List of Super Mario 3D Land pre-release and unused content: Difference between revisions

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*In the E3 demo, '''{{World|2|airship}}''' was originally called '''World 2-5'''.
*In the E3 demo, '''{{World|2|airship}}''' was originally called '''World 2-5'''.


In the E3 demo, Mario had a different walking animation, like he did in an [[List of Super Mario 64 pre-release and unused content|early version]] of ''[[Super Mario 64]]''.<ref>[http://www.youtube.com/watch?v=JtlwUCDBbN8 YouTube - Super Mario 3D Land World 1-2 with Audio (E3 2011) 3DS]</ref> Also, the last few notes of the "Too Bad!" jingle had banjo part in the demo. The sound effect when Mario gets a Coin was originally similar to ''[[Super Mario Galaxy]]''{{'}}s. The sound effect when Mario gets a [[Star Medal]] is different, and so does the 1-Up sound effect. The [[Super Star]] invincibility music was similar to the [[Rainbow Star]] invincibility music from ''Super Mario Galaxy'' in the demo: it had intro for first 2 bars and sped up in the fifth bar. Bass part of the music was louder than drums part. In the final version, the intro was removed and changed to speed up in second bar, due to the invincibility time being shorter than in ''Super Mario Galaxy'' games.
In the E3 demo, Mario had a different walking animation, like he did in an [[List of Super Mario 64 pre-release and unused content|early version]] of ''[[Super Mario 64]]''.<ref>[http://www.youtube.com/watch?v=JtlwUCDBbN8 YouTube - Super Mario 3D Land World 1-2 with Audio (E3 2011) 3DS]</ref> Also, the last few notes of the "Too Bad!" jingle had banjo part in the demo. The sound effect when Mario gets a Coin was originally similar to ''[[Super Mario Galaxy]]''{{'}}s. The sound effect when Mario gets a [[Star Medal]] is different, and so does the 1-Up sound effect. The [[Super Star]] invincibility music was similar to the [[Rainbow Star]] invincibility music from ''Super Mario Galaxy'' in the demo: it had an intro for first 2 bars and sped up in the fifth bar. Bass part of the music was louder than drums part. In the final version, the intro was removed and changed to speed up in second bar, due to the invincibility time being shorter than in ''Super Mario Galaxy'' games.


While walking or dashing, Mario could perform a roll when {{button|3ds|L}} or {{button|3ds|R}} was pressed. In the release version, Mario can only roll if he crouches first (crouching can be performed by pressing {{button|3ds|L}} or {{button|3ds|R}} while standing still). He cannot go straight into a roll from walking or dashing. Trying to perform a roll using the controls from the demo in the release version, will cause Mario to do a slide while crouching. However, it's still possible to roll while moving - simply run, crouch, and then press {{button|3ds|Y}}. This was probably done to make the game a bit more reminiscent of the older games, where Mario could slide under obstacles by crouching while running, and also make it possible to roll like in the demo. Due to the change, when Mario long jumps, he doesn't do a flip as seen in early videos. Instead, a "regular" animation is used. Even this has an exception: it's actually possible to do the flip, the player simply needs to press the jump button while in a roll, as stated in the game's electronic manual. According to the official ''Super Mario 3D Land'' Iwata Asks feature, Miyamoto disapproved of these early rolling controls because they weren't intuitive and didn't make immediate sense.
While walking or dashing, Mario could perform a roll when {{button|3ds|L}} or {{button|3ds|R}} was pressed. In the release version, Mario can only roll if he crouches first (crouching can be performed by pressing {{button|3ds|L}} or {{button|3ds|R}} while standing still). He cannot go straight into a roll from walking or dashing. Trying to perform a roll using the controls from the demo in the release version, will cause Mario to do a slide while crouching. However, it's still possible to roll while moving - simply run, crouch, and then press {{button|3ds|Y}}. This was probably done to make the game a bit more reminiscent of the older games, where Mario could slide under obstacles by crouching while running, and also make it possible to roll like in the demo. Due to the change, when Mario long jumps, he doesn't do a flip as seen in early videos. Instead, a "regular" animation is used. Even this has an exception: it's actually possible to do the flip, the player simply needs to press the jump button while in a roll, as stated in the game's electronic manual. According to the official ''Super Mario 3D Land'' Iwata Asks feature, Miyamoto disapproved of these early rolling controls because they weren't intuitive and didn't make immediate sense.