Wonder Flower: Difference between revisions
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==Concept and creation== | ==Concept and creation== | ||
The Wonder Flower was conceived as part of an effort to introduce surprising elements that would challenge the player<ref name="Wired">Megan Farokhmanesh (August 31, 2023). [https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/ "Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play"]. ''Wired''. Retrieved August 31, 2023</ref>. The original idea was to include items that would warp players to a new area but producer [[Takashi Tezuka]] found the idea uninteresting, stating "''If you’re still just going to warp to a different area, it’s still the same. Why don’t you just change where you are right now?''".<ref name="Wired"></ref>. To get suggestions for effects the Wonder Flower could have, director [[Shiro Mouri]] and Tezuka pooled the entire development team of ''Super Mario Bros. Wonder'' no matter their seniority or role on the project, receiving | The Wonder Flower was conceived as part of an effort to introduce surprising elements that would challenge the player<ref name="Wired">Megan Farokhmanesh (August 31, 2023). [https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/ "Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play"]. ''Wired''. Retrieved August 31, 2023</ref>. The original idea was to include items that would warp players to a new area but producer [[Takashi Tezuka]] found the idea uninteresting, stating "''If you’re still just going to warp to a different area, it’s still the same. Why don’t you just change where you are right now?''".<ref name="Wired"></ref>. To get suggestions for effects the Wonder Flower could have, director [[Shiro Mouri]] and Tezuka pooled the entire development team of ''Super Mario Bros. Wonder'' no matter their seniority or role on the project, receiving a little over 2000 suggestions<ref name="Wired"></ref>. | ||
==Gallery== | ==Gallery== |