Paper Mario: The Thousand-Year Door: Difference between revisions

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==Gameplay==
==Gameplay==
{{rewrite-expand|Need Mario's stats and upgrades}}
{{rewrite-expand|Need Mario's stats and upgrades}}
In terms of gameplay, ''Paper Mario: The Thousand-Year Door'' brings over the core mechanics of the N64 original and enhances them. Mario now has a voice used for jumping and attacking, and starts his adventure with a [[Hammer#Paper_Mario:_The_Thousand-Year_Door|hammer]]. Action Commands can also be performed from the start. However, he has lost the ability to Spin Dash from the original game.  
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
 
An element introduced in ''Paper Mario: The Thousand-Year Door'' is the capability to explore backgrounds, which are accessible to Mario through certain pipes. These sections are entirely 2D, working as short side-scrolling platforming sections. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however: Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any buildings.
 
While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
 
===Boots and hammer===
Mario begins the game equipped with his basic [[Boots]] and [[Hammer]], which grant no special abilities in the overworld, and deal the least amount of damage in battle (1 point for a normal attack, and 2 points with a successful action command). The player will find upgraded versions of both as they progress, which are mandatory as they allow access to important areas.


The partner system is also enhanced. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the Mushroom can be used on them as well. Several partners are similar to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]], but generally have more abilities available. Timed moves are more abundant in this game. In addition, battles are set up on a stage, like a play; this greatly affects battles, and characters can interact with the audience and stage.
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=8%|Image
!width=15%|Equipment
!width=20%|Location found
!Additional abilities
|-
|align=center|[[File:Boots TTYD.png|50px]]
|align=center|'''[[Boots]]'''
|Equipped from the start
|
*'''Overworld:''' Allows Mario to perform a simple [[jump]]s only.
*'''Battle:''' Allows Mario to perform only a simple jump attack for no FP, which deals a base 1 point of damage.
|-
|align=center|[[File:Super Boots.png|50px]]
|align=center|'''[[Super Boots]]'''
|[[The Great Tree]] (Chapter 2)
|
*'''Overworld:''' Allows Mario to perform a [[Ground Pound|Spin Jump]] to break through trapdoors and press big switches.
*'''Battle:''' Allows Mario to perform a Spin Jump for 2 FP, which deals a base 2 points of damage.
|-
|align=center|[[File:Ultra Boots TTYD.png|50px]]
|align=center|'''[[Ultra Boots]]'''
|[[Riverside Station]] (Chapter 6)
|
*'''Overworld:''' Allows Mario to perform a [[Spring Jump]] to reach high points and cling onto pipes and bars.
*'''Battle:''' Allows Mario to perform a Spring Jump for 4 FP, which deals a base 3 points of damage.
|-
|align=center|[[File:Hammer TTYD.png|40px]]
|align=center|'''[[Hammer]]'''
|Equipped from the start
|
*'''Overworld:''' Allows Mario to perform a basic hammer attack.
*'''Battle:''' Allows Mario to perform only a simple hammer attack for no FP, which deals a base 1 point of damage.
|-
|align=center|[[File:Super Hammer TTYD.png|40px]]
|align=center|'''[[Super Hammer]]'''
|[[Glitzville]] (Chapter 3)
|
*'''Overworld:''' Allows Mario to break [[yellow block]]s.
*'''Battle:''' Allows Mario to perform a Super Hammer move for 2 FP, which knocks the enemy in front into others behind it, dealing them 1 point of damage each.
|-
|align=center|[[File:Ultra Hammer TTYD.png|40px]]
|align=center|'''[[Ultra Hammer]]'''
|[[Rogueport]] (Ultra Boots required)
|
*'''Overworld:''' Allows Mario to break [[stone block]]s.
*'''Battle:''' Allows Mario to perform an Ultra Hammer move for 4 FP, which knocks the enemy in front into others behind it, dealing them 3 points of damage each.
|}


