Bone-Dry Dunes: Difference between revisions

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The road now is sandy, and begins with a right turn. The characters encounter a [[Bone Piranha Plant]] (which behaves just like a regular [[Piranha Plant]], biting whoever is near). The following area has two distinct road options: the one to the left keeps the sand ground, and features another Bone Piranha Plant; the one to the right is an anti-gravity section where characters race along a wall made up of ribs, featuring some spin boosters. Both end with a [[Boost Pad|gliding pad]] that sends them to a cave, whose entrance are a giant skull and hands resembling [[Dry Bowser]].
The road now is sandy, and begins with a right turn. The characters encounter a [[Bone Piranha Plant]] (which behaves just like a regular [[Piranha Plant]], biting whoever is near). The following area has two distinct road options: the one to the left keeps the sand ground, and features another Bone Piranha Plant; the one to the right is an anti-gravity section where characters race along a wall made up of ribs, featuring some spin boosters. Both end with a [[Boost Pad|gliding pad]] that sends them to a cave, whose entrance are a giant skull and hands resembling [[Dry Bowser]].


There are a higher and a lower path to choose. The higher path is a narrow and rather short wooden catwalk. Sometimes the glider will not allow racers to go here. The lower one is the soil of the cave. Inside it, some [[Dry Bones]] wander around on the road. A left turn marks the exit of the cave right before the finish line.
There are a higher and a lower path to choose. The higher path is a narrow and rather short wooden catwalk. Sometimes the glider will not allow racers to go here. [[Item Box]]es can be found on this path. The lower one is the soil of the cave. Inside it, some [[Dry Bones]] wander around on the road. A left turn marks the exit of the cave right before the finish line.


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