Cannonball: Difference between revisions

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|comparable=[[Bullet Bill]]<br>[[Water bomb (object)|Water bomb]]
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'''Cannonballs''' are heavy metal spheres that are launched from [[cannon]]s. [[Mario]] and [[Luigi]] are able to stop the lethal shots by [[stomp]]ing on them in midair; they can also be dodged relatively easily.
'''Cannonballs''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as heavy metal spheres that are launched from [[cannon]]s, and can be [[stomp]]ed on in midair to stop them from moving.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:SMB3cannon-NESandSMAS.png|thumb|Two cannons on the ground from ''Super Mario Bros. 3'' and its ''Super Mario All-Stars'' remake]]
[[File:SMB3cannon-NESandSMAS.png|thumb|Two cannons on the ground from ''Super Mario Bros. 3'' and its ''Super Mario All-Stars'' remake]]
Cannonballs appear most prominently in ''[[Super Mario Bros. 3]]'', where they are fired from various cannons mounted on [[Bowser]]'s [[tank]]s, [[Battleship|boat]]s, and [[airship]]s. [[Giant cannonball]]s also appear, fired from [[giant cannon]]s.
Cannonballs in ''[[Super Mario Bros. 3]]'' are fired from various cannons mounted on [[Bowser]]'s [[tank]]s, [[Battleship|boat]]s, and [[airship]]s. Cannonballs in the game also have [[Giant cannonball|giant variations]] that are fittingly fired from [[giant cannon]]s.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
In ''[[Super Mario Land 2: 6 Golden Coins]]'', cannonballs are fired by [[Bomubomu]] and appear in gray or black, depending on the location.
Cannonballs in ''[[Super Mario Land 2: 6 Golden Coins]]'' are fired by [[Bomubomu]] and appear in gray or black, depending on the location.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Cannon Firing Cannonball.png|thumb|left|150px|Cannonball being fired in [[Dreadnought Galaxy]]]]
[[File:SMG Cannon Firing Cannonball.png|thumb|left|150px|Cannonball being fired in [[Dreadnought Galaxy]]]]
Cannonballs reappear in ''[[Super Mario Galaxy]]'' with a renewed appearance. They sport a white line around their center and two yellow circles on opposite sides. In this game, cannonballs are fired by cannons located in [[Battlerock Galaxy]] and [[Dreadnought Galaxy]], as well as from airships in [[Bowser Jr.'s Airship Armada]]. One notable difference with these cannonballs is that rather than simply colliding with the hero, they explode upon impact. This will knock Mario down and may also result in him being thrown off a platform or into a [[black hole]]. To attack a cannonball, the player must [[jump]] on it or shoot it with a [[Star Bit]]. The first three cannonballs originating from the same cannon to be destroyed this way produce a [[coin]] each.
Cannonballs in ''[[Super Mario Galaxy]]'' are designed sport a white line around their center and two yellow circles on opposite sides, and are fired by cannons located in [[Battlerock Galaxy]] and [[Dreadnought Galaxy]], as well as from airships in [[Bowser Jr.'s Airship Armada]]. One notable difference with these cannonballs is that rather than simply colliding with the hero, they explode upon impact. This will knock Mario down and may also result in him being thrown off a platform or into a [[black hole]]. A player character can attack a cannonball by either [[jump]]ing on it or shooting it with a [[Star Bit]]. The first three cannonballs originating from the same cannon to be destroyed this way produce a [[coin]] each.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Cannonballs appear in ''[[New Super Mario Bros. Wii]]'', in which are found only in {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}. The [[giant cannonball]]s also return from ''[[Super Mario Bros. 3]]''. Since the cannons are always found in a group, there is a high chance for the player to earn endless [[Extra life|1-Up]]s by jumping on each cannonball consecutively without touching the ground.
Cannonballs in ''[[New Super Mario Bros. Wii]]'' appear only in {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}. The [[giant cannonball]]s also return from ''[[Super Mario Bros. 3]]''. Since the cannons are always found in a group, there is a high chance for the player to earn endless [[Extra life|1-Up]]s by jumping on each cannonball consecutively without touching the ground.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
Cannonballs make a reappearance in ''[[Super Mario Galaxy 2]]'', retaining their function from the predecessor, though they only appear in [[Fleet Glide Galaxy]].
Cannonballs in ''[[Super Mario Galaxy 2]]'' appear only in [[Fleet Glide Galaxy]], and are the same as in ''Super Mario Galaxy''.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
Cannonballs and giant cannonballs also appear in the [[Wii U]] title, ''[[New Super Mario Bros. U]]'', where they act just like the ones in the predecessors. They can only be found in [[The Mighty Cannonship]], from [[Soda Jungle]]. There is also a Challenge called [[Airship 1-Up Rally]], which consists of jumping on many cannonballs without falling to receive many 1-Ups. Cannonballs do not reappear in ''[[New Super Luigi U]]''.
Cannonballs and giant cannonballs in ''[[New Super Mario Bros. U]]'' act just like in previous sidescrolling installments in the ''Super Mario'' series. They can only be found in [[The Mighty Cannonship]], from [[Soda Jungle]]. There is also a Challenge called [[Airship 1-Up Rally]], which consists of jumping on many cannonballs without falling to receive many 1-Ups. Cannonballs do not reappear in ''[[New Super Luigi U]]''.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
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Cannonballs reappear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', where they come from cannons. Shaking a cannon will make it produce red cannonballs, which are much faster than normal ones. When a [[Mushroom]] is dragged onto a cannon, it will become a [[giant cannon]] capable of shooting [[giant cannonball]]s.
Cannonballs in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its Nintendo 3DS version]], and ''[[Super Mario Maker 2]]'' are fired from cannons, as usual, and shaking a cannon will make it produce red cannonballs, which are much faster than normal ones. When a [[Mushroom]] is dragged onto a cannon, it will become a [[giant cannon]] capable of shooting [[giant cannonball]]s.