===Background===
===Paper abilities===
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
Like the boots and hammer upgrades, the player encounters [[black chest]]s throughout the story, whose beings trapped inside give Mario special abilities to use in the overworld upon release. All of these abilities are based on the paper element of the game's graphics.
Another element introduced in ''Paper Mario: The Thousand-Year Door'' is the background scenery, which is actually accessible for Mario through certain pipes. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however: Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any buildings.
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=8%|Icon
!width=8%|Paper ability
!width=20%|Location received
!Ability gained
|-
|align=center|[[File:PMTTYD plane icon.png]]
|style="text-align:center;"|[[Plane Mode]]
|[[Rogueport Sewers]] (Prologue)
|Allows Mario to fold himself into a paper airplane while standing on marked platforms called [[plane panel]]s, granting him the ability to fly over large gaps.
|-
|align=center|[[File:PMTTYD paper icon.png]]
|style="text-align:center;"|[[Paper Mode]]
|[[Hooktail Castle]] (Chapter 1)
|Allows Mario to turn sideways. Due to being paper-thin, he is able to squeeze through certain narrow passages.
|-
|align=center|[[File:PMTTYD tube icon.png]]
|style="text-align:center;"|[[Tube Mode]]
|[[Twilight Town]] (Chapter 4)
|Allows Mario to roll up into a short tube, this way being able to fit in low passageways.
|-
|align=center|[[File:PMTTYD boat icon.png]]
|style="text-align:center;"|[[Boat Mode]]
|[[Pirate's Grotto]] (Chapter 5)
|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|}
<center>
<gallery>
File:PMTTYD Mario airplane.png|Plane Mode
File:PMTTYD Paper Mode First Obstacle.png|Paper Mode
File:Tube Mode PMTTYD.png|Tube Mode
File:Boat Mario.png|Boat Mode
</gallery>
</center>
{{br}}
{{br}}


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====Princess Peach intermissions====
====Princess Peach intermissions====
[[File:PMTTYD Peach TEC-XX First Encounter.png|thumb|left|Princess Peach encountering TEC-XX for the first time]]
[[File:PMTTYD Peach TEC-XX First Encounter.png|thumb|left|Princess Peach encountering TEC-XX for the first time]]
The first intermission allows the player to control [[Princess Peach]], similarly to the intermissions from ''[[Paper Mario]]''. These intermissions follow Peach as she is held captive in the [[X-Naut Fortress]], as well as her interactions with the fortress's main computer, [[TEC-XX]], who had a malfunction upon discovering Peach, causing him to fall in love with her. The intermissions also provide more context to the [[X-Nauts (organization)|X-Nauts]], their motive for kidnapping Peach, and their greater overall plans. At the end of each intermission, Peach sends a message to [[Mario]]'s [[Mailbox SP]].
The first intermission after each chapter allows the player to control [[Princess Peach]], similarly to the intermissions from ''Paper Mario''. These intermissions follow Peach as she is held captive in the [[X-Naut Fortress]], as well as her interactions with the fortress's main computer, [[TEC-XX]], who had a malfunction upon discovering her, causing him to fall in love with her. The intermissions also provide more context to the [[X-Nauts (organization)|X-Nauts]], their motive for kidnapping Peach, and their greater overall plans. At the end of each intermission, Peach sends a message to [[Mario]]'s [[Mailbox SP]] with TEC-XX's assistance.


{{br}}
{{br}}
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====Bowser intermissions====
====Bowser intermissions====
[[File:PMTTYD Bowser intermission.png|thumb|Bowser in World 1]]
[[File:PMTTYD Bowser intermission.png|thumb|Bowser in World 1]]
The Peach intermission is followed by a [[Bowser]] intermission, a new addition to ''Paper Mario: The Thousand-Year Door''. These intermissions serve as {{wp|comic relief}} to contrast the more serious nature of the Peach intermissions. Each intermission follows Bowser and [[Kammy Koopa]]; having discovered that Mario is collecting the [[Crystal Stars]] and Princess Peach has been kidnapped, Bowser sets off to find the Crystal Stars first and kidnap Peach himself. However, Bowser usually visits the places Mario has been to one chapter before, and his search for Peach and the Crystal Stars in each location he visits ends to no avail.
The Peach intermission is followed by a [[Bowser]] intermission, a new addition to ''Paper Mario: The Thousand-Year Door''. These intermissions serve as {{wp|comic relief}} to contrast the more serious nature of the Peach sequences. Each intermission follows Bowser and [[Kammy Koopa]]; having discovered that Mario is collecting the [[Crystal Stars]] and Princess Peach has been kidnapped, Bowser sets off to find the Crystal Stars first and kidnap Peach himself. However, he usually visits the places Mario has been to one chapter before, and his search for Peach and the Crystal Stars in each location he visits ends to no avail.


