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| ==Sandbox details== | | ==Sandbox details== |
| My page for large edits or article creations, to ensure all parts are displayed as intended. | | {| |
| <br>Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
| | |rowspan=2|[[File:Peter Blue Pumpkin (Dancing).svg|64px|Hi there!]] |
| | |My page for large edits or article creations, to ensure all parts are displayed as intended. |
| | |- |
| | |Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version. |
| | |} |
| __TOC__ | | __TOC__ |
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| * Collect information for Glowing Spot article | | * Collect information for Glowing Spot article |
| * Renovate sections of the Ladder page | | * Renovate sections of the Ladder page |
| | * Add to tables for [[Super Paper Mario]] objects and obstacles |
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| ===Glitch Category Names=== | | ===Glitch Category Names=== |
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| {{br}} | | {{br}} |
| ===Objects===
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| <center style="transform: rotate(180deg);">[[File:SPM Door.png|128px]]</center> | | <center style="transform: rotate(180deg);">[[File:SPM Door.png|128px]]</center> |
| '''Get images for''':
| | ==Obstacles== |
| * Elevator
| | {|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center" |
| * Save Block
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| A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see [[Super_Paper_Mario#Obstacles|here]].
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| '''Beneficial objects'''
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| {|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:linear-gradient(#fff4f3, ivory, #e6ffc7, aliceblue); margin:0 auto; border:silver; align:center" | |
| |-style="background:black; color:white" | | |-style="background:black; color:white" |
| !width=10%|Name | | !width=10%|Name |
| !width=15%|Image | | !width=15%|Image |
| !Effect | | !Description |
| |-style="background:linear-gradient(90deg, maroon, olive, green, teal); color:white"
| | !width=10%|Locations |
| !colspan=3|Navigation objects | |
| |- | | |- |
| |Colored floor | | |Energy blocks/Purple volt |
| |style="background:#f8f9fa"|[[File:SPM Colored Floor (blue).png|128px|Blue colored floor]][[File:SPM Colored Floor (red).png|128px|Red colored floor]]
| | |style="background:white"|[[File:SPM Ackpow 1.png|192px]] |
| |style="background:#f8f9fa" align=left|Blue and red floating platforms which appear and disappear based on the color of nearby floor switches in [[The Dotwood Tree]].
| | |align=left| |
| |-
| | | |
| |[[Door]]
| | |} |
| |style="background:#f8f9fa"|[[File:SPM Door.png|128px|Star Door]]
| |
| |style="background:#f8f9fa" align=left|Usually featuring a large star in the center, doors lead between different areas or rooms. The Dimensional Doors allow access to various locations from the [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. Larger doorways called [[Space Gate]]s require [[Squirps]]' help to unlock.
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| |Elevator
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| |style="background:#f8f9fa"|[[File:SPM Flipside.png|128px]]
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| |style="background:#f8f9fa" align=left|Elevators can be used to traverse between floors in [[Flipside]], [[Flopside]], and [[Fort Francis]]. Red arrow buttons mark the locations of elevators in the former two towns.
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| |Flipping rectangles
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| |style="background:#f8f9fa"|[[File:Mount Lineland flipping.PNG|128px]]
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| |style="background:#f8f9fa" align=left|When standing in the red squares, Mario and co. will be passed off between multiple flipping rectangles before being dropped off at another point.
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| |[[Trampoline|Jump platform]]
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| |style="background:#f8f9fa"|[[File:SPM Jump Pad render (blue).png|64px|Blue jump platform]][[File:SPM Jump Pad render (red).png|64px|Red jump platform]]
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| |style="background:#f8f9fa" align=left|Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
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| |[[Jump-over cloud]]
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| |style="background:#f8f9fa"|[[File:SPM Jump-over cloud sprite.png|128px|Jump-over cloud]]
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| |style="background:#f8f9fa" align=left|Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named [[Cyrrus]] can launch Mario and co. much higher once given a [[Red Apple]].
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| |[[Ladder]]
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| |style="background:#CCC"|[[File:SPM Ladders group.png|128px|Lift]]
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| |style="background:#f8f9fa" align=left|Flat objects which can be climbed to reach higher areas. Some appear from blocks. Bowser is unable to climb these whenever he attempts to.
