Extra life: Difference between revisions

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An '''extra life''' (also known as a '''1-Up''', '''1-UP''', '''1UP''', '''1up''', or '''Life Up''') is a term used in video games, especially platforming games, such as those in the [[Mario (franchise)|''Mario'']] franchise. A 1-Up awards the player an extra chance to beat the game. If a player dies, they are able to start unscathed from the beginning of the [[level]] (or sometimes at the level's midpoint, if it has been reached). When a player loses all of their lives, a [[Game Over]] results, and the game must either be played again from the beginning or be restarted from the last save point. Players can lose lives by being defeated by an [[List of enemies|enemy]], falling into a [[pit]], or falling into [[lava]] or [[Poison (obstacle)|poison]]. In most ''Mario'' games, players typically start with three to six lives and can usually earn more during the course of the game. Many of the games play the six-note tone '''e g E C D G''' when a ''Mario'' character has received an extra life. Some games (such as ''[[Super Mario Land]]'') play a different sound when a 1-Up is earned.
An '''extra life''' (also known as a '''1-Up''', '''1-UP''', '''1UP''', '''1up''', or '''Life Up''') is a term used in video games, especially platforming games, such as those in the [[Mario (franchise)|''Mario'']] franchise. A 1-Up awards the player an extra chance to beat the game. If a player dies, they are able to start unscathed from the beginning of the [[level]] (or sometimes at the level's midpoint, if it has been reached). When a player loses all of their lives, a [[Game Over]] results, and the game must either be played again from the beginning or be restarted from the last save point. Players can lose lives by being defeated by an [[List of enemies|enemy]], falling into a [[pit]], or falling into [[lava]] or [[Poison (obstacle)|poison]]. In most ''Mario'' games, players typically start with three to six lives and can usually earn more during the course of the game. Many of the games play the six-note tone '''e g E C D G''' when a ''Mario'' character has received an extra life. Some games (such as ''[[Super Mario Land]]'') play a different sound when a 1-Up is earned.


''[[Super Mario Bros.]]'' allows players to earn up to 127 lives, but (in the NES version only) earning more than that gives a Game Over in the next death due to a signed integer overflow. A fast way to reach the maximum is through the infinite lives trick, done by kicking [[shell|Koopa Shells]] (and occasionally [[Buzzy Shell]]s) repeatedly against staircases, such as at the end of [[World 3-1 (Super Mario Bros.)|World 3-1]]. The trick was removed from ''[[VS. Super Mario Bros.]]'' by having most Koopas or Buzzy Beetles descending staircases in some levels replaced by [[Goomba]]s. If the player receives 10 or more lives, a crown and a symbol are displayed instead of the number. The NES version of ''[[Super Mario Bros. 2]]'' allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of ''[[Super Mario Bros. 3]]'', the maximum number of lives [[Mario]] or [[Luigi]] can typically obtain is 99 (though in the original NES version of said game, the last life is designated as "0," meaning the player can technically hold 100). In ''[[Super Mario 3D Land]]'', ''New Super Mario Bros. 2'', and ''[[Super Mario 3D World]]'', players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In ''[[Super Mario Maker]]''{{'}}s 10/100 Mario Challenge, ''[[Super Mario Maker for Nintendo 3DS]]''{{'}}s Super Mario Challenge, and ''[[Super Mario Maker 2]]''{{'}}s Story Mode and Endless Challenge, up to three extra lives can be received per course/job, with a maximum of 100 (in the first two games) or 99 (in ''Super Mario Maker 2''). However, in ''Super Mario Maker 2''{{'}}s Story Mode, the current number of lives always defaults to five when the player enters a different job.
''[[Super Mario Bros.]]'' allows players to earn up to 127 lives, but (in the NES version only) earning more than that gives a Game Over in the next death due to a signed integer overflow. A fast way to reach the maximum is through the infinite lives trick, done by kicking [[shell|Koopa Shells]] (and occasionally [[Buzzy Shell]]s) repeatedly against staircases, such as at the end of [[World 3-1 (Super Mario Bros.)|World 3-1]]. The trick was removed from ''[[VS. Super Mario Bros.]]'' by having most [[Koopa Troopa|Koopa]]s or [[Buzzy Beetle]]s descending staircases in some levels replaced by [[Goomba]]s. If the player receives 10 or more lives, a crown and a symbol are displayed instead of the number. The NES version of ''[[Super Mario Bros. 2]]'' allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of ''[[Super Mario Bros. 3]]'', the maximum number of lives [[Mario]] or [[Luigi]] can typically obtain is 99 (though in the original NES version of said game, the last life is designated as "0," meaning the player can technically hold 100). In ''[[Super Mario 3D Land]]'', ''New Super Mario Bros. 2'', and ''[[Super Mario 3D World]]'', players can have up to 1,110 lives, with the hundreds, tens, and ones digits turning into crowns when the player reaches 1,000, 1,100, and 1,110 lives, respectively. In ''[[Super Mario Maker]]''{{'}}s 10/100 Mario Challenge, ''[[Super Mario Maker for Nintendo 3DS]]''{{'}}s Super Mario Challenge, and ''[[Super Mario Maker 2]]''{{'}}s Story Mode and Endless Challenge, up to three extra lives can be received per course/job, with a maximum of 100 (in the first two games) or 99 (in ''Super Mario Maker 2''). However, in ''Super Mario Maker 2''{{'}}s Story Mode, the current number of lives always defaults to five when the player enters a different job.


Early arcade games, such as ''[[Donkey Kong (game)|Donkey Kong]]'', typically awarded an extra life after a large number of [[point]]s was acquired by the player. However, the 1-Up independent of score did not emerge until the original ''Super Mario Bros.'' In this game, the [[1-Up Mushroom]] was introduced. This special item merely needed to be collected to reward the player with an extra life. However, 1-Up Mushrooms were typically hidden and were very hard to acquire. This trend continued in other platforming and adventure games, and as such, extra lives were often seen as the ultimate bonus of early gaming. Examples of life-giving items include the 1-Up Mushroom and [[3-Up Moon]].
Early arcade games, such as ''[[Donkey Kong (game)|Donkey Kong]]'', typically awarded an extra life after a large number of [[point]]s was acquired by the player. However, the 1-Up independent of score did not emerge until the original ''Super Mario Bros.'' In this game, the [[1-Up Mushroom]] was introduced. This special item merely needed to be collected to reward the player with an extra life. However, 1-Up Mushrooms were typically hidden and were very hard to acquire. This trend continued in other platforming and adventure games, and as such, extra lives were often seen as the ultimate bonus of early gaming. Examples of life-giving items include the 1-Up Mushroom and [[3-Up Moon]].
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