Super Mario World: Super Mario Advance 2: Difference between revisions

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The GBA being technically inferior to the SNES, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the absence of a backlight in the handheld's original model. The Mario brothers' overalls were changed to the standard blue, Peach's sprites were redesigned to more accurately resemble her official appearance (i.e., incorporating her established lighter dress color, hair thickness, and blue earring coloration), Bowser and Yoshi's arm colorations were corrected to being their main skin colors, and the Pidgit Bill is redesigned to look like the [[Pidgit|original Pidgits]] from ''[[Super Mario Bros. 2]]''. The brown boss door in the [[Chocolate Fortress]] stage, which was the only door of its color in the SNES version, is recolored red like every other boss door; while the eggs of the seven captured Yoshis are recolored to match the color schemes of the Yoshis trapped in them. Also, the Koopalings and Bowser gain an additional finger on their hands, [[Larry Koopa]]'s hair is changed to the correct style, and the [[Bony Beetle]] is given its own crumble animation instead of sharing one with the [[Dry Bones]].
The GBA being technically inferior to the SNES, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the absence of a backlight in the handheld's original model. The Mario brothers' overalls were changed to the standard blue, Peach's sprites were redesigned to more accurately resemble her official appearance (i.e., incorporating her established lighter dress color, hair thickness, and blue earring coloration), Bowser and Yoshi's arm colorations were corrected to being their main skin colors, and the Pidgit Bill is redesigned to look like the [[Pidgit|original Pidgits]] from ''[[Super Mario Bros. 2]]''. The brown boss door in the [[Chocolate Fortress]] stage, which was the only door of its color in the SNES version, is recolored red like every other boss door; while the eggs of the seven captured Yoshis are recolored to match the color schemes of the Yoshis trapped in them. Also, the Koopalings and Bowser gain an additional finger on their hands, [[Larry Koopa]]'s hair is changed to the correct style, and the [[Bony Beetle]] is given its own crumble animation instead of sharing one with the [[Dry Bones]].


A pre-title introductory cinema scene is added, where Mario, Luigi, and the princess arrive in Dinosaur Land by hot-air balloon, the brothers fly around [[Yoshi's Island]] with capes, and upon their return to the landing spot they find the princess missing and become puzzled; if the player has won the final battle, the ending of the cutscene instead shows the princess being escorted by a Yoshi while Mario and Luigi fly behind. Two other cinematics are added, for when the player has collected all the Dragon Coins and when all the levels have been cleared. Luigi is added to the intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess, he is shown pacing back and forth while Mario is looking up at the text.  Magikoopa is added to the "cast list" of enemies after the credits. For the Message Blocks, the heading "Point of Advice" in some of their messages is changed to "Tourist Tips," and after the player has cleared all 96 goals in the game, most blocks' messages are changed to congratulate the player on finding the secret world and clearing all the levels.
A pre-title introductory cinema scene is added, where Mario, Luigi, and the princess arrive in Dinosaur Land by hot-air balloon, the brothers fly around [[Yoshi's Island]] with capes, and upon their return to the landing spot they find the princess missing and become puzzled; if the player has won the final battle, the ending of the cutscene instead shows the princess being escorted by a Yoshi while Mario and Luigi fly behind. Two other cinematics are added, for when the player has collected all the Dragon Coins and when all the levels have been cleared. Luigi is added to the intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess; he is shown pacing back and forth while Mario is looking up.  Magikoopa is added to the "cast list" of enemies after the credits. For the Message Blocks, the heading "Point of Advice" in some of their messages is changed to "Tourist Tips," and after the player has cleared all 96 goals in the game, most blocks' messages are changed to congratulate the player on finding the secret world and clearing all the levels.


