Donkey Kong Land 2: Difference between revisions

Just clearing up the confusing terminology. This game is not a sequel to DKC2, but it is a remake. It's a sequel to DKL, while DKL3 follows on from this, rather than DKC3.
(Just clearing up the confusing terminology. This game is not a sequel to DKC2, but it is a remake. It's a sequel to DKL, while DKL3 follows on from this, rather than DKC3.)
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'''''Donkey Kong Land 2''''' is a video game developed by [[Rareware]] and published by [[Nintendo]] for the [[Game Boy]]. Released in September 1996, it is a sequel to ''[[Donkey Kong Land]]'', a predecessor to ''[[Donkey Kong Land III]]'', and the handheld follow-up of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Like its predecessor, the game features a yellow cartridge and [[Super Game Boy]] special features, giving the game a special banana border when played on a [[Super Game Boy]].
'''''Donkey Kong Land 2''''' is a video game developed by [[Rareware]] and published by [[Nintendo]] for the [[Game Boy]]. Released in September 1996, it is a sequel to ''[[Donkey Kong Land]]'', a predecessor to ''[[Donkey Kong Land III]]''. Like its predecessor, the game features a yellow cartridge and [[Super Game Boy]] special features, giving the game a special banana border when played on a [[Super Game Boy]].


This game is often mistaken as a handheld port of ''Donkey Kong Country 2''. However, this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new. Another difference is that two worlds, [[Krem Quay]] and [[Crocodile Cauldron]], are merged into one world: [[Krem Cauldron]]. [[Kleever]] is the boss of this area, while [[Kudgel]] doesn't appear at all in the game. However, the game doesn't differ from its [[Super Nintendo Entertainment System]] counterpart as much as its predecessor, ''Donkey Kong Land'', does.
This game is often mistaken as a direct handheld port of ''Donkey Kong Country 2'', but it is better described as a remake. While the game shares the same storyline and has the same areas, the layouts on each of the levels are new, and many aspects of the original adventure had to be removed or altered to fit the limitations of the system. One major difference is that two worlds, [[Krem Quay]] and [[Crocodile Cauldron]], are merged into one world: [[Krem Cauldron]]. [[Kleever]] is the boss of this area, while [[Kudgel]] doesn't appear at all in the game. However, the game doesn't differ from its [[Super Nintendo Entertainment System]] counterpart as much as its predecessor, ''Donkey Kong Land''.


==Storyline==
==Storyline==
[[File:Crocodile Isle 65.jpg|200px|thumb|The Kongs begin to climb the island.]]
[[File:Crocodile Isle 65.jpg|200px|thumb|The Kongs begin to climb the island.]]
Similar to the storyline in ''Donkey Kong Country 2'', [[Kaptain K. Rool]] and the [[Kremling Krew]] kidnap [[Donkey Kong]]. In exchange for Donkey Kong's safe return, the Kremlings demand the [[Banana Hoard]]. However, the [[Kong]]s decline this offer, not wanting to give away the hoard, and [[Diddy Kong]] and [[Dixie Kong]] head out to find the big ape on [[Crocodile Isle]].
The storyline of the game is a retelling of the events of ''Donkey Kong Country 2''. [[Kaptain K. Rool]] and the [[Kremling Krew]] kidnap [[Donkey Kong]] and in exchange for Donkey Kong's safe return, the Kremlings demand the [[Banana Hoard]]. However, the [[Kong]]s decline this offer, not wanting to give away the hoard, and [[Diddy Kong]] and [[Dixie Kong]] head out to find the big ape on [[Crocodile Isle]].


Avoiding restless bands of enemies, the two heroes travel through several worlds, including the [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], and [[K. Rool's Keep]]. They fight bosses, such as [[King Zing]], on the way, going through amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into [[The Flying Krock]]. Chasing him into the helicopter, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool, and the characters battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him off the island, sending him into the ocean.  
Avoiding restless bands of enemies, the two heroes travel through several worlds, including the [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], and [[K. Rool's Keep]]. They fight bosses, such as [[King Zing]], on the way, going through Kremling amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into [[The Flying Krock]]. Chasing him into the flying ship, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool in battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.  


However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty fine of [[Kremkoin]]s to [[Klubba]], the way into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.
However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty toll of [[Kremkoin]]s to [[Klubba]], the way into the Kremling's [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.


==Levels==
==Levels==
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