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| |[[Lift]]
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| |style="background:#f8f9fa"|[[File:SPM Lift.png|128px|Lift]]
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| |style="background:#f8f9fa" align=left|Floating platforms in a variety of sizes that help with navigating certain areas.
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| |[[Minecart]]
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| |style="background:#f8f9fa"|[[File:SPM Minecart 2D.png|128px|Minecart]]
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| |style="background:#f8f9fa" align=left|A wheeled vehicle which can be ridden along the tracks in the [[Floro Caverns]].
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| |[[Sign]]
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| |style="background:#f8f9fa"|[[File:SPM Sign.png|64px|Sign]] | |
| |style="background:#f8f9fa" align=left|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics. | |
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| |[[Squarp hole]] | |
| |style="background:#f8f9fa"|[[File:SPM Outer Space Squarp Hole.png|128px|Squarp hole]] | |
| |style="background:#f8f9fa" align=left|Kaleidoscopic wormholes used to navigate between areas of [[Outer Space]].
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| |[[Warp Pipe]]
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| |style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]]
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| |style="background:#f8f9fa" align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities.
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| |-style="background:linear-gradient(90deg, olive, green, teal, navy); color:white"
| | ==Pure Hearts== |
| !colspan=3|Blocks and containers
| | The [[Pure Hearts]] are the principal collectibles in the game. Retrieving one marks the end of a chapter. |
| |-
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| |[[? Block]]
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| |style="background:#f8f9fa"|[[File:Question Block SPM.png|? Block]]
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| |style="background:#f8f9fa" align=left|Its contents are released when struck by jumping beneath them, using various [[Pixl]] abilities, or via Bowser's [[Fire Breath]]. Some ? Blocks are [[Hidden Block|hidden]], or disguised as brick blocks.
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| |[[Brick block]]
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| |style="background:#f8f9fa"|[[File:SPM Brick Block.png|Brick block]]
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| |style="background:#f8f9fa" align=left|Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as [[Hard Block]]s, with their true form visible in 3-D. Bricks found in the [[Flipside Pit of 100 Trials|Flipside]] and [[Flopside Pit of 100 Trials|Flopside Pits of 100 Trials]] are indestructible.
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| |[[Cloud Block]]
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| |style="background:#f8f9fa"|[[File:SPM Cloud Block.png|64px|Cloud Block]]
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| |style="background:#f8f9fa" align=left|Cloud-shaped blocks that serve as platforms. They are only found in the skies of [[Mount Lineland]].
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| |[[Coin Block]]
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| |style="background:#f8f9fa"|[[File:SPM Coin Block.png|Coin Block]]
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| |style="background:#f8f9fa" align=left|Rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
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| |[[Flip block]]
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| |style="background:#f8f9fa"|[[File:SPM Flip Block.png|Flip block]]
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| |style="background:#f8f9fa" align=left|Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
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| |[[Gravity Switch]]
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| |style="background:#f8f9fa"|[[File:SPM Gravity Switch (Flip).png|64px|Gravity Switch (Flip)]][[File:SPM Gravity Switch (Rotate).png|64px|Gravity Switch (Rotate)]]
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| |style="background:#f8f9fa" align=left|Flat black blocks with white outlines and symbols. When struck these alter the direction of [[gravity]] for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
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| |[[Heart Pillar]]
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| |style="background:#f8f9fa"|[[File:SPM Heart Pillar Render.png|64px|Heart Pillar]]
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| |style="background:#f8f9fa" align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the eight [[Pure Hearts]] and must be visited to unlock each [[Dimensional Door]].
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| |[[Save Block]]
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| |style="background:#f8f9fa"|[[File:PMTTYDSaveBlock.png|Save Block]]
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| |style="background:#f8f9fa" align=left|Colorful blocks which open a prompt to save game progress when struck.
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| |[[Star Block (Super Paper Mario)|Star Block]]
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| |style="background:#f8f9fa"|[[File:SPM Star Block render.png|64px|Star Block]]
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| |style="background:#f8f9fa" align=left|Larger blocks found at the end of most levels. Striking one from below begins the '''END OF CHAPTER''' cinematic, before advancing to the next level or returning to [[Flipside]] or [[Flopside]].