In the cutscenes that play after clearing a castle stage, the text is changed to say that both Mario and Luigi have defeated the Koopaling; to describe [[Iggy Koopa|Iggy]] as "crazed" rather than the inappropriate "demented"; and to improve the grammar and general flow of the text, e.g. by saying that [[Wendy O. Koopa]] has "sung her ''swan'' song" rather than her "''last'' song", and calling [[Chocolate Island]] "deliciously dangerous" instead of "dangerous (but tasty)". After defeating Bowser, the text after the Koopaling's defeat is shortened, only saying that Mario and Luigi have defeated the Koopaling.
In the cutscenes that play after clearing a castle stage, the text is changed to say that both Mario and Luigi have defeated the Koopaling; to describe [[Iggy Koopa|Iggy]] as "crazed" rather than the inappropriate "demented"; and to improve the grammar and general flow of the text, e.g. by saying that [[Wendy O. Koopa]] has "sung her ''swan'' song" rather than her "''last'' song", and calling [[Chocolate Island]] "deliciously dangerous" instead of "dangerous (but tasty)". After defeating Bowser, the text after the Koopaling's defeat is shortened, only saying that Mario and Luigi have defeated the Koopaling.


The ending is also altered significantly. Both mentions of Mario are accompanied by mentions of Luigi. Whenever the player replays the level after the first time Bowser is defeated, the text simply states: "Mario and Luigi's adventure is over." Luigi is added in the credits sequence and the return to Yoshi's house; the lesser Mario brother is placed at the end of the line behind the eggs of the trapped Yoshis, but if he was the one who beat Bowser, he swaps places with Mario and vice-versa. The "THE END" screen that appears after the enemy parade is completely overhauled―Mario, Peach, and Luigi are represented with a custom-drawn illustration; the text is restyled to be red with a navy-blue outline; and the background, though initially white, changes to a grass hill when a camera is heard. Additionally, when this screen is displayed, the player is no longer required to reset the system; they may return to the title screen upon pressing {{button|GBA|Start}}.
The ending is also altered significantly. Both mentions of Mario are accompanied by mentions of Luigi. Instead of being mentioned as simply "the princess", Peach is now referred to by her now-standard original Japanese name, even though all uses of the name "Princess Toadstool" from the original release are retained. Whenever the player replays the level after the first time Bowser is defeated, the text simply states: "Mario and Luigi's adventure is over." Luigi is added in the credits sequence and the return to Yoshi's house; the lesser Mario brother is placed at the end of the line behind the eggs of the trapped Yoshis, but if he was the one who beat Bowser, he swaps places with Mario and vice-versa. The "THE END" screen that appears after the enemy parade is completely overhauled―Mario, Peach, and Luigi are represented with a custom-drawn illustration; the text is restyled to be red with a navy-blue outline; and the background, though initially white, changes to a grass hill when a camera is heard. Additionally, when this screen is displayed, the player is no longer required to reset the system; they may return to the title screen upon pressing {{button|GBA|Start}}.
 
Interestingly, all mentions of [[Princess Toadstool]] are left unchanged in the GBA version, while the text shown after defeating Bowser is changed to mention Peach as opposed to "the princess."


The quality of the entire soundtrack is downgraded for the GBA's inferior sound chip. Digital voice acting is contributed for Mario and Luigi by their famed voice actor [[Charles Martinet]], with a combination of new voice clips and those ripped from the first ''Super Mario Advance'' game. Furthermore, the Boos have been given laughter effects, and the Koopalings will shriek upon being dumped into lava pools. New sound effects have also been added for certain actions and events: sliding/skidding, opening the net gates, scanning the map, and the transition of items in the Roulette Block. The pitch of the death jingle is increased by 5 semitones. While in balloon form, the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
The quality of the entire soundtrack is downgraded for the GBA's inferior sound chip. Digital voice acting is contributed for Mario and Luigi by their famed voice actor [[Charles Martinet]], with a combination of new voice clips and those ripped from the first ''Super Mario Advance'' game. Furthermore, the Boos have been given laughter effects, and the Koopalings will shriek upon being dumped into lava pools. New sound effects have also been added for certain actions and events: sliding/skidding, opening the net gates, scanning the map, and the transition of items in the Roulette Block. The pitch of the death jingle is increased by 5 semitones. While in balloon form, the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
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