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{{italic title}}
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{{Construction}}
{{about|the 2012 Wii U game|the Nintendo Switch port of this game|[[New Super Mario Bros. U Deluxe]]|the [[microgame]] from [[WarioWare: Get It Together!]]|[[New Super Mario Bros. U (microgame)]]}}
{{about|the 2012 Wii U game|the Nintendo Switch port of this game|[[New Super Mario Bros. U Deluxe]]|the [[microgame]] from [[WarioWare: Get It Together!]]|[[New Super Mario Bros. U (microgame)]]}}
{{game infobox
{{game infobox
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==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[Mario]], [[Luigi]], [[Yellow Toad (character)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to Princess Peach.
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.


As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.


Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.


==Gameplay features==
==Gameplay features==
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The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.


The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.


Unlike ''New Super Mario Bros. Wii'', this game does not feature [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
 
====Stages====
====Stages====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable" style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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===Worlds===
===Worlds===
{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. Also like ''Super Mario World'', the worlds are connected jointly.
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
 
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
|- bgcolor=#B0BBD2
{{br}}
|colspan="2"|[[File:NSMBU Acorn Plains Map.png|250px]]<br>'''World 1: [[Acorn Plains]]'''<br>A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
<center>
|colspan="2"|[[File:Layer Cake Desert.png|250px]]<br>'''World 2: [[Layer-Cake Desert]]'''<br>A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
{|width=80% class="wikitable" style="text-align:center"
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]<br>'''World 3: [[Sparkling Waters]]'''<br>A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]<br>'''World 4: [[Frosted Glacier]]'''<br>A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-
|- bgcolor=#B4BBD6
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|Acorn Plains|black}}
!width=2%|#
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Layer-Cake Desert|Black}}
!width="5%"|Level
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Sparkling Waters|Black}}
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|1
|1
|[[Waterspout Beach]]
|[[Waterspout Beach]]
|1
|[[Spinning-Star Sky]]
|-
|-
|2
|2
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|2
|2
|[[Tropical Refresher]]
|[[Tropical Refresher]]
|2
|[[Cooligan Fields]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
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|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]]
|[[Giant Skewer Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]]
|-
|-
|3
|3
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|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]]
|[[Haunted Shipwreck]]
|3
|[[Prickly Goombas!]]
|-
|-
|4
|4
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|3
|3
|[[Above the Cheep Cheep Seas]]
|[[Above the Cheep Cheep Seas]]
|4
|[[Scaling the Mountainside]]
|-
|-
|5
|5
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|4
|4
|[[Urchin Shoals]]
|[[Urchin Shoals]]
|5
|[[Icicle Caverns]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
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|5
|5
|[[Dragoneel's Undersea Grotto]]
|[[Dragoneel's Undersea Grotto]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|-
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
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|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]]
|[[Larry's Torpedo Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]]
|-
|-
|colspan="2"|
|colspan="2"|
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|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]]
|[[Skyward Stalk]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|-
|[[Fliprus Lake]]
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Frosted Glacier|Black}}
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Soda Jungle|Black}}
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]<br>'''World 5: [[Soda Jungle]]'''<br>A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
!colspan=2 width=25% style="background:beige"|{{Color-link|Rock-Candy Mines|Black}}
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]<br>'''World 6: [[Rock-Candy Mines]]'''<br>A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]<br>'''World 7: [[Meringue Clouds]]'''<br>A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.''
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]<br>'''World 8: [[Peach's Castle (world)|Peach's Castle]]'''<br>A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br><div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show sub-area"data-collapsetext="Hide sub-area">[[File:NSMBU Soda Jungle Haunted.png|250px]]</div>
|- bgcolor=#B4BBD6
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
