List of Super Mario 64 pre-release and unused content: Difference between revisions

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32 courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in ''[[Super Mario History 1985-2010|Super Mario History]]'', Mario is seen jumping on a piano with the phrase ピアノの上をあるく (Walk atop a piano). He is also seen climbing a ladder, swinging around a pole, and pushing a door and a block of ice.<ref>{{media link|SM64 - Concept Arts.jpg}}</ref>
32 courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in ''[[Super Mario History 1985-2010|Super Mario History]]'', Mario is seen jumping on a piano with the phrase ピアノの上をあるく (Walk atop a piano). He is also seen climbing a ladder, swinging around a pole, and pushing a door and a block of ice.<ref>{{media link|SM64 - Concept Arts.jpg}}</ref>


The crouching trip kick ({{button|n64|z}}+{{button|n64|b}}), present in the final game, was intended to be for attacking short/small enemies, but the developers never added any enemies that were specifically targeted by that move.<ref>[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64) The Cutting Room Floor]</ref>
The [[crouch]]ing [[Sweep Kick|trip kick]] ({{button|n64|z}}+{{button|n64|b}}), present in the final game, was intended to be for attacking short/small enemies, but the developers never added any enemies that were specifically targeted by that move.<ref>[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64) The Cutting Room Floor]</ref>


During an interview between [[Satoru Iwata]] and [[Shigeru Miyamoto]] regarding ''[[New Super Mario Bros. Wii]]'', Iwata stated that there used to be a multiplayer function that was scrapped from ''Super Mario 64'', likely due to hardware limitations. It was also stated that one could see [[Mario]] and [[Luigi]] meet in the corridor. This, apparently, inspired the multiplayer function of ''New Super Mario Bros. Wii''.
During an interview between [[Satoru Iwata]] and [[Shigeru Miyamoto]] regarding ''[[New Super Mario Bros. Wii]]'', Iwata stated that there used to be a multiplayer function that was scrapped from ''Super Mario 64'', likely due to hardware limitations. It was also stated that one could see [[Mario]] and [[Luigi]] meet in the corridor. This, apparently, inspired the multiplayer function of ''New Super Mario Bros. Wii''.
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