Electro Blooper: Difference between revisions

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There's only one, but it's treated in dialog like a species.
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{{:Paper Mario bestiary|transcludesection=Electro Blooper}}
{{:Paper Mario bestiary|transcludesection=Electro Blooper}}
'''Electro Blooper''' is a [[Blooper]] from ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], Electro Blooper is the second Blooper [[Mario]] encounters during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. After a long battle, Mario and co. manage to beat Electro Blooper and advance further into [[Toad Town Tunnels|the tunnels]].
The '''Electro Blooper''' is a [[Blooper]] from ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper [[Mario]] encounters during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. After a long battle, Mario and co. manage to beat the Electro Blooper and advance further into [[Toad Town Tunnels|the tunnels]].


==Names in other languages==
==Names in other languages==
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