!width=2%|#
|-
!width="5%"|Level
|colspan=2 align=center|A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#7fb7ce
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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!width="5%"|Level
!width="5%"|Level
|-
|-
|1
|[[Spinning-Star Sky]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]]
|[[The Mighty Cannonship]]
|1
|1
|[[Fuzzy Clifftop]]
|[[Fuzzy Clifftop]]
|1
|[[Land of Flying Blocks]]
|1
|[[Meteor Moat]]
|-
|-
|2
|[[Cooligan Fields]]
|1
|1
|[[Jungle of the Giants]]
|[[Jungle of the Giants]]
|2
|2
|[[Porcupuffer Falls]]
|[[Porcupuffer Falls]]
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|2
|[[Magma-River Cruise]]
|-
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]]
|2
|2
|[[Bridge over Poisoned Waters]]
|[[Bridge over Poisoned Waters]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]]
|[[Grinding-Stone Tower]]
|-
|3
|3
|[[Switchback Hill]]
|[[Prickly Goombas!]]
|3
|[[Rising Tides of Lava]]
|-
|3
|3
|[[Bramball Woods]]
|[[Bramball Woods]]
|3
|3
|[[Waddlewing's Nest]]
|[[Waddlewing's Nest]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|-
|[[Slide Lift Tower]]
|4
|4
|[[Firefall Cliffs]]
|[[Scaling the Mountainside]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]]
|[[Snake Block Tower]]
|4
|4
|[[Light Blocks, Dark Tower]]
|[[Light Blocks, Dark Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]]
|-
|-
|5
|[[Icicle Caverns]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]]
|[[Which-Way Labyrinth]]
|5
|5
|[[Walking Piranha Plants!]]
|[[Walking Piranha Plants!]]
|4
|[[Bouncy Cloud Boomerangs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|4
|4
|[[Painted Swampland]]
|[[Painted Swampland]]
|6
|6
|[[Thrilling Spine Coaster]]
|[[Thrilling Spine Coaster]]
|5
|[[A Quick Dip in the Sky]]
|colspan="2" rowspan="6"|
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]]
|5
|5
|[[Deepsea Ruins]]
|[[Deepsea Ruins]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]]
|[[Screwtop Tower]]
|6
|[[Snaking above Mist Valley]]
|-
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]]
|6
|6
|[[Seesaw Bridge]]
|[[Seesaw Bridge]]
|7
|7
|[[Shifting-Floor Cave]]
|[[Shifting-Floor Cave]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]]
|-
|-
|rowspan=3 colspan=2|
|7
|7
|[[Wiggler Stampede]]
|[[Wiggler Stampede]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]]
|[[Roy's Conveyor Castle]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]]
|-
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]]
|[[Iggy's Volcanic Castle]]
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]]
|[[Flight of the Para-Beetles]]
|- bgcolor=#B0BBD2
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]<br>'''World 9: [[Superstar Road]]'''<br>A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]<br>'''[[Secret Island]]'''<br>A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
|-
!colspan="2" bgcolor=#B4BBD6 width=2%|#
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|Meringue Clouds|black}}
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
!colspan=2 width=25% style="background:pink"|{{Color-link|Peach's Castle (world)|black|Peach's Castle}}
!colspan="4" rowspan="10"|
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Superstar Road|Black}}
|-
|-
|colspan="2"|1
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[Spine-Tingling Spine Coaster]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|-
|-
|colspan="2"|2
|colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"|[[Run for It]]
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
|-
|colspan="2"|3
!style="background:#7fb7ce" width=2%|#
|colspan="2"|[[Swim for Your Life!]]
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
|-
|-
|colspan="2"|4
|1
|colspan="2"|[[Hammerswing Caverns]]
|[[Land of Flying Blocks]]
|1
|[[Meteor Moat]]
|1
|[[Spine-Tingling Spine Coaster]]
|-
|-
|colspan="2"|5
|2
|colspan="2"|[[Spinning Platforms of Doom]]
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|2
|[[Magma-River Cruise]]
|2
|[[Run for It]]
|-
|-
|colspan="2"|6
|3
|colspan="2"|[[Fire Bar Cliffs]]
|[[Switchback Hill]]
|3
|[[Rising Tides of Lava]]
|3
|[[Swim for Your Life!]]
|-
|-
|colspan="2"|7
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|colspan="2"|[[Lakitu! Lakitu! Lakitu!]]
|[[Slide Lift Tower]]
|4
|[[Firefall Cliffs]]
|4
|[[Hammerswing Caverns]]
|-
|-
|colspan="2"|8
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|colspan="2"|[[Pendulum Castle]]
|[[Spinning Spirit House]]
|-
|[[File:Princess Peach Castle Sprite.png|18px]]
|colspan="2"|9
|[[Red-Hot Elevator Ride]]
|colspan="2"|[[Follow That Shell!]]
|5
|[[Spinning Platforms of Doom]]
|-
|-
|colspan="8" bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]<br>'''[[Coin Courses]]'''<br>A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|4
|- bgcolor=#B4BBD6
|[[Bouncy Cloud Boomerangs]]
!width="5%" colspan="8"|Level
|[[File:Princess Peach Castle Sprite.png|18px]]2
|- style="text-align:center;"
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|colspan="8"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|6
|- style="text-align:center;"
|[[Fire Bar Cliffs]]
|colspan="8"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|6|World Coin-6}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|7|World Coin-7}}
|- style="text-align:center;"
|colspan="8"|{{world-link|coin|8|World Coin-8}}
|}
 
