Lightning Lookout: Difference between revisions

properly finished merge. integrated GBA facts into appropriate sections
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'''Lightning Lookout''' is the 33rd [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[KAOS Kore]]. In the [[Game Boy Advance]] remake, Lightning Lookout became the 39th level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game.
'''Lightning Lookout''' is the 33rd [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[KAOS Kore]]. In the [[Game Boy Advance]] remake, Lightning Lookout became the 39th level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game. From the world map, Lightning Lookout appears across the lake from [[Creepy Caverns]].


== Description ==
== Description ==
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Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a [[Bonus Area]].
Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a [[Bonus Area]].
In the Game Boy Advance version, the overhead lightning is followed by lightning about four seconds later, rather than three. The level was also made brighter and no flash occurs during a lightning strike. While the background retained its nighttime appearance, the first Bonus Level appeared to take place in daylight. In the Game Boy Advance version, the Kongs' skeleton is only shown if they are struck by lightning while underwater.


==Layout==
==Layout==
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|-
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|[[File:Lightning Lookout Bonus Area 1.png]]
|[[File:Lightning Lookout Bonus Area 1.png]]
|'''Bash the Baddies!'''<br>Under the letter O, the heroes see a small pool of water. If they jump into it and hover to the bottom of the area, they land in a [[Bonus Barrel]]. In the Bonus Level, the Kongs need to hop on seven red Knik-Knaks to cross a small pond. After bouncing on every Knik-Knaks, the Kongs can obtain the nearby [[Bonus Coin]]. In the [[Game Boy Advance]] remake, there are six Knik-Knaks and a [[Nibbla]] patrolling the water.
|'''Bash the Baddies!'''<br>When the Kongs find the letter O, they must swim down the water below and enter a [[Bonus Barrel]]. Here, the Kongs must jump on seven [[Knik-Knak]]s flying above the water. After jumping on every Knik-Knak, Dixie and Kiddy can obtain the [[Bonus Coin]] from the patch of land on the right.
 
In the [[Game Boy Advance]] remake, the Bonus Area was shortened, and the total number of Knik-Knaks were reduced to six. The Knik-Knaks were also positioned closer, and a [[Nibbla]] was added to patrol the water below. If the Nibbla bites the Kongs, the Bonus Area ends.
|-
|-
|[[File:Lightning Lookout GBA Bonus Area 2.png]]
|[[File:Lightning Lookout GBA Bonus Area 2.png]]
|'''Grab 15 Bananas!'''<br>Around the end of the level, the Kongs cross a body of water with some bobbing barrels. Above them Bonus Barrel can be seen. Using their [[Team-up]] move, one of the Kongs should throw the other  into the barrel. It transports both heroes into a Bonus Level. There, they have to collect many green bananas around the area, while avoiding constant lightning strikes. After they safely collect all the bananas, they find a Bonus Coin at the other side of the stage.
|'''Grab 15 Bananas!'''<br>After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their [[Team-up]] move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas within a 30-second limit. While collecting the bananas, the Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right.
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|-
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| align="center" |[[File:DK Coin sprite.png]]
| align="center" |[[File:DK Coin sprite.png]]
|After the Kongs spot the second Booty Bird, they should stand under it and wait for a lightning strike. The lightning strikes the bird, causing it to drop a [[Steel Keg]]. Picking up the keg, the monkeys have to head down the path to a [[Koin]], who has the [[DK Coin]]. Though Koin's shield protects him from most attacks, the Kongs can throw the Steel Keg over him to make it bounce off of a nearby wall, hitting Koin's back and making him drop the DK Coin.
|When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a [[Steel Keg]]. The Kongs must pick up the Steel Keg, carry it, and then throw it above [[Koin]] to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin.
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|-
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| align="center" |[[File:Letter K.png]]
| align="center" |[[File:Letter K.png]]
|On top of a floating wooden barrel.
|Floating above the first bobbing barrel in the level.
|-
|-
| align="center" |[[File:Letter O.png]]
| align="center" |[[File:Letter O.png]]
|Above a small pool of water.
|Floating above a pool of water after the first two red Buzzes.
|-
|-
| align="center" |[[File:Letter N.png]]
| align="center" |[[File:Letter N.png]]
|In between two Buzz shortly past the Star Barrel.  
|Floating between two green Buzzes shortly after the Star Barrel.
|-
|-
| align="center" |[[File:Letter G.png]]
| align="center" |[[File:Letter G.png]]
|Above two Red Buzz near the end of the stage.
|Floating above two Buzzes near the end of the level.
|}
|}
==Game Boy Advance differerences==
A few notable changes were made to the level in the Game Boy Advance version:
*There is a longer delay between the lightning strikes (roughly 4 seconds as opposed to the original's 2 seconds).
*The level is brighter and no flash occurs when lightning strikes on-screen. Also, the background is pitch black, except in the first Bonus level.
*In the SNES version, the Kongs' skeleton can be seen briefly when they are struck by lightning; in the Game Boy Advance version, this only occurs if they are hit while underwater.
*The red Buzz guarding the second Booty Bird is now green, making it easier to get the Steel Keg needed to defeat Koin.
*The first Bonus Area is smaller, and the player must defeat 6 Knik-Knaks rather than 7.


==Gallery==
==Gallery==
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