Kritter: Difference between revisions

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===''Donkey Kong 64''===
===''Donkey Kong 64''===
[[File:Kritter - Donkey Kong 64.png|thumb|Kritter in ''Donkey Kong 64''.]]
[[File:Kritter - Donkey Kong 64.png|thumb|Kritter in ''Donkey Kong 64''.]]
Kritters (also called '''Kremlings''' in the [[Prima Games]] guide for ''[[Donkey Kong 64]]''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) return in ''[[Donkey Kong 64]]'' where they also appear as common enemies.
Kritters (also called '''Kremlings''' in the [[Prima Games]] guide for ''[[Donkey Kong 64]]''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 16.jpg|Page 16]].</ref>) also appear as common enemies in ''[[Donkey Kong 64]]''. They attack the Kongs by punching and biting them. Like in their previous appearances, Kritters remain one of the weakest enemies. They can be defeated from one hit, just like [[Gnawty|Gnawties]]. Kritters appear in every world except [[Fungi Forest]] and [[Creepy Castle]], and they also appear at [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. Kritters are also featured in nearly every [[Battle Arena Pad|Battle Arena]] except for [[Jungle Japes]]'s and Creepy Castle's.
 
Kritters attack the Kongs by punching and biting them. Like their previous game appearances, Kritters are still one of the weakest enemies. They can be defeated from one hit, just like [[Gnawty|Gnawties]]. Kritters appear in nearly every world except [[Fungi Forest]] and [[Creepy Castle]]. They also patrol around [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. Kritters are also featured in nearly every [[Battle Arena Pad|Battle Arena]] except for [[Jungle Japes]]'s and Creepy Castle's.


Kritters have an uncommon red variety that appear in the level [[Frantic Factory]] and the minigame [[Kremling Kosh]]. In Frantic Factory, [[Lanky Kong]] can earn a [[Golden Banana]] by memorizing the order that the red Kritters belch. In the Kremling Kosh minigame, there are numerous green and red Kritters who pop out of a barrel, flail their arms, and then quickly retreat into their barrel. Red Kritters are worth two points while regular Kritters are worth one point. Kritters also appear in three other mini-games: [[Mad Maze Maul]], [[Stash Snatch]] and [[Busy Barrel Barrage]].
Kritters have an uncommon red variety that appear in the level [[Frantic Factory]] and the minigame [[Kremling Kosh]]. In Frantic Factory, [[Lanky Kong]] can earn a [[Golden Banana]] by memorizing the order that the red Kritters belch. In the Kremling Kosh minigame, there are numerous green and red Kritters who pop out of a barrel, flail their arms, and then quickly retreat into their barrel. Red Kritters are worth two points while regular Kritters are worth one point. Kritters also appear in three other mini-games: [[Mad Maze Maul]], [[Stash Snatch]] and [[Busy Barrel Barrage]].
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During the boxing match between the Kongs and [[King K. Rool|K. Rool]], there are two Kritters who ring the bell to start the match. Both of them are wearing a tuxedo equivalent of the traditional outfit worn by Kritters; some other Kritters attempting to pull off a stadium light from K. Rool's head also wear this outfit. Whenever K. Rool is knocked down between rounds, the count to 10 starts. The Kritters always ring the bell once it reaches 8, by pressing a red button on either side of the bell. One of the Kritters has dim and silly behavior, for instance during one of the countdowns, it is waving the wrong way and only realizes this when the other Kritter rings the bell. After [[Tiny Kong|Tiny]] wins her round, both Kritters slam a button at the same time and accidentally break the bell. As a result, they cannot save K. Rool from losing the match after [[Chunky Kong|Chunky]] beats him.
During the boxing match between the Kongs and [[King K. Rool|K. Rool]], there are two Kritters who ring the bell to start the match. Both of them are wearing a tuxedo equivalent of the traditional outfit worn by Kritters; some other Kritters attempting to pull off a stadium light from K. Rool's head also wear this outfit. Whenever K. Rool is knocked down between rounds, the count to 10 starts. The Kritters always ring the bell once it reaches 8, by pressing a red button on either side of the bell. One of the Kritters has dim and silly behavior, for instance during one of the countdowns, it is waving the wrong way and only realizes this when the other Kritter rings the bell. After [[Tiny Kong|Tiny]] wins her round, both Kritters slam a button at the same time and accidentally break the bell. As a result, they cannot save K. Rool from losing the match after [[Chunky Kong|Chunky]] beats him.
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===''Mario Power Tennis''===
===''Mario Power Tennis''===
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