In the version 3.0.0 update for ''Super Mario Maker 2'' the Cannon Box was added as a power-up.
In the version 3.0.0 update for ''Super Mario Maker 2'' the Cannon Box was added as a power-up.


====''Super Mario Run''====
====''Super Mario Run''====
Cannonballs appear in ''[[Super Mario Run]]'', behaving similarly to ''Super Mario Bros. 3''. They are found in the levels [[Airship Cannons...Fire!]], [[Airship Armada]], and [[Secret Course 10]].
Cannonballs in ''[[Super Mario Run]]'' behave similarly as in ''Super Mario Bros. 3'', and appear in the levels [[Airship Cannons...Fire!]], [[Airship Armada]], and [[Secret Course 10]].


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Cannonballs cameo in ''[[Super Mario Odyssey]]''. During the cutscene that plays after [[Mario]]'s first boss battle against [[Bowser]] in [[Nimbus Arena]], he launches cannonballs from his [[airship]] at the [[Odyssey]]. This causes the ship to crash, and leaves Mario stranded with [[Cappy]] in the [[Lost Kingdom]].
Cannonballs in ''[[Super Mario Odyssey]]'' are launched from [[Bowser]]'s [[airship]] at the [[Odyssey]] in the cutscene that plays after [[Mario]]'s first boss battle at [[Nimbus Arena]]. The resulting impact of the cannonballs causes the ship to crash, leaving Mario stranded with [[Cappy]] in the [[Lost Kingdom]].


===''The Adventures of Super Mario Bros. 3''===
===''The Adventures of Super Mario Bros. 3''===
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===''Mario is Missing!''===
===''Mario is Missing!''===
In the game ''[[Mario is Missing!]]'', [[Luigi]] has to return [[Cannonball from the Emperor's Cannon|the cannonball]] of the {{wp|Tsar Cannon|Emperor's Cannon}} to the [[Kremlin]]. It had been stolen by [[Koopa Troopa]]s.
In ''[[Mario is Missing!]]'', [[Luigi]] has to return [[Cannonball from the Emperor's Cannon|the cannonball]] of the {{wp|Tsar Cannon|Emperor's Cannon}} to the [[Kremlin]]. It had been stolen by [[Koopa Troopa]]s.


===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'', cannonballs are summoned by [[King K. Rool]] during his battle, falling across the length of [[Gang-Plank Galleon]] from one end to the other, returning the other way for each further time he is hit.
Cannonballs in ''[[Donkey Kong Country]]'' are summoned by [[King K. Rool]] during his battle, falling across the length of [[Gang-Plank Galleon]] from one end to the other, returning the other way for each further time he is hit.


