Super Mario RPG (Nintendo Switch): Difference between revisions

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====Items====
====Items====
*A new counterpart to the [[Shiny Stone]], the [[Extra-Shiny Stone]], has been added.<ref>[https://topics.nintendo.co.jp/article/e8a3c53c-6513-4c88-9e93-617dee10a7c8]</ref> It is obtained after beating [[Jonathan Jones|Duel-Ready Johnny]] and is required to fight [[Culex|Culex 3D]].
*A new counterpart to the [[Shiny Stone]], the [[Extra-Shiny Stone]], has been added.<ref>[https://topics.nintendo.co.jp/article/e8a3c53c-6513-4c88-9e93-617dee10a7c8]</ref> It is obtained after beating [[Johnny|Duel-Ready Johnny]] and is required to fight [[Culex|Culex 3D]].
*The [[Signal Ring]] displays a text notification on the top-right corner of the screen to indicate the presence of [[Hidden Treasure]]s. It is also now obtained by the NPC in the Mushroom Kingdom shop basement; in its place in Nimbus Land is a new upgraded version called the [[Echo Signal Ring]] that makes a noise the closer the player is to a Hidden Treasure.
*The [[Signal Ring]] displays a text notification on the top-right corner of the screen to indicate the presence of [[Hidden Treasure]]s. It is also now obtained by the NPC in the Mushroom Kingdom shop basement; in its place in Nimbus Land is a new upgraded version called the [[Echo Signal Ring]] that makes a noise the closer the player is to a Hidden Treasure.
*Inventory items are now stackable, however there is a maximum quantity for items for which the player is allowed to carry, and the quantity amounts differ with certain items (i.e. the player can carry a maximum of 6 Pick Me Ups, and 3 Croaka Colas). If the player goes over the limit for a certain item, any more that are collected are sent to a storage box in Mario's Pad. In the original game, the player can carry up to 29 items, regardless of item type and quantity, and the player must discard at least one item in the [[Waste Basket]] if this limit is exceeded.
*Inventory items are now stackable, however there is a maximum quantity for items for which the player is allowed to carry, and the quantity amounts differ with certain items (i.e. the player can carry a maximum of 6 Pick Me Ups, and 3 Croaka Colas). If the player goes over the limit for a certain item, any more that are collected are sent to a storage box in Mario's Pad. In the original game, the player can carry up to 29 items, regardless of item type and quantity, and the player must discard at least one item in the [[Waste Basket]] if this limit is exceeded.
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**The [[Fireworks]], Shiny Stone, [[Carbo Cookie]], [[Bright Card]], [[Seed (Super Mario RPG)|Seed]], and [[Fertilizer]] are now treated as key items instead of normal items and cannot be sold. The [[Wallet]] is also treated as a key item, although it can still be sold.
**The [[Fireworks]], Shiny Stone, [[Carbo Cookie]], [[Bright Card]], [[Seed (Super Mario RPG)|Seed]], and [[Fertilizer]] are now treated as key items instead of normal items and cannot be sold. The [[Wallet]] is also treated as a key item, although it can still be sold.
*The elapsed times for obtaining prizes from [[Sergeant Flutter]] at the Tall Cliff have been reduced by one second, making collecting them more difficult.
*The elapsed times for obtaining prizes from [[Sergeant Flutter]] at the Tall Cliff have been reduced by one second, making collecting them more difficult.
*The [[Drill Claw]] and [[Star Gun]] weapons in the [[Six-Door Chamber]] have switched places.
*The [[Drill Claw]] and [[Star Gun]] weapons in [[the Trial Course]] have switched places.
*The Booster's Charm item is no longer [[List of missable content|gone forever]] if the player loses the curtain minigame, as it now becomes a guaranteed drop after winning the Engine 023 Booster post-game rematch battle.
*The Booster's Charm item is no longer [[list of missable content|gone forever]] if the player loses the curtain minigame, as it now becomes a guaranteed drop after winning the Engine 023 Booster post-game rematch battle.


===Text changes and localization===
===Text changes and localization===
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*Enemies now have defeat animations before disappearing.
*Enemies now have defeat animations before disappearing.
*The disc of light from [[Geno Whirl]] is now shaped like a buzzsaw, fitting in line with its Japanese name ジーノカッター (''Geno Cutter'').
*The disc of light from [[Geno Whirl]] is now shaped like a buzzsaw, fitting in line with its Japanese name ジーノカッター (''Geno Cutter'').
*[[Jonathan Jones|Johnny]]'s field size now matches his battle size.
*[[Johnny]]'s field size now matches his battle size.
*All party members receive new victory poses, except Geno.
*All party members receive new victory poses, except Geno.
**Mario takes off then puts on his hat, Mallow jumps then raises his hands, and Peach spins then raises her right arm when they perform their victory poses.<ref name=Direct/><ref name=Battle>https://www.nintendo.com/jp/switch/a8lua/battle/index.html</ref>
**Mario takes off then puts on his hat, Mallow jumps then raises his hands, and Peach spins then raises her right arm when they perform their victory poses.<ref name=Direct/><ref name=Battle>https://www.nintendo.com/jp/switch/a8lua/battle/index.html</ref>
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*[[Bean Valley]]
*[[Bean Valley]]
**Bean Valley Entrance
**Bean Valley Entrance
**[[Big Vine]]
**[[Beanstalk (Super Mario RPG)|Beanstalk]]
*[[Grate Guy's Casino]]
*[[Grate Guy's Casino]]
;Nimbus Land Region
;Nimbus Land Region
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*[[Bowser's Castle|Bowser's Keep]]
*[[Bowser's Castle|Bowser's Keep]]
**Bowser's Keep Entrance
**Bowser's Keep Entrance
**[[Six-Door Chamber]]
**[[The Trial Course|Six-Door Chamber]]
**Wizakoopa's Chamber
**Wizakoopa's Chamber
*[[Weapon World]]
*[[Weapon World]]
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**[[Cake (boss)|Extra-Fancy Raspberry]]
**[[Cake (boss)|Extra-Fancy Raspberry]]
*[[Jinx|Mario-Style Jinx]]; gives the player the [[Teamwork Band]] accessory.
*[[Jinx|Mario-Style Jinx]]; gives the player the [[Teamwork Band]] accessory.
*[[Jonathan Jones|Duel-Ready Johnny]]; rewards the player with the [[Extra-Shiny Stone]].
*[[Johnny|Duel-Ready Johnny]]; rewards the player with the [[Extra-Shiny Stone]].
After finishing all the boss rematches, Culex's door in Monstro Town reappears; using the Extra-Shiny Stone removes the seal on the door and the player can then have a rematch with Culex in a much tougher battle. Defeating him rewards the player with a [[Crystal Shard]] commemoration item. Defeating Smithy after this includes some of the boss characters in the game's ending cutscenes.
After finishing all the boss rematches, Culex's door in Monstro Town reappears; using the Extra-Shiny Stone removes the seal on the door and the player can then have a rematch with Culex in a much tougher battle. Defeating him rewards the player with a [[Crystal Shard]] commemoration item. Defeating Smithy after this includes some of the boss characters in the game's ending cutscenes.
*[[Culex]] 3D
*[[Culex]] 3D
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