kong Jr.'' In the ending, Donkey Kong Jr. somehow managed to free himself and lay in wait as Pauline gave Mario a [[Super Mushroom]] to catch Donkey Kong, and acted as soon as his father was calling for help. In the end, the group of characters take a photo together.


===''Saturday Supercade''===
===''Saturday Supercade''===
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