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis do not grow into adults after eating several enemies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Baby Yoshi
!width="50%"|Description
|-
|-
|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]
|5
|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|[[A Quick Dip in the Sky]]
|rowspan=4 colspan=2|
|7
|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]
|6
|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Snaking above Mist Valley]]
|8
|[[Pendulum Castle]]
|-
|-
|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give [[Extra Life|an extra life]] when reach the end of the levels that they appear in.
|[[Ludwig's Clockwork Castle]]
|}
|9
 
|[[Follow That Shell!]]
===Inventory===
|-
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
|[[Boarding the Airship]]
|colspan=2|
|}
</center>
====Other areas====
<center>
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color-link|Secret Island|Black}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Coin Courses|Black}}
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
!style="background:#7fb7ce"|#
!style="background:#7fb7ce"|Difficulty
|-
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|★
|-
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|★
|-
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|★★
|-
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|★★★
|-
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|★★★
|-
|{{world-link|coin|6|World Coin-6}}
|★★★★
|-
|{{world-link|coin|7|World Coin-7}}
|★★★★★
|-
|{{world-link|coin|8|World Coin-8}}
|★★★★★
|-
|}
</center>


===Extra modes===
===Yoshis===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
 
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|}
 
===Inventory===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
 
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.


Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
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===Bosses===
===Bosses===
====Tower bosses====
====Tower bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
Line 464: Line 515:


====Castle/airship bosses====
====Castle/airship bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
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PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
</gallery>
</gallery>
===Other===
[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]


===Transformations===
===Transformations===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;textalign:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
Line 533: Line 588:
|}
|}


==Enemies==
==Enemies and obstacles==
===New===
===New Enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
|-style=background:#ccc
Line 542: Line 597:
!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]][[File:LittleDragoneels.png|100px]]<br>[[Dragoneel]]
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|align=center|A dragon-like eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]] (red/purple)
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|100px]]<br>[[Dragoneel]]
|A dragon-like eel that attacks [[Mario]] by chasing him.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|-
|align=center|[[File:LittleDragoneels.png|100px]]<br>Dragoneel (purple)
|Short Dragoneels that are purple in color, move slower, and make sharper turns.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|-
|-
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|colspan="2"align=center|[[Fliprus Lake]]
|colspan="2"align=center|[[Fliprus Lake]]
|-
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|[[Goomba]]s with balloons on them that float down the stage.
|colspan="2"align=center|[[Skyward Stalk]]
|-
|-
|align=center|[[File:Goombrat.png|64px]]<br>[[Goombrat]]
|align=center|[[File:Goombrat.png|64px]]<br>[[Goombrat]]
|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|colspan="2"align=center|[[Mushroom Heights]]
|colspan="2"align=center|[[Mushroom Heights]]
|-
|-
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Stoneslide Tower]]
|align=center|[[Stoneslide Tower]]
|align=center|[[Grinding-Stone Tower]]
|align=center|[[Grinding-Stone Tower]]
|-
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|A larger version of a [[Fire Bar]].
|align=center|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|align=center|[[Slide Lift Tower]]
|align=center|[[Fire Bar Cliffs]]
|-
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
 
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
 
|align=center|[[The Mighty Cannonship]]
|align=center|[[Boarding the Airship]]
|-
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|A bigger [[Grrrol]] that rolls around.
|align=center|A bigger [[Grrrol]] that rolls around.
|colspan="2"align=center|[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Grinding-Stone Tower]]
|-
|-
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|align=center|[[File:NSMBUD Piranha Pod model.png|100px]]<br>[[Piranha Pod]]
|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|[[Acorn Plains Way]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]<br>[[Piranha Pod]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan="2"align=center|[[Blooming Lakitus]]
|colspan="2"align=center|[[Blooming Lakitus]]
|-
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[Torpedo Base]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Acorn Plains Way]]
|align=center|[[Acorn Plains Way]]
|align=center|[[Land of Flying Blocks]]  
|align=center|[[Land of Flying Blocks]]  
|}
|}


===Returning===
===Returning Enemies===
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are [[Ghost Vase]] and [[Bull's-Eye Banzai|King Bill]] from [[World 9-3 (New Super Mario Bros. Wii)|World 9-3]].
{{image|section=y|better images for Blooper, Circling Boo Buddies, Dry Bones, Lava Bubble, Mini Goomba, Spiny, Stone Spike, Stalking Piranha Plant, Swoop should be uploaded.}}
 
