Solid Snake: Difference between revisions

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While Snake was completely absent from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', he returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character after a decade long absence from the series. His basic moveset is mostly unchanged from ''Super Smash Bros. Brawl''; for his down smash, however, he now executes a forward and backward kick similar to [[Captain Falcon]] instead of planting a mine in the ground. Additionally, for his Final Smash, the player controls an on-screen reticle to lock onto opponents by hovering it over them, after which Snake sends out heat-seeking missiles to attack them. Snake's series emblem is now the exclamation mark that would appear when a character is alerted in the original series, replacing the FOX Unit logo (which is also the former logo for {{wp|Kojima Productions}}) following Kojima's departure from Konami. His home stage Shadow Moses Island also makes a reappearance, as well as his codec conversations, albeit the recycled ones from ''Super Smash Bros. Brawl'' (with the exception of the conversation on [[Link]] no longer mentioning the [[zeldawiki:Clawshot|Clawshot]]) and excluding those for fighters that do not appear in that game.
While Snake was completely absent from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', he returns in ''[[Super Smash Bros. Ultimate]]'' as a playable character after a decade long absence from the series. His basic moveset is mostly unchanged from ''Super Smash Bros. Brawl''; for his down smash, however, he now executes a forward and backward kick similar to [[Captain Falcon]] instead of planting a mine in the ground. Additionally, for his Final Smash, the player controls an on-screen reticle to lock onto opponents by hovering it over them, after which Snake sends out heat-seeking missiles to attack them. Snake's series emblem is now the exclamation mark that would appear when a character is alerted in the original series, replacing the FOX Unit logo (which is also the former logo for {{wp|Kojima Productions}}) following Kojima's departure from Konami. His home stage Shadow Moses Island also makes a reappearance, as well as his codec conversations, albeit the recycled ones from ''Super Smash Bros. Brawl'' (with the exception of the conversation on [[Link]] no longer mentioning the [[zeldawiki:Clawshot|Clawshot]]) and excluding those for fighters that do not appear in that game.


Snake's mobility has been significantly improved, sporting faster walking, dashing, air, and fast falling speeds, while his initial dash is also improved. Like all other characters, Snake's aerial attacks have much less landing lag, while more of his attacks have faster startup lag, and less end lag. Snake, like all other characters, can directionally air dodge, while being able to use any ground attack out of a run and any of his aerial attacks on ladders. Snake's up and down tilts, up smash's mortar shell, and up throw have their damage outputs improved; however, his standard attack, standard and down aerials, and down throw have their damage decreased. Snake is significantly lighter than in ''Super Smash Bros. Brawl'', now only being heavier than Link, [[Yoshi]], Captain Falcon, [[Mii Gunner]] and [[Min Min]], lighter than [[Wario]], [[Ike]], [[Ridley]], [[Simon Belmont|Simon]] and [[Richter Belmont|Richter]] while weighing the same as [[R.O.B.]] and [[Banjo]] & [[Kazooie]]. Lastly, some of his attacks have had their range lowered.
Snake's mobility has been significantly improved, sporting faster walking, dashing, air, and fast falling speeds, while his initial dash is also improved. He also benefits significantly from the universal 3 frame jumpsquat, which drastically improves his ground to air transitioning.  Like all other characters, Snake's aerial attacks have much less landing lag, while more of his attacks have faster startup lag, and less end lag. Snake, like all other characters, can directionally air dodge, while being able to use any ground attack out of a run and any of his aerial attacks on ladders. Snake's up and down tilts, up smash's mortar shell, and up throw have their damage outputs improved; however, his standard attack, standard and down aerials, and down throw have their damage decreased. Snake is significantly lighter than in ''Super Smash Bros. Brawl'', now only being heavier than Link, [[Yoshi]], Captain Falcon, [[Mii Gunner]] and [[Min Min]], lighter than [[Wario]], [[Ike]], [[Ridley]], [[Simon Belmont|Simon]] and [[Richter Belmont|Richter]] while weighing the same as [[R.O.B.]] and [[Banjo]] & [[Kazooie]]. Lastly, some of his attacks have had their range lowered.


In the World of Light, Snake is seen when the fighters oppose [[Galeem]] for the first time; in his case, he hid himself in his cardboard box to dodge Galeem's attack of lasers, but fails and is captured by Galeem and used to create puppet fighters.
In the World of Light, Snake is seen when the fighters oppose [[Galeem]] for the first time; in his case, he hid himself in his cardboard box to dodge Galeem's attack of lasers, but fails and is captured by Galeem and used to create puppet fighters.
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