Miller Instinct: Difference between revisions

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'''Miller Instinct''' is the twelfth level in ''[[Donkey Kong Land III]]'' and the sixth and last normal level of [[Primate Plains]]. Miller Instinct is located west on the world map, and it takes place inside a large watermill, with a big wooden wheel run by the river. The level's name is a pun on ''{{wp|Killer Instinct}}'', a fighting game developed by [[Rare]].
'''Miller Instinct''' is the twelfth level in ''[[Donkey Kong Land III]]'' and the sixth and last normal level of [[Primate Plains]]. Miller Instinct is located west on the world map, and it takes place inside a large watermill, with a big wooden wheel run by the river. The level's name is a pun on ''{{wp|Killer Instinct}}'', a fighting game developed by [[Rare]].
==Summary==
==Summary==
Early in the level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must jump into an [[Animal Barrel]] to transform into [[Squawks the Parrot]] for most of the level. The level does not have many elevator platforms, and Squawks is required to ascend the different floors of the level. He encounters various [[Buzz (enemy)|Buzz]]es, [[Re-Koil|Rekoil]]s, [[Sneek]]s, and [[Bristles]] along the way. Miller Instinct is maze-like because of the alternate paths that Squawks can take to find items such as [[bear coin]]s, [[banana]]s, and [[KONG Letters|K-O-N-G Letters]]. Near the end of the level, when Squawks crosses the [[No Animal Sign]], the Kongs must run across a few platforms and pass some enemies before reaching the [[Level Flag|End of Level Flag]].
Early in the level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must jump into an [[Animal Barrel]] to transform into [[Squawks the Parrot]] for most of the level. The level does not have many elevator platforms, and Squawks is required to ascend the different floors of the level. He encounters various [[Buzz (enemy)|Buzz]]es, [[Re-Koil|Rekoil]]s, [[Sneek]]s, and [[Bristles]] along the way. Miller Instinct is maze-like because of the alternate paths that Squawks can take to find items such as [[bear coin]]s, [[banana]]s, and [[KONG Letters|K-O-N-G Letters]]. Near the end of the level, when Squawks crosses the [[No Animal Sign]], the Kongs must run across a few platforms and pass some enemies before reaching the [[Level Flag|End of Level Flag]].
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*[[Bear coin]]: 1
*[[Bear coin]]: 1
*[[Red Balloon|Extra Life Balloon]]: 1
*[[Red Balloon|Extra Life Balloon]]: 1
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=35%
{|class="dktable-brown" width=35%
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|'''Find the Token!'''<br>Near the end of the level, Squawks can find a No Animal Sign to the left. He must instead go right and pass a different No Animal Sign, which is in front of a Bonus Barrel, to turn back into the Kongs. In the Bonus Level, the Kongs have 20 seconds to collect the Bonus Coin at the top of the area. Dixie or Kiddy must blast through several [[Rolling Barrel|Rotatable Barrel]]s above ground, following in the direction of the bananas. When they reach the upper-right, the Kong can blast up to the Bonus Coin.
|'''Find the Token!'''<br>Near the end of the level, Squawks can find a No Animal Sign to the left. He must instead go right and pass a different No Animal Sign, which is in front of a Bonus Barrel, to turn back into the Kongs. In the Bonus Level, the Kongs have 20 seconds to collect the Bonus Coin at the top of the area. Dixie or Kiddy must blast through several [[Spinner Barrel|Rotatable Barrel]]s above ground, following in the direction of the bananas. When they reach the upper-right, the Kong can blast up to the Bonus Coin.
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|JapM=Squawks' Watermill
|JapM=Squawks' Watermill
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{{DKL3}}
{{DKL3}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Northern Kremisphere]]
[[Category:Northern Kremisphere]]
[[Category:Donkey Kong Land III levels]]
[[Category:Donkey Kong Land III levels]]
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