Wario: Difference between revisions

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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main-external|SmashWiki|Wario (SSBU)}}
{{main-external|SmashWiki|Wario (SSBU)}}
Wario returns as a playable character in ''[[Super Smash Bros. Ultimate]]'', retaining both his ''WarioWare'' and ''Wario Land'' appearances. A few of his normal attacks have changed, including his dash attack, which is now his [[Dash Attack|main attack]] from the ''Wario Land'' series instead of a dive; additionally, his side tilt has been altered from a straight punch to a backhand slap. For his Final Smash, Wario once again transforms into Wario-Man; however, instead of fighting as him, Wario dashes into his opponents, traps them, and lands a flurry of punches before finishing them off with a Wario Waft attack. Possibly because of Mario incorporating costumes from ''Super Mario Odyssey'' for his alternate costumes, it is also the first ''Super Smash Bros.'' game since his playable debut (''Super Smash Bros. Brawl'') where Wario is present as a playable character without Mario also using a palette swap based on Wario's outfit at the same time. As with several other returning characters, Wario's victory theme has been sped up.
Wario returns as a playable character in ''[[Super Smash Bros. Ultimate]]'', retaining both his ''WarioWare'' and ''Wario Land'' appearances. A few of his normal attacks have changed, including his dash attack, which is now his [[Dash Attack|main attack]] from the ''Wario Land'' series instead of a dive; additionally, his side tilt has been altered from a straight punch to a backhand slap. For his Final Smash, Wario once again transforms into Wario-Man; however, instead of fighting as him, Wario dashes into his opponents, traps them, and lands a flurry of punches before finishing them off with a Wario Waft attack. Possibly because of Mario incorporating costumes from ''Super Mario Odyssey'' for his alternate costumes, it is also the first ''Super Smash Bros.'' game where Wario is present as a playable character without Mario also using a palette swap based on Wario's outfit at the same time. As with several other returning characters, Wario's victory theme has been sped up.


Wario benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodges, and his offensive play is increased by the abilities to use any ground attack out of a run and any aerial attack on ladders. Wario's forward tilt deals consistent damage, and his up tilt and down throw have their damage reduced; however, Wario's dash attack, forward and up smashes, and up throw all deal more damage, making his overall damage output higher.  
Wario benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodges, and his offensive play is increased by the abilities to use any ground attack out of a run and any aerial attack on ladders. Wario's forward tilt deals consistent damage, and his up tilt and down throw have their damage reduced; however, Wario's dash attack, forward and up smashes, and up throw all deal more damage, making his overall damage output higher.