Donkey Kong (Game Boy): Difference between revisions

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|[[File:DonkeyKong-Stage2(Forest).png]]
|[[File:DonkeyKong-Stage2(Forest).png]]
|'''[[Forest (Donkey Kong)|Forest]]''' - The Forest adds more gameplay elements to the game, such as ropes to climb and water to swim in. [[Lever Switch|switches]] also make their first appearance - they can make Roads appear and disappear. [[Snapjaw]]s that climb on ropes can be taken out with fruit. These stages are a reference [[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]
|'''[[Forest (Donkey Kong)|Forest]]''' - The Forest adds more gameplay elements to the game, such as ropes to climb and water to swim in. [[Switch (Donkey Kong)|switches]] also make their first appearance - they can make Roads appear and disappear. [[Snapjaw]]s that climb on ropes can be taken out with fruit. These stages are a reference [[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]
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*Jack - They are thrown by Donkey Kong in [[75m]] and kill Mario if he gets hit by one.  
*Jack - They are thrown by Donkey Kong in [[75m]] and kill Mario if he gets hit by one.  
*[[Ladder]] - Ladders are used to climb upwards. Several ladders in the game open and close at certain time intervals or when Donkey Kong hits the ground with his fist. While they are closed, Mario cannot go upwards on them.
*[[Ladder]] - Ladders are used to climb upwards. Several ladders in the game open and close at certain time intervals or when Donkey Kong hits the ground with his fist. While they are closed, Mario cannot go upwards on them.
*[[Lever Switch|Switch]] - Switches have many different effects in the game. They can make Roads and Ladders appear disappear as well as open doors, and change the direction of conveyor belts and elevators.
*[[Switch (Donkey Kong)|Switch]] - Switches have many different effects in the game. They can make Roads and Ladders appear disappear as well as open doors, and change the direction of conveyor belts and elevators.
*Locked Door - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming will actually open. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*Locked Door - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming will actually open. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*[[Oil Drum]] - As in the original arcade game, they spawn [[Fire]]s.
*[[Oil Drum]] - As in the original arcade game, they spawn [[Fire]]s.
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File:Auline.png|<center>Pauline
File:Auline.png|<center>Pauline
File:Dkpauline_gameboy.jpg|<center>Donkey Kong abducting Pauline
File:Dkpauline_gameboy.jpg|<center>Donkey Kong abducting Pauline
File:Donkey_Kong_Jr_Gameboy.jpg|<center>[[Donkey Kong Jr.]] pulling a [[Lever Switch|switch]]
File:Donkey_Kong_Jr_Gameboy.jpg|<center>[[Donkey Kong Jr.]] pulling a [[Switch (Donkey Kong)|switch]]
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