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
|-style=background:#ccc
!!bgcolor="gold"align=center|Image
!!style="background:gold"align=center|Image
!!bgcolor="gold"align=center|Name
!!style="background:gold"align=center|Name
!!bgcolor="gold"align=center|Description
!!style="background:gold"align=center|Description
!!bgcolor="gold"align=center|First appearance
!!style="background:gold"align=center|First appearance
!!bgcolor="gold"align=center|Last appearance
!!style="background:gold"align=center|Last appearance
|-
|-
|align=center|[[File:NSMBW Amp Sprite.png|100px]]
|align=center|[[File:Amp NSMBU model.png]]
|[[Amp]]
|[[Amp]]
|align=center|Electric balls that shock Mario upon contact.
|align=center|Electric balls that shock Mario upon contact.
Line 628: Line 656:
|align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|align=center|[[File:BanzaibillNSMBU.png|100px]]
|[[Banzai Bill]]
|[[Bomber Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|align=center|Large Bullet Bills that fly straight forward.
|colspan="2"align=center|[[Scaling the Mountainside]]
|colspan="2"rowspan="2"align=center|[[Scaling the Mountainside]]
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|[[Banzai Bill Cannon]]
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Scaling the Mountainside]]
|-
|-
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
|align=center|[[File:NSMBU Big Amp Close-up Screenshot.png|100px]]
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|colspan="2"align=center|[[Wiggler Stampede]]
|colspan="2"align=center|[[Wiggler Stampede]]
|-
|-
|align=center|[[File:Skull Blaster.png|100px]]
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|[[Bill Blaster]]
|[[Blooper]]
|align=center|Cannons that shoot Bullet Bills.
|align=center|[[Scaling the Mountainside]]
|align=center|[[Switchback Hill]]
|-
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|[[Bill Blaster Turret]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Switchback Hill]]
|-
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|[[Blooper]]
|align=center|Underwater enemies that move in an erratic pattern and follow Mario.
|align=center|Underwater enemies that move in an erratic pattern and follow Mario.
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Tropical Refresher]]
|align=center|[[Tropical Refresher]]
|-
|-
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|align=center|[[File:BabyBlooperNSMBU.png|100px]]
|[[Blooper Baby]]
|[[Blooper Baby]]
|align=center|Small Bloopers that follow Blooper Nannies.
|align=center|Small Bloopers that follow Blooper Nannies.
|colspan="2"align=center|[[Blooper's Secret Lair]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|-
|-
|align=center|[[File:NSMBW Blooper Nanny and Babies Sprites.png|100px]]
|align=center|[[File:BloopernannyNSMBU.png|100px]]
|[[Blooper Nanny]]
|[[Blooper Nanny]]
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|align=center|Bloopers that have Blooper Babies swimming in a trail behind them.
|colspan="2"align=center|[[Blooper's Secret Lair]]
|colspan="2"align=center|[[Blooper's Secret Lair]]
|-
|-
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|align=center|[[File:BobombNSMBU.png|100px]]
|[[Bob-omb]]
|[[Bob-omb]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
Line 746: Line 758:
|align=center|[[Pendulum Castle]]
|align=center|[[Pendulum Castle]]
|-
|-
|align=center|[[File:NSMBW Boo Render.png|100px]]
|align=center|[[File:BooNSMBU.png|100px]]
|[[Boo]]
|[[Boo]]
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
Line 752: Line 764:
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
|-
|-
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|align=center|[[File:NSMBU Boomerang Bro Artwork.png|100px]]
|[[Boomerang Bro]]
|[[Boomerang Bro]]
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|-
|-
Line 764: Line 776:
|align=center|[[File:Broozer.png|100px]]
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|[[Broozer]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|align=center|[[Which-Way Labyrinth]]
|align=center|[[Which-Way Labyrinth]]
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
Line 779: Line 791:
|align=center|[[Switchback Hill]]
|align=center|[[Switchback Hill]]
|-
|-
|align=center|[[File:Rocketengine.png|100px]]
|align=center|[[File:NSMBU Buzzy Beetle Artwork.png|100px]]
|[[Burner]]
|align=center|Constant streams of fire that rotate and are found on airships.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[Boarding the Airship]]
|-
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|[[Buzzy Beetle]]
|[[Buzzy Beetle]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=center|[[Tilted Tunnel]]
|align=center|[[Tilted Tunnel]]
|align=center|[[Fire Bar Cliffs]]
|align=center|[[Fire Bar Cliffs]]
|-
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|[[Cannonball]]
|align=center|Heavy metal spheres launched by cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
Line 806: Line 802:
|colspan="2"align=center|[[Waddlewing's Nest]]
|colspan="2"align=center|[[Waddlewing's Nest]]
|-
|-
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|align=center|[[File:CheepCheepNSMBU.png|100px]]
|[[Cheep Cheep]]
|[[Cheep Cheep]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|align=center|Fish that are found swimming aimlessly in underwater levels.
