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==History== | ==History== | ||
===''Donkey Kong Country Returns/Donkey Kong Country Returns 3D''=== | ===''Donkey Kong Country Returns/Donkey Kong Country Returns 3D''=== | ||
In order to use the Kong Roll, [[Diddy Kong]] has to be riding on on [[Donkey Kong]]'s back. When the player shakes the {{button|wii|Wiimote}}, Donkey Kong starts to perform a [[Roll Attack|roll attack]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the simple roll and [[Cartwheel Attack]], the Kong Roll can be used to eliminate most enemies in the [[Kong]]s' path, and it is faster than the Kongs' normal movement speed. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking the {{button|wii|Wiimote}}. The Kong Roll also shares the base Roll's ability to increase the distance that the Kongs can [[jump]] across and the ability to jump out of the roll even if there is no ground beneath them; in some cases, such Kong Rolls are required for obtaining a [[Puzzle Piece]]. | In order to use the Kong Roll, [[Diddy Kong]] has to be riding on on [[Donkey Kong]]'s back. When the player shakes the {{button|wii|Wiimote}}, Donkey Kong starts to perform a [[Roll Attack|roll attack]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the simple roll and [[Cartwheel Attack]], the Kong Roll can be used to eliminate most enemies in the [[Kong]]s' path, and it is faster than the Kongs' normal movement speed. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking the {{button|wii|Wiimote}}. The Kong Roll also shares the base Roll's ability to increase the distance that the Kongs can [[jump]] across and the ability to jump out of the roll even if there is no ground beneath them; in some cases, such Kong Rolls are required for obtaining a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]. | ||
In ''Donkey Kong Country Returns 3D'', the move works in the same way but there are different controls associated with it. In the default Circle Pad based control scheme, pressing {{button|3ds|X}} and {{button|3ds|Y}} initiates the Kong Roll and mashing the buttons continues it. In the alternate Control Pad based control scheme, the {{button|3ds|L}} and {{button|3ds|R}} buttons do the same. | In ''Donkey Kong Country Returns 3D'', the move works in the same way but there are different controls associated with it. In the default Circle Pad based control scheme, pressing {{button|3ds|X}} and {{button|3ds|Y}} initiates the Kong Roll and mashing the buttons continues it. In the alternate Control Pad based control scheme, the {{button|3ds|L}} and {{button|3ds|R}} buttons do the same. | ||
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===''Donkey Kong Country: Tropical Freeze''=== | ===''Donkey Kong Country: Tropical Freeze''=== | ||
The Kong Roll returns in ''Donkey Kong Country: Tropical Freeze'', where it operates in the same way as before; the secondary [[Kong]] runs on top of Donkey Kong to allow [[Donkey Kong]] to roll perpetually. While the Kong Roll can still be used with [[Diddy Kong]], it can also be executed with [[Dixie Kong]] or [[Cranky Kong]] while they are riding Donkey Kong. | The Kong Roll returns in ''Donkey Kong Country: Tropical Freeze'', where it operates in the same way as before; the secondary [[Kong]] runs on top of Donkey Kong to allow [[Donkey Kong]] to roll perpetually. While the Kong Roll can still be used with [[Diddy Kong]], it can also be executed with [[Dixie Kong]] or [[Cranky Kong]] while they are riding Donkey Kong. | ||
{{br}} | {{br}} | ||
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