29,214
edits
m (→Description: another sentence) |
(properly finished merge. integrated GBA facts into appropriate sections) |
||
Line 9: | Line 9: | ||
|after=[[Koindozer Klamber|>>]] | |after=[[Koindozer Klamber|>>]] | ||
}} | }} | ||
'''Lightning Lookout''' is the 33rd [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[KAOS Kore]]. In the [[Game Boy Advance]] remake, Lightning Lookout became the 39th level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game. | '''Lightning Lookout''' is the 33rd [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[KAOS Kore]]. In the [[Game Boy Advance]] remake, Lightning Lookout became the 39th level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game. From the world map, Lightning Lookout appears across the lake from [[Creepy Caverns]]. | ||
== Description == | == Description == | ||
Line 15: | Line 15: | ||
Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a [[Bonus Area]]. | Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a [[Bonus Area]]. | ||
In the Game Boy Advance version, the overhead lightning is followed by lightning about four seconds later, rather than three. The level was also made brighter and no flash occurs during a lightning strike. While the background retained its nighttime appearance, the first Bonus Level appeared to take place in daylight. In the Game Boy Advance version, the Kongs' skeleton is only shown if they are struck by lightning while underwater. | |||
==Layout== | ==Layout== | ||
Line 68: | Line 70: | ||
|- | |- | ||
|[[File:Lightning Lookout Bonus Area 1.png]] | |[[File:Lightning Lookout Bonus Area 1.png]] | ||
|'''Bash the Baddies!'''<br> | |'''Bash the Baddies!'''<br>When the Kongs find the letter O, they must swim down the water below and enter a [[Bonus Barrel]]. Here, the Kongs must jump on seven [[Knik-Knak]]s flying above the water. After jumping on every Knik-Knak, Dixie and Kiddy can obtain the [[Bonus Coin]] from the patch of land on the right. | ||
In the [[Game Boy Advance]] remake, the Bonus Area was shortened, and the total number of Knik-Knaks were reduced to six. The Knik-Knaks were also positioned closer, and a [[Nibbla]] was added to patrol the water below. If the Nibbla bites the Kongs, the Bonus Area ends. | |||
|- | |- | ||
|[[File:Lightning Lookout GBA Bonus Area 2.png]] | |[[File:Lightning Lookout GBA Bonus Area 2.png]] | ||
|'''Grab 15 Bananas!'''<br> | |'''Grab 15 Bananas!'''<br>After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their [[Team-up]] move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas within a 30-second limit. While collecting the bananas, the Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right. | ||
|} | |} | ||
Line 82: | Line 86: | ||
|- | |- | ||
| align="center" |[[File:DK Coin sprite.png]] | | align="center" |[[File:DK Coin sprite.png]] | ||
| | |When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a [[Steel Keg]]. The Kongs must pick up the Steel Keg, carry it, and then throw it above [[Koin]] to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin. | ||
|} | |} | ||
Line 92: | Line 96: | ||
|- | |- | ||
| align="center" |[[File:Letter K.png]] | | align="center" |[[File:Letter K.png]] | ||
| | |Floating above the first bobbing barrel in the level. | ||
|- | |- | ||
| align="center" |[[File:Letter O.png]] | | align="center" |[[File:Letter O.png]] | ||
| | |Floating above a pool of water after the first two red Buzzes. | ||
|- | |- | ||
| align="center" |[[File:Letter N.png]] | | align="center" |[[File:Letter N.png]] | ||
| | |Floating between two green Buzzes shortly after the Star Barrel. | ||
|- | |- | ||
| align="center" |[[File:Letter G.png]] | | align="center" |[[File:Letter G.png]] | ||
| | |Floating above two Buzzes near the end of the level. | ||
|} | |} | ||
==Gallery== | ==Gallery== |
edits