Line 839: Line 835:
|align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|align=center|[[File:NSMBU Eep Cheep Artwork.png|100px]]
|[[Eep Cheep]]*
|[[Eep Cheep]]*
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]]
|-
|-
|align=center|[[File:FireBarNSMBW.png|100px]]
|align=center|[[File:NSMBU Fire Bro Artwork.png|100px]]
|[[Fire Bar]]
|align=center|A series of fireballs that spins in a circular motion.
|align=center|[[Screwtop Tower]]
|align=center|[[Slide Lift Tower]]
|-
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|[[Fire Bro]]
|[[Fire Bro]]
|align=center|Hammer Bros that throw fireballs.
|align=center|Hammer Bros. that throw fireballs.
|align=center|[[Fire Snake Cavern]]
|align=center|[[Fire Snake Cavern]]
|align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
|-
|-
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|align=center|[[File:FirepiranhaNSMBU.png|100px]]
|[[Fire Piranha Plant]]
|[[Fire Piranha Plant]]
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
Line 867: Line 857:
|colspan="2"align=center|[[Fire Snake Cavern]]
|colspan="2"align=center|[[Fire Snake Cavern]]
|-
|-
|align=center|[[File:Fishy Bone.png|100px]]
|align=center|[[File:FishboneNSMBU.png|100px]]
|[[Fish Bone]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards Mario.
|align=center|Skeletal fish that charge towards Mario.
Line 878: Line 868:
|colspan="2"align=center|[[Rising Tides of Lava]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|align=center|[[File:NSMBW Foo Render.png|100px]]
|align=center|[[File:FooNSMBU.png|100px]]
|[[Foo]]*
|[[Foo]]*
|align=center|An enemy that creates fog in order to obscure the player's view.
|align=center|An enemy that creates fog in order to obscure the player's view.
Line 888: Line 878:
|colspan="2"align=center|[[Fuzzy Clifftop]]
|colspan="2"align=center|[[Fuzzy Clifftop]]
|-
|-
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|align=center|[[File:NSMBU Fuzzy Artwork.png|100px]]
|[[Fuzzy]]
|[[Fuzzy]]
|align=center|Enemies that follow tracks and hurt Mario upon contact.
|align=center|Enemies that follow tracks and hurt Mario upon contact.
Line 894: Line 884:
|align=center|[[A Quick Dip in the Sky]]
|align=center|[[A Quick Dip in the Sky]]
|-
|-
|align=center|[[File:GhostQuestionBlock.png|100px]]
|align=center|[[File:NSMBU Goomba Artwork.png|100px]]
|[[Ghost Block]]*
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|align=center|[[Haunted Shipwreck]]
|align=center|[[Spinning Spirit House]]
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by large cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|[[Goomba]]
|[[Goomba]]
|align=center|Common enemies that can be defeated by jumping on them.
|align=center|Common enemies that can be defeated by jumping on them.
Line 911: Line 890:
|align=center|[[Follow That Shell!]]
|align=center|[[Follow That Shell!]]
|-
|-
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|align=center|[[Goomba]]s with balloons on them that float down the stage.
|colspan="2"align=center|[[Skyward Stalk]]
|-
|align=center|[[File:NSMBU Hammer Bro Artwork.png|100px]]
|[[Hammer Bro]]
|[[Hammer Bro]]
|align=center|Enemies that throw hammers and jump.
|align=center|Enemies that throw hammers and jump.
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|colspan="2"align=center|[[Rise of the Piranha Plants]]
|-
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|[[Hammer Pendulum]]*
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Caverns]]
|-
|-
|align=center|[[File:NSMBW Hefty Goomba.png|100px]]
|align=center|[[File:NSMBW Hefty Goomba.png|100px]]
Line 931: Line 909:
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|align=center|[[File:Huckit Crab.png|100px]]
|align=center|[[File:NSMBU Huckit Crab Artwork.png|100px]]
|[[Huckit Crab]]*
|[[Huckit Crab]]*
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|colspan="2"align=center|[[Waterspout Beach]]
|colspan="2"align=center|[[Waterspout Beach]]
|-
|-
|align=center|[[File:Mega icicle.png|100px]]
|align=center|[[File:NSMBU Ice Bro Artwork.png|100px]]
|[[Huge Icicle]]*
|[[Ice Bro]]*
|align=center|Large Icicles that fall and act as platforms.
|align=center|[[Freezing-Rain Tower]]
|align=center|[[Icicle Caverns]]
|-
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|[[Ice Bro]]*
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|colspan="2"align=center|[[Icicle Caverns]]
|colspan="2"align=center|[[Icicle Caverns]]
|-
|align=center|[[File:NsmbuIcicle.png|50px]]
|[[Icicle]]
|align=center|Icicles that fall when the player gets close underneath.
|align=center|[[Freezing-Rain Tower]]
|align=center|[[Wendy's Shifting Castle]]
|-
|-
|align=center|[[File:Jellybeam Sprite.png|100px]]
|align=center|[[File:Jellybeam Sprite.png|100px]]
Line 963: Line 929:
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|align=center|[[File:GreenKoopaTroopa.png|100px]][[File:KoopatroopaNSMBU.png|100px]]
|[[Koopa Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Hammerswing Caverns]]
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|[[Koopa Troopa]]
|[[Koopa Troopa]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
Line 975: Line 935:
|align=center|[[Follow That Shell!]]
|align=center|[[Follow That Shell!]]
|-
|-
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|align=center|[[File:NSMBU Lakitu Artwork.png|100px]]