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| |[[Grab Block|{{conjectural|Throw block}}]]
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| |style="background:#f8f9fa"|[[File:SPM Nage Block.png|64px|Throw block]]
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| |style="background:#f8f9fa" align=left|A throwable block requiring [[Thoreau]]'s ability to lift. These blocks are used in various puzzles.
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| |[[Treasure chest]]
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| |style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure chest]]
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| |style="background:#f8f9fa" align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
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| |-style="background:linear-gradient(90deg, green, teal, navy, purple); color:white" | | <center> |
| !colspan=3|Miscellaneous | | {|border=1 width=90% cellpadding=4 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver" |
| | |-style="background:black;color:white" |
| | !width=11%|Pure Hearts |
| | !width=15%|Location |
| | !width=20%|Guarded by |
| | !width=11%|Opens |
| | !width=43%|Description |
| |- | | |- |
| |[[Bomb]]
| | !style="background-color:mistyrose"|[[Pure Heart|{{color|Red|red}}]] |
| |style="background:#f8f9fa"|[[File:SPM Bomb sprite.png|64px|Bomb]]
| | ---- |
| |style="background:#f8f9fa" align=left|A bomb that [[Boomer]] can transform into, useful for destroying cracked walls, enemies and other objects. [[Ninjoe]]s and related enemies can transform into decoy bombs when attacked. | | [[File:Red Pure Heart.PNG|40px]] |
| | ||[[Flipside]] |
| | |[[Merlon]] |
| | | |
| | |align=left| |
| |- | | |- |
| |[[Hammer]]
| | !style="background-color:#faebd7"|[[Pure Heart|{{color|Orange|orange}}]] |
| |style="background:#f8f9fa"|[[File:SPM Hammer.png|64px|Hammer]]
| | ---- |
| |style="background:#f8f9fa" align=left|A hammer summoned when using [[Cudge]]'s ability. This doubles attack power against enemies and can break [[Yellow block]]s. | | [[File:Orange Pure Heart.PNG]] |
| |-
| | |[[Yold Ruins]] |
| |[[Dark Prognosticus]]
| | |[[Merlumina]]<br>[[Fracktail]] (boss) |
| |style="background:#f8f9fa"|[[File:Spm dark prognosticus.PNG|64px|Dark Prognosticus]]
| | | |
| |style="background:#f8f9fa" align=left|The book of prophecies which [[Count Bleck]] follows to summon the [[Chaos Heart]] and destroy all worlds. | | |align=left| |
| |-
| |
| |[[Light Prognosticus]] | |
| |style="background:#f8f9fa"|[[File:SPM Light Prognosticus.png|64px|Light Prognosticus]]
| |
| |style="background:#f8f9fa" align=left|A book of prophecies created by the [[Tribe of Ancients]] to combat the negative fortellings of the Dark Prognosticus. | |
| |}
| |
| | |
| '''Obstacles'''
| |
| {|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center"
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| |-style="background:black; color:white"
| |
| !width=10%|Name
| |
| !width=15%|Image
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| !Description
| |
| !width=10%|Locations
| |
| |- | | |- |
| |[[! Switch]]
| | !style="background-color:ivory"|[[Pure Heart|{{color|Yellow|gold}}]] |
| |style="background:white"|[[File:PM Exclaimation Switch Render.png|! Switch]]
| | ---- |
| |align=left|Switches trigger various events when hit or jumped on and are often involved in puzzles.
| | [[File:Yellow Pure Heart.PNG]] |
| |<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Mount Lineland]]<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Gloam Valley]]<br>[[Merlee's Mansion]]<br>[[Dotwood Tree]]<br>[[Fort Francis]]<br>[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Overthere Stair]]<br>[[The Overthere]]<br>[[Castle Bleck Foyer]]<br>[[Castle Bleck Interior]]</div>
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| |-
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| |[[Candle]]
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| |style="background:white"|[[File:candlespm.png|link=Special:Upload|64px|Candle]]
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| |align=left|Candles which sometimes shoot out flames at the player.