The Bowser intermissions at the end of Chapter 2, Chapter 4, and Chapter 6 include a side-scrolling [[Genre#Platform|platformer]] level in the style of ''[[Super Mario Bros.]]'' The levels are called [[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]], [[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]], and [[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]], in reference to the world numbering of ''Super Mario Bros.'', with the X being replaced by the number of attempts Bowser has used for the level. Bowser has unlimited [[Extra life|lives]] during each level. Each level is themed after a basic environment from ''Super Mario Bros.'' and plays an arrangement of music from that game. Each level also has a [[Time Limit|time limit]] of 180 seconds, which kills Bowser if time runs out. If only 30 seconds remain, the "Hurry up!" jingle from ''Super Mario Bros.'' plays and the music speeds up. Bowser can also earn [[point]]s and collect [[coin]]s in these levels; however, these elements have no effect on gameplay. Each coin Bowser collects is worth 500 points, with the coin count being retained after dying. If the coin count reaches 99, it simply reverts to 0 upon collecting the next coin, without any special effect.
The Bowser intermissions at the end of Chapter 2, Chapter 4, and Chapter 6 include a side-scrolling [[Genre#Platform|platformer]] level in the style of ''[[Super Mario Bros.]]'' The levels are called [[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]], [[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]], and [[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]], in reference to the world numbering of ''Super Mario Bros.'', with the X being replaced by the number of attempts Bowser has used for the level. Bowser has unlimited [[Extra life|lives]] during each level. Each level is themed after a basic environment from ''Super Mario Bros.'' and plays an arrangement of music from that game. Each level also has a [[Time Limit|time limit]] of 180 seconds, which kills Bowser if time runs out. If only 30 seconds remain, the "Hurry up!" jingle from ''Super Mario Bros.'' plays and the music speeds up. Bowser can also earn [[point]]s and collect [[coin]]s in these levels; however, these elements have no effect on gameplay. Each coin Bowser collects is worth 500 points, with the coin count being retained after dying. If the coin count reaches 99, it simply reverts to 0 upon collecting the next coin, without any special effect.
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Bowser says a short line when beginning each new attempt of a level.<ref>[https://dialoguetree.net/ttyd/?bowser02 Dialogue Tree - Paper Mario: The Thousand-Year Door]</ref> Below is each line in order:
Bowser says a short line when beginning each new attempt of a level.<ref>[https://dialoguetree.net/ttyd/?bowser02 Dialogue Tree - Paper Mario: The Thousand-Year Door]</ref> Below is each line in order:
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=5|Bowser's starting lines
|-
|
<div style="column-count:3">
<div style="column-count:3">
#Ready to roll!
#Ready to roll!
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#Gotta do it!
#Gotta do it!
</div>
</div>
|}
After 30 attempts, Bowser will always say "Gotta do it!" when beginning each subsequent attempt.
After 30 attempts, Bowser will always say "Gotta do it!" when beginning each subsequent attempt.


===Paper abilities===
==Party members==
While exploring the game's world, the player encounters [[black chest]]s, which give Mario special abilities to use in the overworld. All of these abilities are based on the paper element of the game's graphics.
On his adventure, [[Mario]], just like the past game, uses partners. They possess diverse abilities, useful both in and out of battle. [[Merlon]] can upgrade a partner by giving him 3 [[Shine Sprite]]s. Every partner knows two moves at the time of joining the party, learns the third after being upgraded to Super Rank, and masters the final move upon attaining Ultra Rank. Initially, each partner may only be upgraded once, but if Mario finds the [[Up Arrow]] in Hooktail's Castle and shows it to Merlon, the wizard will remember that he has an [[Ultra Stone]], subsequently allowing the player to upgrade a partner for a second time.
 
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
|-
!width=15%|Paper ability
!width=8%|Name
!Location and chapter received
!Ability gained
|-
|style="text-align:center;"|[[File:PMTTYD Mario airplane.png|150px]]<br>[[Plane Mode]]
|[[Rogueport Sewers]] (Prologue)
|Allows Mario to fold himself into a paper airplane while standing on marked platforms called [[plane panel]]s, granting him the ability to fly over large gaps.
|-
|style="text-align:center;"|[[File:PMTTYD Paper Mode First Obstacle.png|150px]]<br>[[Paper Mode]]
|[[Hooktail Castle]] (Chapter 1)
|Allows Mario to turn sideways. Due to being paper-thin, he is able to squeeze through certain narrow passages.
|-
|style="text-align:center;"|[[File:Tube Mode PMTTYD.png|150px]]<br>[[Tube Mode]]
|[[Twilight Town]] (Chapter 4)
|Allows Mario to roll up into a short tube, this way being able to fit in low passageways.
|-
|style="text-align:center;"|[[File:Boat Mario.png|150px]]<br>[[Boat Mode]]
|[[Pirate's Grotto]] (Chapter 5)
|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|}
 
