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{{main|Mario Circuit 3}}
{{main|Mario Circuit 3}}
{{main|Mario Circuit 4}}
{{main|Mario Circuit 4}}
In ''Super Mario Kart'', four Mario Circuit race tracks appear, looking similar to a typical standard raceocurse, having also in them some obstacles such as [[Warp Pipes]], located normally on the road, blocking the path of the vehicles; and [[Oil Slick]]s that cause vehicles to spin out of control while running over one.   
In ''Super Mario Kart'', four Mario Circuit race tracks appear, looking similar to a typical standard race course, having also in them some obstacles such as [[Warp Pipes]], located normally on the road, blocking the path of the vehicles; and [[Oil Slick]]s that cause vehicles to spin out of control while running over one.   


Each Mario Circuit appears numbered by the time that appears: Two Mario Circuits in the [[Mushroom Cup]], another in the [[Flower Cup]], and one more in the [[Star Cup]]. The first course of the Mushroom Cup, [[Mario Circuit 1]] is the most basic track and the most simple in game, having open corners and few obstacles. In contrast to that circuit is the [[Mario Circuit 2]], the fifth and last course of the cup. This stage is notable by showing a great jump before the finish line, where the racers need cross the zone, getting a speed boost over [[Boost Pad]]s and jump over speed humps to reach the other side and finally pass the line. The third circuit, [[Mario Circuit 3]] is the last track of the Flower Cup. This course contains dangerous curves, being a zone when a racer attempts to turn around and stucks into a wall or a pipe, or getting into dirt, slowing down the kart. Finally it is the [[Mario Circuit 4]], the longest of ''Super Mario Kart''<nowiki>'</nowiki>s Mario Circuits. This track contains more sharp bends and obstacles scattered through the track.
Each Mario Circuit appears numbered by the time that appears: Two Mario Circuits in the [[Mushroom Cup]], another in the [[Flower Cup]], and one more in the [[Star Cup]]. The first course of the Mushroom Cup, [[Mario Circuit 1]] is the most basic track and the most simple in game, having open corners and few obstacles. In contrast to that circuit is the [[Mario Circuit 2]], the fifth and last course of the cup. This stage is notable by showing a great jump before the finish line, where the racers need cross the zone, getting a speed boost over [[Boost Pad]]s and jump over speed humps to reach the other side and finally pass the line. The third circuit, [[Mario Circuit 3]] is the last track of the Flower Cup. This course contains dangerous curves, being a zone when a racer attempts to turn around and sticks into a wall or a pipe, or getting into dirt, slowing down the kart. Finally it is the [[Mario Circuit 4]], the longest of ''Super Mario Kart''<nowiki>'</nowiki>s Mario Circuits. This track contains more sharp bends and obstacles scattered through the track.


The Mario Circuit courses, along with the other tracks from ''Super Mario Kart'', reappear for the [[Game Boy Advance]] installment ''[[Mario Kart Super Circuit]]'', as hidden classic racecourses. However, in the recent ''Mario Kart'' games, only two of these stages appear in. In ''[[Mario Kart DS]]'' features the Mario Circuit 1; the first course of the [[Shell Cup]] from [[Retro Grand Prix]], known as SNES Mario Circuit 1. In ''[[Mario Kart Wii]]'', the Mario Circuit 3 (also known as SNES Mario Circuit 3) appears in the [[Lightning Cup]], bearing an enhanced graphical look as its portable counterpart.
The Mario Circuit courses, along with the other tracks from ''Super Mario Kart'', reappear for the [[Game Boy Advance]] installment ''[[Mario Kart Super Circuit]]'', as hidden classic racecourses. However, in the recent ''Mario Kart'' games, only two of these stages appear in. In ''[[Mario Kart DS]]'' features the Mario Circuit 1; the first course of the [[Shell Cup]] from [[Retro Grand Prix]], known as SNES Mario Circuit 1. In ''[[Mario Kart Wii]]'', the Mario Circuit 3 (also known as SNES Mario Circuit 3) appears in the [[Lightning Cup]], bearing an enhanced graphical look as its portable counterpart.
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Known as '''Mario Raceway''' in game, this circuit is found in the [[Flower Cup]], being the fourth and last race course to compete in. The course features Mario's red cap on the top of the course's terrace, next to the starting line. The road is made by concrete, such as [[Luigi Raceway]] and [[Royal Raceway]]. Though the course is fairly secure, by having no [[pit]]s hazards, it's filled in rough grass, and running over them, any kart will slow down. However, using a speed booster as a [[Mushroom]] or a [[Star]], drivers can make shortcuts through the grass and dust. [[Piranha Plant]]s are an obstacle found over the grass, and bumping into one, the vehicle will spin around. Many Piranha Plants are chiefly located near to the corners.
Known as '''Mario Raceway''' in game, this circuit is found in the [[Flower Cup]], being the fourth and last race course to compete in. The course features Mario's red cap on the top of the course's terrace, next to the starting line. The road is made by concrete, such as [[Luigi Raceway]] and [[Royal Raceway]]. Though the course is fairly secure, by having no [[pit]]s hazards, it's filled in rough grass, and running over them, any kart will slow down. However, using a speed booster as a [[Mushroom]] or a [[Star]], drivers can make shortcuts through the grass and dust. [[Piranha Plant]]s are an obstacle found over the grass, and bumping into one, the vehicle will spin around. Many Piranha Plants are chiefly located near to the corners.