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| |[[Merlee's Basement]] | | |[[Merlee's Basement]] |
| | |[[Merlee]]<br>[[Mimi]] (boss) |
| | | |
| | |align=left| |
| |- | | |- |
| |Cracks
| | !style="background-color:#e6ffc7"|[[Pure Heart|{{color|Green|limegreen}}]] |
| |style="background:white; opacity:50%"|[[File:SPM Cracks sprite.png|64px|Cracks]]
| | ---- |
| |align=left|Walls or other objects with visible cracks in them can be blown up using [[Boomer]]'s ability. When on the ground they can also be broken using [[Thudley]].
| | [[File:Green Pure Heart.PNG]] |
| |[[Flipside]]<br>[[Gloam Valley]]<br>[[The Bitlands]]<br>[[Floro Caverns]]<br>[[Castle Bleck]] | | |[[Fort Francis]] |
| | |[[Tippi]]<br>[[Francis]] (boss) |
| | | |
| | |align=left| |
| |- | | |- |
| |[[Lever Switch|Lever]] | | !style="background-color:azure"|[[Pure Heart|{{color|Blue|deepskyblue}}]] |
| |style="background:white"|[[File:SMG Lever Switch on.png|64px|Lever]]
| | ---- |
| |align=left|Levers which control the water level in the tunnels beneath the [[River Twygz]]. | | [[File:Blue Pure Heart.PNG]] |
| |[[The Underwhere]] | | |[[Whoa Zone]] |
| | |[[Squirps]]<br>[[Mr. L]] (boss) |
| | | |
| | |align=left| |
| |- | | |- |
| |[[Key Door|Lock]]
| | !style="background-color:aliceblue"|[[Pure Heart|{{color|Indigo|blue}}]] |
| |style="background:white"|[[File:SPM Lock render.png|64px|Lock]]
| | ---- |
| |align=left|These can be found on certain doors, requiring the appropriate key to be unlocked.
| | [[File:Indigo Pure Heart.PNG]] |
| |[[Flipside]]<br>[[Flopside]]<br>[[Yold Ruins]]<br>[[Fort Francis]]<br>[[Woah Zone]]<br>[[Floro Caverns]]<br>[[The Underwhere]]<br>[[The Overthere]]<br>[[Castle Bleck]]
| | |[[Floro Caverns]] |
| | |[[King Croacus]] |
| | | |
| | |align=left| |
| |- | | |- |
| |[[Stump|Post]]
| | !style="background-color:lavenderblush"|[[Pure Heart|{{color|Violet|purple}}]] |
| |style="background:white"|[[File:SM64 Asset Model Stump.png|64px|Post]]
| | ---- |
| |align=left|Using [[Thudley]] on these posts can pound them into the ground or in some cases pull them out.
| | [[File:Violet Pure Heart.PNG]] |
| |[[Flipside]]<br>[[Flopside]]<br>[[The Tile Pool]]<br>[[Dotwood Tree]] | | |[[Sammer's Kingdom]] |
| | |[[King Sammer]]<br>[[Mr. L]] (boss) |
| | | |
| | |align=left| |
| |- | | |- |
| |[[Fleep|Rift]] | | !style="background-color:white"|[[Pure Heart|{{color|White|grey}}]] |
| |style="background:#CCC"|[[File:SPM Rift sprite.png|32px|Rift]]
| | ---- |
| |align=left|Indicators of objects which are hidden from the player. Using [[Fleep]] on a rift will reveal the item or object. Some appear after purchasing [[List_of_maps_in_Super_Paper_Mario|Treasure Maps]] from [[Flamm]]. | | [[File:White Pure Heart.PNG]] |
| | |[[The Overthere]] |
| | |[[Luvbi]]<br>[[Bonechill]] (boss) |
| | | | | |
| |-
| | |align=left| |
| |Stone block
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| |style="background:white"|[[File:SPM Push Block.png|64px|Stone block]]
| |
| |align=left|Large pushable blocks found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained. | |
| |[[The Underwhere]]
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| |-
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| |[[Yellow block]]
| |
| |style="background:white"|[[File:PMTTYD yellow block.png|64px|Yellow block]]
| |
| |align=left|Blocks which require [[Cudge]] to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D.
| |
| |[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Flopside]]
| |
| |} | | |} |
| | </center> |