Super Mario World: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
As the game is a 2D platformer, the object is to get to the [[Giant Gate]] to advance to the next [[level]] before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to these basic moves, Mario can [[Spin Jump|spin-jump]] to destroy certain types of [[block]]s and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can swim quickly using only {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving bar between the gate, he gets awarded [[Goal Star|star points]] depending on how high the bar was when he touched it. If he collects 100 star points, Mario can play a [[Bonus Game (Super Mario World)|bonus minigame]] that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to [[Super Mario (form)|Super Mario]] when touched but also serves as a checkpoint for Mario to respawn near if he gets defeated in the level.
As the game is a 2D platformer, the object is to get to the [[Giant Gate]] to advance to the next [[level]] before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to these basic moves, Mario can [[Spin Jump|spin-jump]] to destroy certain types of [[block]]s and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can swim quickly using only {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving bar between the gate, he gets awarded [[Goal Star|Bonus Star]]s depending on how high the bar was when he touched it. If he collects 100 Bonus Stars, Mario can play a [[Bonus Game (Super Mario World)|bonus minigame]] that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to [[Super Mario (form)|Super Mario]] when touched but also serves as a checkpoint for Mario to respawn near if he gets defeated in the level.


In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[Item Storage]] system, where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into regular Mario, the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, who helps Mario with his own unique traits and abilities.
In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[Item Storage]] system, where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into regular Mario, the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, who helps Mario with his own unique traits and abilities.
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''Super Mario World'' takes place on [[Dinosaur Land]], an archipelago of themed areas, and players navigate on this world map, which visualizes traveling through the island. Unlike in ''Super Mario Bros. 3'', the levels on the world map are marked directly on Dinosaur Land, creating a seamless, organic appearance between worlds and levels. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in grassy plain-like worlds while eventually venturing into a cave, onto twin bridges, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland appearance. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where water is prevalent are additionally marked such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.
''Super Mario World'' takes place on [[Dinosaur Land]], an archipelago of themed areas, and players navigate on this world map, which visualizes traveling through the island. Unlike in ''Super Mario Bros. 3'', the levels on the world map are marked directly on Dinosaur Land, creating a seamless, organic appearance between worlds and levels. Players first start out on Yoshi's Island at [[Yoshi's House]], where the path immediately branches off into two levels. The order of the world themes is unique to this title: Players first start in grassy plain-like worlds while eventually venturing into a cave, onto twin bridges, into a forest, onto a rocky island, and finally into the [[Valley of Bowser]], which takes on a subterranean wasteland appearance. Haunted [[Ghost House]]s are introduced in ''Super Mario World'' and populate Dinosaur Land; unlike traditional level layouts, they tend to contain puzzles and traps designed to confuse the player. Cave levels and levels that primarily take place underwater or where water is prevalent are additionally marked such on the map, with most cave levels outside the [[Vanilla Dome]] and the Valley of Bowser featuring rocks around them, while Mario gets submerged in water for the water levels.


''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, and 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels) levels in total, 24 of which have secret exits for a total of 96 exits. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the Super Star-shaped portals to the Star World that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.
''Super Mario World'' contains nine worlds and 73 (74 if the [[Back Door]] and [[Front Door]] are counted as separate levels, and 76 if the [[Top Secret Area]] and Yoshi's House are counted as levels) levels in total, 24 of which have secret exits for a total of 96 exits. Almost all worlds contain four regular levels and at least one secret level. Levels marked in yellow contain one exit, while levels marked in red contain an alternative, secret exit. Other points of interest include the [[Switch Palace]]s, [[Warp Pipe]]s, and the star-shaped portals to the Star World that are unlocked only when players find the associated secret exit. Switch Palaces activate respectively colored permeable [[Dotted-Line Block|Dotted Line Block]]s and turn them into solid [[! Block]]s that can be stood on or hit from below. Once Switch Palace levels have been completed, they cannot be visited again. Warp Pipes warp players to different areas of the map, usually to different worlds altogether. Finally, Yoshis cannot be taken into castles, fortresses, or Ghost Houses, though Yoshi remains outside for the player if they exit the level. In castles, players have to defeat the Koopalings, while in fortresses, players need to defeat [[Reznor]]s.


The Star World and [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land and are represented by glowing stars, where the player can warp into. Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of the Star World's secret exits. Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
The Star World and [[Special Zone]] are bonus worlds that are accessed when players find secret exits throughout Dinosaur Land and are represented by glowing stars, where the player can warp into. Star World levels require the player to find a [[key]] and [[keyhole]] secret exit to progress through it, while the Special Zone is a linear area that is unlocked when players complete all of the Star World's secret exits. Special Zone levels are much more difficult relative to the levels in this game; none of the levels contain [[Midway Gate]]s, and some can be long while others use level gimmicks.
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|align="center"|[[File:InvincibleMario.png]]
|align="center"|[[File:InvincibleMario.png]]
|align="center" |[[Super Star]]
|align="center" |[[Super Star]]
|Super Stars make Mario or Luigi become [[Invincible Mario|Invincible Mario/Luigi]] temporarily, allowing Mario or Luigi to defeat most enemies by running into them. If the player collects more Stars in blocks while invincible, the duration of the invincibility is extended. '''1000''' points are awarded. Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|Super Stars make Mario or Luigi become [[Invincible Mario|Invincible Mario/Luigi]] temporarily, allowing Mario or Luigi to defeat most enemies by running into them. If the player collects more Super Stars in blocks while invincible, the duration of the invincibility is extended. '''1000''' points are awarded. Enemies defeated while the player is invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|-
|-
|align="center"|[[File:Yoshi's Wings.png]]
|align="center"|[[File:Yoshi's Wings.png]]
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|align="center"|[[File:GiantGate.png]]
|align="center"|[[File:GiantGate.png]]
|align="center"|[[Giant Gate]]
|align="center"|[[Giant Gate]]
|Marks the end of the level. Players who hit the moving bar get awarded [[Goal Star|Gold Star]]s depending on the position it is hit in; players who get 100 Gold Stars have the opportunity to play a Bonus Game.
|Marks the end of the level. Players who hit the moving bar get awarded [[Goal Star|Bonus Star]]s depending on the position it is hit in; players who get 100 Bonus Stars have the opportunity to play a Bonus Game.
|-
|-
|align="center"|[[File:Grab Block.png]]
|align="center"|[[File:Grab Block.png]]
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|align="center"|[[File:BonusGame.png]]
|align="center"|[[File:BonusGame.png]]
|align="center"|[[Bonus Game (Super Mario World)|Bonus Game]]
|align="center"|[[Bonus Game (Super Mario World)|Bonus Game]]
|At the end of levels that are not castles or fortresses, if players receive 100 [[Goal Star|Gold Star]]s at the [[Giant Gate]]s, they play a minigame that gives them the opportunity to earn bonus lives.
|At the end of levels that are not castles or fortresses, if players receive 100 [[Goal Star|Bonus Star]]s at the [[Giant Gate]]s, they play a minigame that gives them the opportunity to earn bonus lives.
|-
|-
|align="center"|[[File:SMW CoinHeaven.png|256px]]
|align="center"|[[File:SMW CoinHeaven.png|256px]]
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