Super Mario World: Difference between revisions

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{{main|List of Super Mario World glitches}}
{{main|List of Super Mario World glitches}}
[[File:Sorbetislandbug.png|thumb|Image of the miscolored overworld glitch.]]
[[File:Sorbetislandbug.png|thumb|Image of the miscolored overworld glitch.]]
[[File:Fireball kill.png|thumb|Glitchy graphic from an Iggy fireball kill.|left]]
===Glitchy graphics from defeated enemies===
===Glitchy graphics from defeated enemies===
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a triangular block). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated.
The balls on [[Iggy]]'s and [[Larry]]'s platforms can be destroyed by the sliding attack, as can the [[Grinder]]s (using a triangular block). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated.
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===Miscolored Overworld===
===Miscolored Overworld===
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world will be ivory-colored instead. The glitch ends if the player completes a level or visits [[Star Road (Super Mario World)|Star Road]].
In order to do this glitch, the player must go to the end of [[Chocolate Island 3]]. Under the goal, the player must jump off [[Yoshi]] to the [[Giant Gate]] so that the screen does not scroll up. If this is done correctly, Mario is barely seen when he finishes the level, and because Mario is not present on the bottom of the screen, the screen begins to flicker in many colors as the stage begins to fade out. When he comes back to the overworld map, the entire world is glitchy and colored with red and blue. If Mario visits the [[Forest of Illusion]] or the [[Valley of Bowser]] and comes back to the main overworld, the entire world will be ivory-colored instead. The glitch ends if the player completes a level or visits [[Star Road (Super Mario World)|Star Road]].
===Pipe Cancellation===
If [[Yoshi]] eats a powerup very soon after the player enters a pipe but before the player is taken to the pipe exit, the power-up animation can interrupt the pipe transition, causing the game to behave in some ways as if the player was still entering a pipe, but allowing the player free movement around the level. The effects of this glitch can vary depending on the level, but common effects include [[Mario]] (but not while riding [[Yoshi]]) losing interaction with most sprites, [[Mario]] being rendered behind some background elements, and being able to kill some objects such as [[Yoshi]] and the moving tape of the [[Giant Gate]] with [[Fire Mario]].<ref>nathanisbored. (2013, July 3). Let’s glitch Super Mario World - 12 [Video]. YouTube. https://www.youtube.com/watch?v=kiNILqu367A</ref> The glitch can be cancelled by entering a pipe transition or finishing a level.
===Holding an item while riding Yoshi===
If the player grabs an item on the same frame they mount [[Yoshi]], they can hold an item while riding [[Yoshi]], which is normally impossible
[[File:Item on yoshi.png|thumb|Image of holding an item on [[Yoshi]].]]
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