==Mario's partners==
On his adventure, [[Mario]], just like the past game, uses partners. They possess diverse abilities, useful both in and out of battle. [[Merlon]] can upgrade a partner by giving him 3 [[Shine Sprite]]s. Every partner knows two moves at the time of joining the party, learns the third after being upgraded to Super Rank, and masters the final move upon attaining Ultra Rank. Initially, each partner may only be upgraded once, but if Mario finds the [[Up Arrow]] in Hooktail's Castle and shows it to Merlon, the wizard will remember that he has an [[Ultra Stone]], subsequently allowing the player to upgrade a partner for a second time.
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
!width=10%|Name
!width=40%|Summary
!width=40%|Summary
!width=10%|Abilities
!width=14%|Abilities
!width=40%|Description  
!width=38%|Description  
|-
|-
!rowspan=4|[[File:PMTTYD Goombella Artwork.jpg|100px]]<br>'''[[Goombella]]
!rowspan=4|[[File:PMTTYD Goombella Sprite.png|80px]]<br>'''[[Goombella]]
|rowspan=4|A sassy [[Goomba]] who studies at the [[List of implied organizations#University of Goom|University of Goom]]. She is the first character to join Mario (shortly after he defeats [[Lord Crump]]), since she, too, is looking for the legendary treasure. She has the same ability to uncover an [[Paper Mario: The Thousand-Year Door bestiary|enemy's stats]] as [[Goombario]] does.
|rowspan=4|A sassy [[Goomba]] who studies at the [[List of implied organizations#University of Goom|University of Goom]]. She is the first character to join Mario (shortly after he defeats [[Lord Crump]]), since she, too, is looking for the legendary treasure. She has the same ability to uncover an [[Paper Mario: The Thousand-Year Door bestiary|enemy's stats]] as [[Goombario]] does.
|[[Headbonk]]<br>0 FP||Hits one enemy twice. Does not work on fire enemies, or those with a spiky top.
|align=center|'''[[Headbonk]]'''<br>0 FP
|Hits one enemy twice. Does not work on fire enemies, or those with a spiky top.
|-
|-
|[[Tattle]]<br>0 FP||Analyzes one enemy and reveals their [[Heart Point|HP]] and other statistics.
|align=center|'''[[Tattle]]'''<br>0 FP
|Analyzes one enemy and reveals their [[Heart Point|HP]] and other statistics.
|-
|-
|[[Multibonk]]<br>3 FP||Attacks one enemy repeatedly for diminishing damage (minimum 1 HP per hit). Does not work on fire enemies, or those with a spiky top.
|align=center|'''[[Multibonk]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Attacks one enemy repeatedly for diminishing damage (minimum 1 HP per hit). Does not work on fire enemies, or those with a spiky top.
|-
|-
|[[Rally Wink]]<br>4 FP||Allows [[Mario]] to perform a second action, at the expense of her own.
|align=center|'''[[Rally Wink]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP||Allows [[Mario]] to perform a second action, at the expense of her own.
|-
|-
!rowspan=4|[[File:PMTTYD Koops Artwork.png|100px]]<br>'''[[Koops]]
!rowspan=4|[[File:KoopsPMTTYD.png|80px]]<br>'''[[Koops]]
|rowspan=4|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction. Koops has a Defense Power of 1.
|rowspan=4|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction. Koops has a Defense Power of 1.