Upon getting the first turn, The racers will go near a hill to take a semi-circular turn surrounding a big toadstool. A long stretch of the road will come next, leading the racers to a curl S bend and pass through a [[Warp Pipe]] tunnel. The racers end crossing the finish line once gone out of the pipe. Going too high up the hill will cause the racer no go on undrivable grass and need [[Lakitu]].
Upon getting the first turn, The racers will go near a hill to take a semi-circular turn surrounding a big toadstool. A long stretch of the road will come next, leading the racers to a curl S bend and pass through a [[Warp Pipe]] tunnel. The racers end crossing the finish line once gone out of the pipe. Going too high up the hill will cause the racer to go on hard to drive on grass and need [[Lakitu]].


Mario Raceway makes its reappeareance in ''Mario Kart Wii'' as the last track of the [[Shell Cup]]. An element added to the track is a ramp to perform [[trick]]s in the middle of the rough grass past the toadstool.  In addition, the first [[Mario Kart Wii]] tournament of November 2008 is on this racecourse, with extra obstacles such as [[pokeys]] from [[Desert Hills|DS Desert Hills]] and [[Dry Dry Ruins]] and oil slicks from [[Mario Circuit 3|SNES Mario Circuit 3]].   
Mario Raceway makes its reappearance in ''Mario Kart Wii'' as the last track of the [[Shell Cup]]. An element added to the track is a ramp to perform [[trick]]s in the middle of the rough grass past the toadstool.  In addition, the first [[Mario Kart Wii]] tournament of November 2008 is on this racecourse, with extra obstacles such as [[pokeys]] from [[Desert Hills|DS Desert Hills]] and [[Dry Dry Ruins]] and oil slicks from [[Mario Circuit 3|SNES Mario Circuit 3]].   


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|wifi= Available ([[Nintendo DS|DS]])
|wifi= Available ([[Nintendo DS|DS]])
|}}
|}}
In ''[[Mario Kart DS]]'', the Mario Circuit is the third race course to compete in the [[Star Cup]]. The course is a reminiscent to the ''Mario Kart: Double Dash!!'' version, albeit being longer than its predecessor. As in ''Double Dash'', the course surrounds Princess Peach's Castle, while in the background can be seen a wide country with warp pipes around. In the course appear enemies acting as obstacles: The Goombas appear crossing the road to and from the sides. Shooting a [[Koopa Shell]] at them, or using a [[Star]], the Goombas will let out a Mushroom for convenience. A pair of [[Venus Fire Trap]]s spit [[fireball]]s at the course. The victim will spin out of control by thouching one. Typical Piranha Plants, as they were seen in ''[[Mario Kart 64]]'', are also present.  
In ''[[Mario Kart DS]]'', the Mario Circuit is the third race course to compete in the [[Star Cup]]. The course is a reminiscent to the ''Mario Kart: Double Dash!!'' version, albeit being longer than its predecessor. As in ''Double Dash'', the course surrounds Princess Peach's Castle, while in the background can be seen a wide country with warp pipes around. In the course appear enemies acting as obstacles: The Goombas appear crossing the road to and from the sides. Shooting a [[Koopa Shell]] at them, or using a [[Star]], the Goombas will let out a Mushroom for convenience. A pair of [[Venus Fire Trap]]s spit [[fireball]]s at the course. The victim will spin out of control by touching one. Typical Piranha Plants, as they were seen in ''[[Mario Kart 64]]'', are also present.  