|[[Lakitu]]
|[[Lakitu]]
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
Line 999: Line 959:
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Mechakoopa]]
|[[Mechakoopa]]
|align=center|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon.
|align=center|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Meteor]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[Meteor Moat]]
|align=center|[[Firefall Cliffs]]
|-
|-
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
Line 1,019: Line 973:
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|colspan="2"align=center|[[Roy's Conveyor Castle]]
|-
|-
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|align=center|[[File:MontymoleNSMBU.png|100px]]
|[[Monty Mole]]
|[[Monty Mole]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|align=center|A mole that pops out of mountains and the ground and gives chase.
Line 1,036: Line 990:
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|-
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|align=center|[[File:ParabombNSMBU.png|100px]]
|[[Parabomb]]
|[[Parabomb]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|align=center|[[File:NSMBW Paragoomba Render.png|100px]]
|align=center|[[File:ParagoombaNSMBU.png|100px]]
|[[Paragoomba]]
|[[Paragoomba]]
|align=center|Winged Goombas that hop as they walk.
|align=center|Winged Goombas that hop as they walk.
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|align=center|[[File:ParatroopaNSMBU.png|100px]][[File:KoopaParatroopa NSMBU.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Hammerswing Caverns]]
|-
|align=center|[[File:NSMBU Piranha Plant in Pipe Artwork.png|100px]]
|[[Piranha Plant]]
|[[Piranha Plant]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|Plants that move in and out of Warp Pipes and some grounded.
Line 1,052: Line 1,012:
|align=center|[[Spinning Platforms of Doom]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|align=center|[[File:NSMBU Pokey Alternate Artwork.png|100px]]
|[[Pokey]]
|[[Pokey]]
|align=center|Cactus enemies that appear in desert levels and move slowly.
|align=center|Living cacti that appear in desert levels and move slowly.
|colspan="2"align=center|[[Perilous Pokey Cave]]
|colspan="2"align=center|[[Perilous Pokey Cave]]
|-
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|align=center|[[File:NSMBU Porcupuffer Artwork.png|100px]]
|[[Porcupuffer]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follow Mario.
|align=center|Fish that jump out of the water and follow Mario.
Line 1,067: Line 1,027:
|colspan="2"align=center|[[Prickly Goombas!]]
|colspan="2"align=center|[[Prickly Goombas!]]
|-
|-
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|align=center|[[File:NSMBU River Piranha Plant Render.png|35px]]
|[[River Piranha Plant]]*
|[[River Piranha Plant]]*
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
Line 1,082: Line 1,042:
|align=center|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|align=center|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|colspan="2"align=center|[[Which-Way Labyrinth]]
|colspan="2"align=center|[[Which-Way Labyrinth]]
|-
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[Skewer]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Giant Skewer Tower]]
|-
|-
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|align=center|[[File:SledgebrosNSMBW.png|100px]]
Line 1,113: Line 1,068:
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Snake Block Tower]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Pendulum Castle]]<br>(regular)<br>[[Pendulum Castle]]<br>(large)
|align=center|[[Pendulum Castle]]<br>(regular/large)
|-
|-
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|align=center|[[File:NSMBW Spiny Render.png|100px]]
Line 1,121: Line 1,076:
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|align=center|[[Lakitu! Lakitu! Lakitu!]]
|-
|-
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|align=center|[[File:NSMBU Spiny Cheep Artwork.png|100px]]
|[[Spiny Cheep Cheep]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase Mario.
|align=center|Fast-swimming fish that chase Mario.
Line 1,140: Line 1,095:
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|[[Sumo Bro]]
|align=center|A fat turtle that stomps the ground and creates electric waves in two directions.
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|colspan="2"align=center|[[Screwtop Tower]]
|colspan="2"align=center|[[Screwtop Tower]]
|-
|-
Line 1,154: Line 1,109:
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|align=center|[[File:Thwomp NSMBW.png|100px]]
|align=center|[[File:NSMBU Thwomp Artwork.png|100px]]
|[[Thwomp]]
|[[Thwomp]]
|align=center|Large rocks that fall when Mario gets close.
|align=center|Large rocks that fall when Mario gets close.
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo Base]]
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
Line 1,171: Line 1,120:
|align=center|[[The Mighty Cannonship]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:UrchinNSMBW.png|100px]]
|align=center|[[File:NSMBU Urchin Artwork.png|100px]]
|[[Urchin]]
|[[Urchin]]
|align=center|Stationary enemies that appear in underwater levels.
|align=center|Stationary enemies that appear in underwater levels.
Line 1,185: Line 1,134:


===Obstacles===
===Obstacles===
{{image|section=y|giant cannon}}
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
|-style=background:#ccc
Line 1,193: Line 1,143:
!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:NSMBU Crushing Cogs Tower Screenshot.png|100px]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|[[Cog (obstacle)|Cog]]
|[[Banzai Bill Cannon]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|-
|-
|align=center|[[File:NsmbuCurrent.png|50px]]
|align=center|[[File:Skull Blaster.png|100px]]
|[[Current]]
|[[Bill Blaster]]
|align=center|Currents that push the player.
|align=center|Cannons that shoot Bullet Bills.
|align=center|[[Blooper's Secret Lair]]
|align=center|[[Scaling the Mountainside]]
|align=center|[[Swim for Your Life!]]
|align=center|[[Switchback Hill]]
|-
|-
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|[[Dark]]
|[[Bill Blaster Turret]]
|align=center|Blocks the player's view.
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|align=center|[[Perilous Pokey Cave]]
|colspan="2"align=center|[[Switchback Hill]]
|align=center|[[Thrilling Spine Coaster]]
|-
|-
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|[[Lava]]
|align=center|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|align=center|Molten rock that can cause the player to instantly lose a life.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|align=center|[[Lemmy's Swingback Castle]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|-
|align=center|[[File:LavaGeyserNSMBW.png|100px]]
|align=center|[[File:Rocketengine.png|100px]]
|[[Lava Geyser]]
|[[Burner]]
|align=center|Lava that rises up from pits.
|align=center|Constant streams of fire that rotate and are found on airships.
|colspan="2"align=center|[[Meteor Moat]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[Boarding the Airship]]
|-
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Lava swell]]
|[[Cannon]]
|align=center|Lava that moves up in waves.
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100px]]
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|[[Poison (obstacle)|Poison]]
|[[Cannonball]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|Heavy metal spheres launched by cannons.
|align=center|[[Bridge over Poisoned Waters]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|align=center|[[Spinning Platforms of Doom]]
|-
|-
|align=center|[[File:NSMBU Crushing Cogs Tower Screenshot.png|100px]]
|align=center|[[File:NSMBU E3 Perilous Pokey Cave.png|100px]]
|[[Cog (obstacle)|Cog]]
|[[Quicksand]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
|align=center|Sand that sinks the player.
|colspan="2"align=center|[[Crushing-Cogs Tower]]
|align=center|[[Stone-Eye Zone]]
|-
|align=center|[[Blooming Lakitus]]
|align=center|[[File:NsmbuCurrent.png|50px]]
|-
|[[Current]]
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|align=center|Currents that push the player.
|[[Lava tide|Rising lava]]
|align=center|[[Blooper's Secret Lair]]
|align=center|Lava that rises up.
|align=center|[[Swim for Your Life!]]
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|-
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|align=center|[[File:NsmbuSandGeyser.png|100px]]
|[[Dark]]
|[[Sand Geyser]]
|align=center|Blocks the player's view.
|align=center|Sand that rises up from pits.
|align=center|[[Perilous Pokey Cave]]
|align=center|[[Stone-Eye Zone]]
|align=center|[[Thrilling Spine Coaster]]
|align=center|[[Spike's Spouting Sands]]
|-
|align=center|[[File:FireBarNSMBW.png|100px]]
|[[Fire Bar]]
|align=center|A series of fireballs that spins in a circular motion.
|align=center|[[Screwtop Tower]]
|align=center|[[Slide Lift Tower]]
|-
|align=center|[[File:GhostQuestionBlock.png|100px]]
|[[Ghost Block]]*
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|align=center|[[Haunted Shipwreck]]
|align=center|[[Spinning Spirit House]]
|-
|align=center|
|[[Giant cannon]]
|align=center|Horizontal, pipe-sized cannons shoot giant cannonballs.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by giant cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|[[Hammer Pendulum]]*
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Caverns]]
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|align=center|A larger version of a [[Fire Bar]].
|align=center|[[Slide Lift Tower]]
|align=center|[[Fire Bar Cliffs]]
|-
|align=center|[[File:Mega icicle.png|100px]]
|[[Huge Icicle]]*