After defeating [[Hooktail]], he finds out that Koopley is not dead after all, but continues traveling with Mario to become stronger.
After defeating [[Hooktail]], he finds out that Koopley is not dead after all, but continues traveling with Mario to become stronger.
|[[Shell Toss]]<br>0 FP||Attacks the frontmost ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|align=center|'''[[Shell Toss]]'''<br>0 FP
|Attacks the frontmost ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|-
|-
|[[Power Shell]]<br>3 FP||Attacks all ground-bound and low-hovering enemies. Does not take contact damage from spikes, fire, or electrification.
|align=center|'''[[Power Shell]]'''<br>3 FP
|Attacks all ground-bound and low-hovering enemies. Does not take contact damage from spikes, fire, or electrification.
|-
|-
|[[Shell Shield]]<br>4 FP||Summons a [[Green Shell|Koopa Shell]] to protect Mario from attacks until it breaks.
|align=center|'''[[Shell Shield]]''' [[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|Summons a [[Green Shell|Koopa Shell]] to protect Mario from attacks until it breaks.
|-
|-
|[[Shell Slam]]<br>6 FP||Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
|align=center|'''[[Shell Slam]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
|-
|-
!rowspan=4|[[File:PMTTYD Flurrie and Heart Artwork.png|100px]]<br>'''[[Flurrie|Madame Flurrie]]
!rowspan=4|[[File:PMTTYD Flurrie Sprite.png|80px]]<br>'''[[Flurrie|Madame Flurrie]]
|rowspan=4|A slightly pompous wind spirit and an actress on hiatus that Mario meets in Boggly Woods. Out of battle, she can blow wind at enemies to make them dizzy and stun them, and also to strip fake walls away, revealing secret passages. She joins Mario only after he returns her her lost [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]], which [[Vivian]] innocently picked up.
|rowspan=4|A slightly pompous wind spirit and an actress on hiatus that Mario meets in Boggly Woods. Out of battle, she can blow wind at enemies to make them dizzy and stun them, and also to strip fake walls away, revealing secret passages. She joins Mario only after he returns her her lost [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]], which [[Vivian]] innocently picked up.
|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]<br>0 FP||Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|align=center|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
|Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|-
|-
|[[Gale Force]]<br>4 FP||Blows enemies away from battle, earning Star Points in the process. This move is particularly effective against aerial foes, and those who have a level lower than Mario's. In addition, this move clears fog.
|align=center|'''[[Gale Force]]'''<br>4 FP
|Blows enemies away from battle, earning Star Points in the process. This move is particularly effective against aerial foes, and those who have a level lower than Mario's. In addition, this move clears fog.
|-
|-
|[[Lip Lock]]<br>3 FP||Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on fire enemies, or those with lateral spikes.
|align=center|'''[[Lip Lock]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on fire enemies, or those with lateral spikes.
|-
|-
|[[Dodgy Fog]]<br>4 FP||Makes Mario [[dodgy]] for a few turns, so that attacks directed at him miss sometimes.
|align=center|'''[[Dodgy Fog]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|Makes Mario [[dodgy]] for a few turns, so that attacks directed at him miss sometimes.
|-
|-
!rowspan=4|[[File:Yoshikid.jpg|100px]]<br>'''[[Mini-Yoshi|Yoshi]]
!rowspan=4|[[File:BabyYoshiPMTTYD.png|80px]]<br>'''[[Mini-Yoshi|Yoshi]]
|rowspan=4|This belligerent, spunky [[Baby Yoshi|Yoshi baby]] hatches from an [[Yoshi's Egg|egg]] rescued by Mario and friends. The player can press {{button|gcn|X}} to ride on his back like most Yoshis. He can run much faster than Mario can, and float in the air for a moment to cross gaps; this is similar to [[Parakarry]]'s ability from ''Paper Mario''. The Yoshi's color will vary depending on how many minutes pass before he hatches. He allows Mario to name him.