====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
[[File:Diddy_KannonBall.png|thumb|[[Diddy Kong]] throwing a kannonball]]
[[File:Diddy_KannonBall.png|thumb|[[Diddy Kong]] throwing a kannonball]]
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', '''kannonballs'''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page={{media link|DKC2 Manual 16-17.jpg|17}}}}</ref> or '''Kannon Balls'''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=3}}</ref> appear as means of activating a [[cannon|kannon]] to blast the [[Kong]]s up to a [[Bonus Area]]. It also has a side use for defeating enemies, including stronger ones such as [[Zinger]]s, [[Kruncha]]s, and [[Klinger]]s. The kannonballs have a varying distance from their corresponding kannon, and some appear in a [[treasure chest]]. Upon finding a kannonball, the [[Kong]]s must pick it up and travel a distance until reaching the kannon itself. To activate the kannon, the Kongs must either throw or carry the kannonball into it. When a kannonball is used to defeat an enemy, the Kongs usually lose grip, and the kannonball falls onto the ground. If a kannonball falls into a pit, the Kongs cannot get it back unless they restart the level.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', '''kannonballs'''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page={{media link|DKC2 Manual 16-17.jpg|17}}|language=en-us|date=1995|author=Nintendo|publisher=Nintendo of America}}</ref> or '''Kannon Balls'''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=3|language=en-us|date=1995|author=Nintendo|publisher=Nintendo of America}}</ref> appear as means of activating a [[cannon|kannon]] to blast the [[Kong]]s up to a [[Bonus Area]]. It also has a side use for defeating enemies, including stronger ones such as [[Zinger]]s, [[Kruncha]]s, and [[Klinger]]s. The kannonballs have a varying distance from their corresponding kannon, and some appear in a [[treasure chest]]. Upon finding a kannonball, the [[Kong]]s must pick it up and travel a distance until reaching the kannon itself. To activate the kannon, the Kongs must either throw or carry the kannonball into it. When a kannonball is used to defeat an enemy, the Kongs usually lose grip, and the kannonball falls onto the ground. If a kannonball falls into a pit, the Kongs cannot get it back unless they restart the level.


Kannonballs also act as a stage hazard, because the [[Kannon]] enemies fire an indefinite number of them. Unlike [[barrel]]s, the fired kannonballs cannot be jumped on, as these objects injure the Kongs upon direct contact. Kannonballs, including spiked ones, are also shot out from [[Kaptain K. Rool]]'s [[blunderbuss]] during both fights in [[K. Rool Duel]] and [[Krocodile Kore]]. As K. Rool is vacuuming them, the Kongs attack him by throwing the kannonball back into his vacuum. By doing so, Kaptain K. Rool's blunderbuss backfires and he blasts out the kannonball.
Kannonballs also act as a stage hazard, because the [[Kannon]] enemies fire an indefinite number of them. Unlike [[barrel]]s, the fired kannonballs cannot be jumped on, as these objects injure the Kongs upon direct contact. Kannonballs, including spiked ones, are also shot out from [[Kaptain K. Rool]]'s [[blunderbuss]] during both fights in [[K. Rool Duel]] and [[Krocodile Kore]]. As K. Rool is vacuuming them, the Kongs attack him by throwing the kannonball back into his vacuum. By doing so, Kaptain K. Rool's blunderbuss backfires and he blasts out the kannonball.
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===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
In ''[[Donkey Kong Land 2]]'', cannonballs<ref>''Donkey Kong Land 2'' [[Nintendo 3DS]] [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref><ref>{{cite|title=''Nintendo Magazine System'' issue 47|page=46}}</ref> make a reappearance, functioning identically as in ''Donkey Kong Country 2: Diddy's Kong Quest''.
Cannonballs<ref>''Donkey Kong Land 2'' [[Nintendo 3DS]] [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref><ref>{{cite|title=''Nintendo Magazine System'' issue 47|page=46}}</ref> in ''[[Donkey Kong Land 2]]'' are no different from their appearance in ''Donkey Kong Country 2: Diddy's Kong Quest''.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
In ''[[Donkey Kong 64]]'', a single, very large cannonball appears in [[Gloomy Galleon]] near the entrance/exit. The player must have [[Chunky Kong]] lift this cannonball and bring it to a nearby cannon; once the cannonball is brought to this cannon, it will activate it. These cannonballs explode if they hit into something. Using the cannon, the player must use it to shoot several moving targets in the room they are in, with a limited amount of time and cannonballs for ammunition. If player hits all the targets with cannonballs, they will gain a [[Golden Banana]].
A large cannonball appears in ''[[Donkey Kong 64]]'' near the starting area of [[Gloomy Galleon]]. The cannonball can be lifted by only [[Chunky Kong]], who has to place it into a nearby cannon to activate it. These cannonballs explode if they hit into something. Using the cannon, the player must use it to shoot several moving targets in the room they are in, with a limited amount of time and cannonballs for ammunition. If player hits all the targets with cannonballs, they will gain a [[Golden Banana]].


