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(→Gameplay changes: Added some info on Casual Mode) |
(→Gameplay changes: Some small changes since I have the game. Unsourcing some things which are already in-game) |
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**[[Key]]s last for 15 seconds instead of 12 when not held by a character. | **[[Key]]s last for 15 seconds instead of 12 when not held by a character. | ||
**Certain levels contain less enemies. | **Certain levels contain less enemies. | ||
*Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, | *Two new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], have been introduced as this version of the game's fourth and sixth worlds respectively, with each incorporating new obstacles like [[Flower Fan]]s, carryable [[Spring]]s, [[Warp Box]]es and icy terrain. | ||
**As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | **As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six: | ||
***[[Mario Toy Company]] | ***[[Mario Toy Company]] | ||
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***[[Twilight City]] | ***[[Twilight City]] | ||
*Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb. | *Multiplayer is added, with [[Toad]] as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb. | ||
*A Time Attack mode has been added | *A Time Attack mode has been added for all levels, unlockable after beating the main story and accessed by pressing {{button|switch|X}} when selecting a level. The player must reach the end of the level as fast as they can to beat the target time and get a gold medal. | ||
*A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game. | *A Gallery mode has been added, where the player can view the cutscenes, music and sound effects of the game. | ||
*The player can obtain performance-based gold stars in all levels excluding [[Donkey Kong (level)|final battle]] and its [[Donkey Kong Plus|Plus variant]]. | |||
**Clearing a level with all [[Present (Mario vs. Donkey Kong)|presents]], getting all six [[Mini-Mario]]s in the [[Toy box (object)|toy box]], and beating a boss level without taking damage are essential to getting stars, which can be used to unlock new Expert levels. | |||
*The bonus present minigames have been replaced with various new bonus stages (though the music is retained and rearranged). In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five [[Extra life|1-Ups]] in the process. | |||
*The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped. | *The locations of the red and yellow platforms in [[Level 1-DK]] have been swapped. | ||
*Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | *Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants. | ||
*Scoring has been removed. | *Scoring has been removed. | ||
*Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so. | *Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so. |
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