|rowspan=4|This belligerent, spunky [[Baby Yoshi|Yoshi baby]] hatches from an [[Yoshi's Egg|egg]] rescued by Mario and friends. The player can press {{button|gcn|X}} to ride on his back like most Yoshis. He can run much faster than Mario can, and float in the air for a moment to cross gaps; this is similar to [[Parakarry]]'s ability from ''Paper Mario''. The Yoshi's color will vary depending on how many minutes pass before he hatches. He allows Mario to name him.
|[[Ground Pound]]<br>0 FP||Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
|align=center|'''[[Ground Pound]]'''<br>0 FP
|Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
|-
|-
|[[Gulp]]<br>4 FP||Swallows the frontmost ground-bound enemy and spits it at the ground-bound foe right behind it (if there is one), damaging both of them. This move ignores Defense Power. Does not work on certain bosses.
|align=center|'''[[Gulp]]'''<br>4 FP
|Swallows the frontmost ground-bound enemy and spits it at the ground-bound foe right behind it (if there is one), damaging both of them. This move ignores Defense Power. Does not work on certain bosses.
|-
|-
|[[Mini-Egg]]<br>3 FP||Throws a set amount of eggs at randomly-chosen enemies, dealing 1 HP of damage per hit. This attack may make them [[Tiny (status effect)|tiny]].
|align=center|'''[[Mini-Egg]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Throws a set amount of eggs at randomly-chosen enemies, dealing 1 HP of damage per hit. This attack may make them [[Tiny (status effect)|tiny]].
|-
|-
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]<br>6 FP||Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies, no matter where they are located on the stage.
|align=center|'''[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies, no matter where they are located on the stage.
|-
|-
|-
|-
!rowspan=4|[[File:PMTTYD Vivian Main Artwork.png|100px]]<br>'''[[Vivian]]
!rowspan=4|[[File:PMTTYD Vivian Sprite.png|80px]]<br>'''[[Vivian]]
|rowspan=4|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|rowspan=4|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|[[Shade Fist]]<br>0 FP||Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes. The burn inflicted will detonate bomb-type creatures.
|align=center|'''[[Shade Fist]]'''<br>0 FP
|Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes. The burn inflicted will detonate bomb-type creatures.
|-
|-
|[[Veil]]<br>1 FP||[[Invisible|Hides Mario and herself in the shadows to negate all damage for one turn]]. Next turn, Vivian will not be able to act. If Mario acts before Vivian uses this move, he will also be unable to act the following turn.
|align=center|'''[[Veil]]'''<br>1 FP
|[[Invisible|Hides Mario and herself in the shadows to negate all damage for one turn]]. Next turn, Vivian will not be able to act. If Mario acts before Vivian uses this move, he will also be unable to act the following turn.
|-
|-
|[[Fiery Jinx]]<br>6 FP||Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice and undead enemies, heals fire foes, has no effect on [[Buzzy Beetle]]s, [[Cleft]]s, [[Bristle]]s, and [[Chomp]]s, and detonates bomb-type creatures.
|align=center|'''[[Fiery Jinx]]''' [[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice and undead enemies, heals fire foes, has no effect on [[Buzzy Beetle]]s, [[Cleft]]s, [[Bristle]]s, and [[Chomp]]s, and detonates bomb-type creatures.
|-
|-
|[[Infatuate]]<br>4 FP||Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|align=center|'''[[Infatuate]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|-
|-
!rowspan=4|[[File:PMTTYD Bobbery Artwork.png|100px]]<br>'''[[Admiral Bobbery]]
!rowspan=4|[[File:PMTTYD Admiral Bobbery Sprite.png|100px]]<br>'''[[Admiral Bobbery]]
|rowspan=4|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges, and Mario can hold {{button|gcn|X}} without releasing the button to make Bobbery explode without being tossed first. Bobbery's [[Appeal]] tactic clears fog.
|rowspan=4|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges, and Mario can hold {{button|gcn|X}} without releasing the button to make Bobbery explode without being tossed first. Bobbery's [[Appeal]] tactic clears fog.
