Super Mario Land 2: 6 Golden Coins: Difference between revisions

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Getting hit by an enemy or hazard while Mario is in his Small state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or running out of time, makes Mario lose a life and get booted out of the level and back to the map. If Mario loses all of his lives, he will also lose all of the six coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. [[Extra life|Extra lives]] are represented as [[1 UP Heart|hearts]] as opposed to [[1-Up Mushroom|green mushrooms]] in this game, due to the grayscale graphics.
Getting hit by an enemy or hazard while Mario is in his Small state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or running out of time, makes Mario lose a life and get booted out of the level and back to the map. If Mario loses all of his lives, he will also lose all of the six coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. [[Extra life|Extra lives]] are represented as [[1 UP Heart|hearts]] as opposed to [[1-Up Mushroom|green mushrooms]] in this game, due to the grayscale graphics.


Each level has a checkpoint, which is a bell hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life.
Each level has a [[checkpoint]], which is a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life.


The exits of regular levels are marked "GOAL" and consist of a door in the wall and a bell hanging from a post above it. If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives.
The exits of regular levels are marked "GOAL" and consist of a door in the wall and a bell hanging from a post above it. If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives.
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