===''Wario World''===
===''Wario World''===
[[File:Wario World Cannonball.png|left|thumb|200px|One of Captain Skull's cannonballs]]
[[File:Wario World Cannonball.png|left|thumb|200px|One of Captain Skull's cannonballs]]
In ''[[Wario World]]'', [[Captain Skull]] shoots gigantic, white cannonballs with human-like faces on them, which explode upon impact.
Cannonballs in ''[[Wario World]]'' are gigantic, white projectiles with human-like faces on them, and are shot by [[Captain Skull]], exploding upon impact with the ground.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
Cannonballs appear again in ''[[Mario & Luigi: Superstar Saga]]'', where they are fired at the Mario Bros. by [[Gunner Guy]]s in battle. They reappear in ''[[Mario & Luigi: Dream Team]]'' as one of the methods of attack for [[Shy Guy Airtub]]s, and their stronger relative, the [[Shy Guy Airtub DX]].
Cannonballs in ''[[Mario & Luigi: Superstar Saga]]'' are fired at the Mario Bros. by [[Gunner Guy]]s in battle, and cannonballs in ''[[Mario & Luigi: Dream Team]]'' are one of the methods of attack for [[Shy Guy Airtub]]s and their stronger relatives, [[Shy Guy Airtub DX]]s.


===''Donkey Kong Jungle Beat''===
===''Donkey Kong Jungle Beat''===
In ''[[Donkey Kong Jungle Beat]]'', cannonballs are shot from [[Mini Elephant Cannon]]s and other [[Tusk]]s, exploding when they hit any surface. They also rain from the sky during the first segment of [[Battle for Storm Hill]]. The ones shot by [[Torch Tusk]] in its second phase can create shockwaves of fire that cover the platforms where they land.
Cannonballs in ''[[Donkey Kong Jungle Beat]]'' are shot from [[Mini Elephant Cannon]]s and other [[Tusk]]s, exploding when they hit any surface. Cannonballs in the first segment of [[Battle for Storm Hill]] rain down from the sky, and the ones shot by [[Torch Tusk]] in its second phase can create shockwaves of fire that cover the platforms where they land.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Cannonballs are shot by [[Bowser Jr.]] in his standard special move in ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', [[Clown Cannon]]. [[King K. Rool]] also uses ''Donkey Kong Country 2''-style kannonballs (here simply called "iron balls") as part of his [[Blunderbuss]] move.
Cannonballs in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] are shot by [[Bowser Jr.]] in his [[smashwiki:Neutral special move|neutral special move]] in ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', [[Clown Cannon]]. [[King K. Rool]] also uses ''Donkey Kong Country 2: Diddy's Kong Quest''-style kannonballs (here simply called "iron balls") as part of his [[Blunderbuss]] move.


===''Paper Mario: Color Splash''===
===''Paper Mario: Color Splash''===
Cannonballs appear in ''[[Paper Mario: Color Splash]]'', where they are fired from the [[Violet Passage captain]]'s ship. When [[Shy Guy]]s take over the ship, they fire the cannonballs randomly, narrowly missing [[Huey]]. Mario can use the cannonballs to hit targets and collect coins in the [[Violet Passage]].
Cannonballs in ''[[Paper Mario: Color Splash]]'' are fired from the [[Violet Passage captain]]'s ship. When [[Shy Guy]]s take over the ship, they fire the cannonballs randomly, narrowly missing [[Huey]]. Mario can use the cannonballs to hit targets and collect coins in the [[Violet Passage]].


===''Dr. Mario World''===
===''Dr. Mario World''===
Cannonballs appear in ''[[Dr. Mario World]]'', which are fired from [[pop cannon]]s and [[rotating cannon]]s after they are eliminated. The former fires two cannonballs above and below it, while the latter fires one cannonball in the direction the cannon is facing.
Cannonballs in ''[[Dr. Mario World]]'' are fired from [[pop cannon]]s and [[rotating cannon]]s after they are eliminated. The former fires two cannonballs above and below it, while the latter fires one cannonball in the direction the cannon is facing.


==Profiles==
==Profiles==
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|JapR=Hōdan
|JapR=Hōdan
|JapM=Cannonball
|JapM=Cannonball
|Jap2=タマ<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=20}}</ref>
|Jap2=タマ<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|language=ja|publisher=Nintendo|author=Nintendo|date=1995|page=20}}</ref>
|Jap2R=Tama
|Jap2R=Tama
|Jap2M=Ball
|Jap2M=Ball
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