|align=center|Large Icicles that fall and act as platforms.
|align=center|[[Freezing-Rain Tower]]
|align=center|[[Icicle Caverns]]
|-
|align=center|[[File:NsmbuIcicle.png|50px]]
|[[Icicle]]
|align=center|Icicles that fall when the player gets close underneath.
|align=center|[[Freezing-Rain Tower]]
|align=center|[[Wendy's Shifting Castle]]
|-
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|[[Lava]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Lemmy's Swingback Castle]]
|align=center|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|align=center|[[File:LavaGeyserNSMBW.png|100px]]
|[[Lava Geyser]]
|align=center|Lava that rises up from pits.
|colspan="2"align=center|[[Meteor Moat]]
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|[[Lava swell]]
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Volcanic Castle]]
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[The Mighty Cannonship]]
|align=center|[[Boarding the Airship]]
|-
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Meteor]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[Meteor Moat]]
|align=center|[[Firefall Cliffs]]
|-
|align=center|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100px]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Bridge over Poisoned Waters]]
|align=center|[[Spinning Platforms of Doom]]
|-
|align=center|[[File:NSMBU E3 Perilous Pokey Cave.png|100px]]
|[[Quicksand]]
|align=center|Sand that sinks the player.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Blooming Lakitus]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Rising Tides of Lava]]
|-
|align=center|[[File:NsmbuSandGeyser.png|100px]]
|[[Sand Geyser]]
|align=center|Sand that rises up from pits.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Spike's Spouting Sands]]
|-
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[Skewer]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Giant Skewer Tower]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo tube]]
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Tropical Refresher Screenshot.jpg|100px]]
|align=center|[[File:NSMBU Tropical Refresher Screenshot.jpg|100px]]
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==Items and objects==
==Items and objects==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Item!!Image!!Function
!Item!!Image!!Function
|-
|-
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|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
|}
===Blocks===
===Blocks===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Block!!Image!!Function
!Block!!Image!!Function
|-
|-
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|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|-
|-
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|-
|-
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
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===Transportation objects===
===Transportation objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Transportation!!Image!!Function
!Transportation!!Image!!Function
|-
|-
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===Climbable objects===
===Climbable objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Climbable object!!Image!!Function
!Climbable object!!Image!!Function
|-
|-
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===Platforms===
===Platforms===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Platform!!Image!!Function
!Platform!!Image!!Function
|-
|[[Bridge]]||[[File:NSMBUDX Platform.png|120px]]||A kind of semisolid platform.
|-
|-
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
|[[Cloud Lift]]||[[File:NsmbuCloudLift.png|120px]]||Long platforms that move to the right when initially landed on.
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The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
 
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
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|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
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*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.nintendo.co.jp/wiiu/arpj/index.html Japanese Website for ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']
*[https://www.youtube.com/user/NewMarioUEN Official YouTube channel of ''New Super Mario Bros. U'']
[https://www.nintendo.com/jp/character/mario/en/history/new_smb_u_dx/index.html]
*


==References==
==References==