List of Donkey Kong 64 glitches: Difference between revisions

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*K. Rool and the Kritter technicians can be encountered, and they will be stuck in an animation loop based on what they were doing at the end of the cutscene. The Kritters will be pleading, and K. Rool will be frantically pressing the button on his throne. The navigator Kritters and purple [[Klaptrap]] from the Intro Story can be also found at the steering wheel, even though they do not appear in the cutscene at all. They are completely motionless. K. Rool and the Kremlings have no collision, and interacting with them does nothing.
*K. Rool and the Kritter technicians can be encountered, and they will be stuck in an animation loop based on what they were doing at the end of the cutscene. The Kritters will be pleading, and K. Rool will be frantically pressing the button on his throne. The navigator Kritters and purple [[Klaptrap]] from the Intro Story can be also found at the steering wheel, even though they do not appear in the cutscene at all. They are completely motionless. K. Rool and the Kremlings have no collision, and interacting with them does nothing.
*The map functions like a boss room in that it disables C Button moves (instruments, weapons, oranges, and the camera), has two zoom levels instead of three, and pressing {{button|n64|R}} activates a fixed camera mode that focuses on the boss (or in this case, K. Rool) instead of positioning the camera behind the Kong.
*The map functions like a boss room in that it disables C Button moves (instruments, weapons, oranges, and the camera), has two zoom levels instead of three, and pressing {{button|n64|R}} activates a fixed camera mode that focuses on the boss (or in this case, K. Rool) instead of positioning the camera behind the Kong.
*There is a misplaced flame behind the steering wheel. While the flame itself is invisible its embers are not, and they can be seen by clipping out of bounds.
*There is a misplaced flame behind the steering wheel. While the flame itself is invisible, its embers are not, and they can be seen by clipping out of bounds.
*The [[List of Donkey Kong 64 glitches#Access the Intro Story Kong prison|Intro Story prison cell]] is open. In the standard level version, the cell is closed.
*The [[List of Donkey Kong 64 glitches#Access the Intro Story Kong prison|Intro Story prison cell]] is open. In the standard level version, the cell is closed.
*Pausing the game displays the player's location as DK Isles instead of Hideout Helm.
*Pausing the game displays the player's location as DK Isles instead of Hideout Helm.
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