|[[Bomb (Paper Mario series)|Bomb]]<br>0 FP||Attacks the frontmost ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip Clefts, detonates bomb-type foes, and clears fog, but has no effect on Buzzy Beetles.
|align=center|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
|Attacks the frontmost ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip Clefts, detonates bomb-type foes, and clears fog, but has no effect on Buzzy Beetles.
|-
|-
|[[Bomb Squad]]<br>3 FP||Sets up three time bombs to explode on the next turn.
|align=center|'''[[Bomb Squad]]'''<br>3 FP
|Sets up three time bombs to explode on the next turn.
|-
|-
|[[Hold Fast]]<br>4 FP||[[Payback|Damages all enemies that make contact with Bobbery]].
|align=center|'''[[Hold Fast]]''' [[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|[[Payback|Damages all enemies that make contact with Bobbery]].
|-
|-
|[[Bob-ombast]]<br>9 FP||Powerfully bombs all enemies. This move will ground all foes, flip Clefts, detonate bomb-type creatures, and clear fog, but will not damage Buzzy Beetles.
|align=center|'''[[Bob-ombast]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>9 FP
|Powerfully bombs all enemies. This move will ground all foes, flip Clefts, detonate bomb-type creatures, and clear fog, but will not damage Buzzy Beetles.
|-
|-
!rowspan=4|[[File:PMTTYD Ms Mowz Artwork.png|100px]]<br>'''[[Ms. Mowz]]
!rowspan=4|[[File:MowzPMTTYD.png|100px]]<br>'''[[Ms. Mowz]]
|rowspan=4|A flirty [[Little Mouser|Squeek]] cat burglar and badge hunter and the manager of the [[Lovely Howz of Badges]]. Mario and his teammates cross paths with her at [[Hooktail Castle]], [[the Great Tree]], and the [[Glitz Pit]] storeroom. She is an optional partner who joins Mario if he chooses to solve her trouble at the [[Trouble Center]] in [[Rogueport]]. To help her, Mario has to get the Attack FX B badge in Hooktail's lair and give it to Ms. Mowz.
|rowspan=4|A flirty [[Little Mouser|Squeek]] cat burglar and badge hunter and the manager of the [[Lovely Howz of Badges]]. Mario and his teammates cross paths with her at [[Hooktail Castle]], [[the Great Tree]], and the [[Glitz Pit]] storeroom. She is an optional partner who joins Mario if he chooses to solve her trouble at the [[Trouble Center]] in [[Rogueport]]. To help her, Mario has to get the Attack FX B badge in Hooktail's lair and give it to Ms. Mowz.
She can also seek out hidden items and badges, and penetrate enemies' defenses like [[Watt]] from the first ''Paper Mario'' does, although the specifics are considerably different. She is the first partner in the ''Paper Mario'' series who does not have to join Mario's party in order for him to complete his quest.
She can also seek out hidden items and badges, and penetrate enemies' defenses like [[Watt]] from the first ''Paper Mario'' does, although the specifics are considerably different. She is the first partner in the ''Paper Mario'' series who does not have to join Mario's party in order for him to complete his quest.
|[[Love Slap]]<br>0 FP||Attacks one ground-based enemy, ignoring their Defense Power. Does not work on fire enemies, and those with lateral spikes.
|align=center|'''[[Love Slap]]'''<br>0 FP
|Attacks one ground-based enemy, ignoring their Defense Power. Does not work on fire enemies, and those with lateral spikes.
|-
|-
|[[Kiss Thief]]<br>2 FP||Steals a ground-bound enemy's held badge or item.
|align=center|'''[[Kiss Thief]]'''<br>2 FP
|Steals a ground-bound enemy's held badge or item.
|-
|-
|[[Tease]]<br>3 FP||Makes all enemies [[dizzy]]. This move is particularly effective on aerial enemies.
|align=center|'''[[Tease]]''' [[File:Shine Sprite TTYD.png|15px]]<br>3 FP
|Makes all enemies [[dizzy]]. This move is particularly effective on aerial enemies.
|-
|-
|[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]<br>10 FP||If successful, Mario recovers up to 10 HP.
|align=center|'''[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>10 FP
|If successful, Mario recovers up to 10 HP.
|}
|}