Characters start out the race near of a lake surrounding the [[Castle]]. After going through the first corner, Goombas wandering on the middle of the track will try to block racers' path. Passing by these enemies, characters run along a piece of the lake. Due to that part have no security fence, a player can fall off into water. Continuing the path, two Venus Fire Traps located in a S bend will spit fireballs to the course to burn the drivers. Going through a warp Pipe-modeled bridge, the players will lead to a road of soil after have taken a tight turn. The track's soil can cause some karts to go off of course, specially on corners. Crossing over the Pipe bridge, the racers go down on a curly track with Piranha Plants. Past this, characters then continue running over concrete road. After taken a tight S turn, players cross the checked line.   
Characters start out the race near of a lake surrounding the [[Castle]]. After going through the first corner, Goombas wandering on the middle of the track will try to block racers' path. Passing by these enemies, characters run along a piece of the lake. Due to that part have no security fence, a player can fall off into water. Continuing the path, two Venus Fire Traps located in a S bend will spit fireballs to the course to burn the drivers. Going through a warp Pipe-modeled bridge, the players will lead to a road of soil after have taken a tight turn. The track's soil can cause some karts to go off of course, specially on corners. Crossing over the Pipe bridge, the racers go down on a curly track with Piranha Plants. Past this, characters then continue running over concrete road. After taken a tight S turn, players cross the checked line.   
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|wifi= Available ([[Wii]])
|wifi= Available ([[Wii]])
}}
}}
In ''[[Mario Kart Wii]]'', Mario Circuit is the first track to compete in the [[Flower Cup]]. The track's overview is slightly similar to [[Figure 8 Circuit]] from ''Mario Kart DS'', having two main bends and two straight stretchs. The course takes place in a section of [[Toad Town]], also that Princess Peach's Castle can be seen there. Some supporting characters from the ''[[Mario (series)|Mario]]'' game series appear as well, watching the race in session in Toad Town: [[Hammer Bro]]s., [[Shy Guy]]s and [[Sledge Bro.|Sledge Bros.]]. Of course, other characters serve as obstacles within the course such as the Goombas or the Chain Chomp.
In ''[[Mario Kart Wii]]'', Mario Circuit is the first track to compete in the [[Flower Cup]]. The track's overview is slightly similar to [[Figure 8 Circuit]] from ''Mario Kart DS'', having two main bends and two straight stretches. The course takes place in a section of [[Toad Town]], also that Princess Peach's Castle can be seen there. Some supporting characters from the ''[[Mario (series)|Mario]]'' game series appear as well, watching the race in session in Toad Town: [[Hammer Bro]]s., [[Shy Guy]]s and [[Sledge Bro.|Sledge Bros.]]. Of course, other characters serve as obstacles within the course such as the Goombas or the Chain Chomp.


====Course Layout====
====Course Layout====
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Up ahead, the player can see two paths to take. One is on the ramp with the boost panel in it, on the right side of the Chain Chomp off-road. It can be used and the player can do a stunt on that ramp, but gaining too much speed may lose control and the player may bump into a wall to slow down even more, or possibly get hit by the Chain Chomp. Another path is around the left of the Chain Chomp, which is the main path of the course. The right lane is dangerous to go in; the Chain Chomp's attacks will reach as far as this lane. After the curve around the Chain Chomp is an overhang, crossing the lane above where the race started previously.
Up ahead, the player can see two paths to take. One is on the ramp with the boost panel in it, on the right side of the Chain Chomp off-road. It can be used and the player can do a stunt on that ramp, but gaining too much speed may lose control and the player may bump into a wall to slow down even more, or possibly get hit by the Chain Chomp. Another path is around the left of the Chain Chomp, which is the main path of the course. The right lane is dangerous to go in; the Chain Chomp's attacks will reach as far as this lane. After the curve around the Chain Chomp is an overhang, crossing the lane above where the race started previously.


On the left turn after the overhang are a few item boxes moving from left and right, unlike the stationary item boxes seen earlier. The path is very straight until a curve left, which has some more Goombas waddling around as seen in the very first stretch of the course. After the curve and the Goombas is another straightroad, and if the player continues driving straight, he/she may see the finish line and start the cycle again and another lap.
On the left turn after the overhang are a few item boxes moving from left and right, unlike the stationary item boxes seen earlier. The path is very straight until a curve left, which has some more Goombas waddling around as seen in the very first stretch of the course. After the curve and the Goombas is another straight road, and if the player continues driving straight, he/she may see the finish line and start the cycle again and another lap.
    
    
====Competitions====
====Competitions====