Kong Roll: Difference between revisions

41 bytes added ,  3 years ago
m
no edit summary
mNo edit summary
Line 4: Line 4:
==History==
==History==
===''Donkey Kong Country Returns/Donkey Kong Country Returns 3D''===
===''Donkey Kong Country Returns/Donkey Kong Country Returns 3D''===
In order to use the Kong Roll, [[Diddy Kong]] has to be riding on on [[Donkey Kong]]'s back. When the player shakes the {{button|wii|Wiimote}}, Donkey Kong starts to perform a [[Roll Attack|roll attack]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the simple roll and [[Cartwheel Attack]], the Kong Roll can be used to eliminate most enemies in the [[Kong]]s' path, and it is faster than the Kongs' normal movement speed. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking the {{button|wii|Wiimote}}. The Kong Roll also shares the base Roll's ability to increase the distance that the Kongs can [[jump]] across and the ability to jump out of the roll even if there is no ground beneath them; in some cases, such Kong Rolls are required for obtaining a [[Puzzle Piece]].
In order to use the Kong Roll, [[Diddy Kong]] has to be riding on on [[Donkey Kong]]'s back. When the player shakes the {{button|wii|Wiimote}}, Donkey Kong starts to perform a [[Roll Attack|roll attack]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the simple roll and [[Cartwheel Attack]], the Kong Roll can be used to eliminate most enemies in the [[Kong]]s' path, and it is faster than the Kongs' normal movement speed. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking the {{button|wii|Wiimote}}. The Kong Roll also shares the base Roll's ability to increase the distance that the Kongs can [[jump]] across and the ability to jump out of the roll even if there is no ground beneath them; in some cases, such Kong Rolls are required for obtaining a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].


In ''Donkey Kong Country Returns 3D'', the move works in the same way but there are different controls associated with it. In the default Circle Pad based control scheme, pressing {{button|3ds|X}} and {{button|3ds|Y}} initiates the Kong Roll and mashing the buttons continues it. In the alternate Control Pad based control scheme, the {{button|3ds|L}} and {{button|3ds|R}} buttons do the same.
In ''Donkey Kong Country Returns 3D'', the move works in the same way but there are different controls associated with it. In the default Circle Pad based control scheme, pressing {{button|3ds|X}} and {{button|3ds|Y}} initiates the Kong Roll and mashing the buttons continues it. In the alternate Control Pad based control scheme, the {{button|3ds|L}} and {{button|3ds|R}} buttons do the same.
Line 10: Line 10:
===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
The Kong Roll returns in ''Donkey Kong Country: Tropical Freeze'', where it operates in the same way as before; the secondary [[Kong]] runs on top of Donkey Kong to allow [[Donkey Kong]] to roll perpetually. While the Kong Roll can still be used with [[Diddy Kong]], it can also be executed with [[Dixie Kong]] or [[Cranky Kong]] while they are riding Donkey Kong.  
The Kong Roll returns in ''Donkey Kong Country: Tropical Freeze'', where it operates in the same way as before; the secondary [[Kong]] runs on top of Donkey Kong to allow [[Donkey Kong]] to roll perpetually. While the Kong Roll can still be used with [[Diddy Kong]], it can also be executed with [[Dixie Kong]] or [[Cranky Kong]] while they are riding Donkey Kong.  
{{br}}
{{br}}


94,848

edits