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{|width=90% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse; text-align:center;"
|-
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!width=35%|Name
!width=10%|Name
!Effect
!Effect
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==Crystal Stars==
==Crystal Stars==
{|align=center width=90% border=1
<center>
|-style="background-color: whitesmoke;"
{|width=95% class="wikitable"style="text-align:center;"
|-
!width=11%|Crystal Star
!width=11%|Crystal Star
!width=23%|Location
!width=15%|Location
!width=23%|Guarded By
!width=23%|Guarded by
!width=11%|Power & SP needed
!width=11%|Power & SP needed
!width=32%|Description
!width=40%|Description
|-
|-
|align=center|[[Magical Map]]
|[[Magical Map]]
----
----
[[File:Mario Map Artwork.png|40px]]
[[File:Mario Map Artwork.png|40px]]
|[[Rogueport]], in a small chest owned by a [[Beldam|merchant]]
|[[Rogueport]]
|No one, but locked in a magic box that only the [[Princess Peach|pure of heart]] could open.
|Obtained by [[Peach]] from the [[Beldam|merchant]] in the game's intro
|[[Sweet Treat]], 1
|[[Sweet Treat]]<br>1 SP
|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
|align=left|Replenishes up to 7 HP for both party members and 8 FP, and cures all status ailments (except Immobilized and [[Down]]).
|-
|-
|align=center|[[Diamond Star]]
|[[Diamond Star]]
----
----
[[File:Diamond Star TTYD.png]]
[[File:Diamond Star TTYD.png]]
|[[Hooktail Castle]]
|[[Hooktail Castle]]
|[[Hooktail]]
|[[Hooktail]]
|[[Earth Tremor]], 2
|[[Earth Tremor]]<br>2 SP
|Creates an earthquake that damages enemies. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), this move deals 6 HP of damage to all foes, regardless of their positions at the battle stage. This special move pierces Defense Power and ignores foes' invisibility.
|align=left|Creates an earthquake that damages enemies, piercing defense and ignoring evasion. If at least one gauge of the Action Command is completed, the tremor damages all grounded and low-hovering enemies. If done perfectly (all gauges completed), deals 6 HP of damage to all foes.
|-
|-
|align=center|[[Emerald Star]]
|[[Emerald Star]]
----
----
[[File:Emerald Star TTYD.png]]
[[File:Emerald Star TTYD.png]]
|[[The Great Tree]]
|[[The Great Tree]]
|Originally no one, [[Magnus von Grapple]]
|Originally no one, [[Magnus von Grapple]]
|[[Clock Out]], 2
|[[Clock Out]]<br>2 SP
|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
|align=left|If successful, [[Immobilized|immobilizes]] all enemies for a few turns.
|-
|-
|align=center|[[Gold Star]]
|[[Gold Star]]
----
----
[[File:Gold Star TTYD.png]]
[[File:Gold Star TTYD.png]]
|[[Glitz Pit]]
|[[Glitz Pit]]
|[[Macho Grubba]]
|[[Macho Grubba]]
|[[Power Lift]], 3
|[[Power Lift]]<br>3 SP
|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
|align=left|[[POW-Up|Boosts Mario and his partner's Attack]] [[DEF-Up|and Defense Power]] for a few turns.
|-
|-
|align=center|[[Ruby Star]]
|[[Ruby Star]]
----
----
[[File:Ruby Star TTYD.png]]
[[File:Ruby Star TTYD.png]]
|[[Creepy Steeple]]
|[[Creepy Steeple]]
|[[Doopliss]]
|[[Doopliss]]
|[[Art Attack]], 4
|[[Art Attack]]<br>4 SP
|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
|The amount of damage dealt depends on how many times the player circles around the enemies using the {{button|gcn|Stick}}. This special move pierces Defense Power and ignores enemies' invisibility.
|-
|-
|align=center|[[Sapphire Star]]
|[[Sapphire Star]]
----
----
[[File:Sapphire Star TTYD.png]]
[[File:Sapphire Star TTYD.png]]
|[[Pirate's Grotto]]
|[[Pirate's Grotto]]
|[[Cortez]]
|[[Cortez]]
|[[Sweet Feast]], 5
|[[Sweet Feast]]<br>5 SP
|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
|align=left|Much like Sweet Treat, the player can replenish up to 24 HP and 24 FP for each party member, as well as cure all status ailments (except Immobilized and Down).
|-
|-
|align=center|[[Garnet Star]]
|[[Garnet Star]]
----
----
[[File:Garnet Star TTYD.png]]
[[File:Garnet Star TTYD.png]]
|[[Poshley Sanctum]]
|[[Poshley Sanctum]]
|Although [[Pennington]] guards the [[Poshley Sanctum]], [[Smorg]] must be battled to get it.
|align=left|Although [[Pennington]] guards the [[Poshley Sanctum]], [[Smorg]] must be battled to get it.
|[[Showstopper]], 2
|[[Showstopper]]<br>2 SP
|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
|If successful, instantly defeats all enemies. Does not work on enemies with more than 12 HP, mini-bosses, and bosses.
|-
|-
|align=center|[[Crystal Star]]
|[[Crystal Star]]
----
----
[[File:Crystal Star TTYD.png]]
[[File:Crystal Star TTYD.png]]
|[[X-Naut Fortress]], originally in [[Rogueport]]
|[[X-Naut Fortress]], originally in [[Rogueport]]
|Possibly originally no one, [[Magnus von Grapple 2.0]]
|Possibly originally no one, [[Magnus von Grapple 2.0]]
|[[Supernova]], 6
|[[Supernova]]<br>6 SP
|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
|align=left|Does up to 15 HP of damage to all enemies. The damage increases by 3 each time the player fills one gauge. This special move pierces Defense Power and ignores enemies' invisibility.
|}
|}
</center>


==Items==
==Items==
5,491

edits