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'''Yoshi's Island 4''' is the fourth [[level]] on [[Yoshi's Island (place)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath | '''Yoshi's Island 4''' is the fourth [[level]] on [[Yoshi's Island (place)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the [[player]] backwards if fallen into. | ||
==Overview== | ==Overview== | ||
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This level consists of a main area, an optional area, and a short screen with the [[Giant Gate]]. The [[Player]] is allowed 300 seconds on the [[Time Limit|Timer]] to complete. This level contains five [[Dragon Coin]]s, and introduces [[Cheep-Cheep]]s and [[Pokey]]s. | This level consists of a main area, an optional area, and a short screen with the [[Giant Gate]]. The [[Player]] is allowed 300 seconds on the [[Time Limit|Timer]] to complete. This level contains five [[Dragon Coin]]s, and introduces [[Cheep-Cheep]]s and [[Pokey]]s. | ||
The player start on a mushroom platform with three Cheep-Cheeps circling underneath, and, if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]] | The player start on a mushroom platform with three Cheep-Cheeps circling underneath, and, if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]] is also there. Also early in the level is a [[? Block]] containing a [[Fire Flower]]. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, [[Mine]]s roll down the current, which must be avoided. Near the middle of the level, a [[Warp Pipe]] takes the player to a waterless area where several Pokeys and a [[Hint Block]] reside. The Hint Block tells the player how to leave a level already cleared easily. | ||
After leaving this area, there | After leaving this area, there is a [[P-Switch]] on a [[Rotating Block]], and a [[Starman]] in another Turning Block. Pressing the P-Switch make the line of [[coin]]s to the right transform into [[Used Block]]s, and red [[Koopa Troopa]]s fall from higher up Used Blocks. The rest of the level consists of avoiding Mines and Cheep-Cheeps. At the end, the player can use the Hint Block near the Giant Gate to gain extra points; this Hint Block tells the player all about bonus points. | ||
== Enemies == | == Enemies == |
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