Super Mario Bros. Wonder: Difference between revisions

→‎Controls: Currently creating article for SMBW item balloon
(→‎Controls: Currently creating article for SMBW item balloon)
(240 intermediate revisions by 54 users not shown)
Line 1: Line 1:
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{italic title}}
{{italic title}}
{{rewrite-expand|Specify which Wonder Effects the Wonder enemies, objects, and obstacles appear in, instead of just saying 'the Wonder Effect'}}
{{game infobox
{{game infobox
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>}}
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, multiplayer<ref name=EU/>
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
Line 17: Line 17:


A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Overview==
==Story==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations.<ref name=Direct/> Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshis]] of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].<ref name=Direct/>
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].


The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game.<ref name=Direct/> This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode.
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.


The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions.<ref name=Direct/>
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.


Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
==Gameplay==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].


==Plot==
The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game. This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode.
{{construction|section=yes}}
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshis]] and [[Nabbit]].<ref name=Direct/>


Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions.


Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
 
===Controls===
==Controls==
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
===Basic controls===
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%; text-align:center"
!width=20%|Action
!width=10%|Action
!width=30%|Dual Joy-Con or Pro Controller
!width=25%|Dual Joy-Con or Pro Controller
!width=30%|Horizontal Joy-Con
!width=25%|Horizontal Joy-Con
|-
!colspan=3|All characters
|-
|-
|Move
|Move
Line 48: Line 44:
|{{button|switch|stick}}
|{{button|switch|stick}}
|-
|-
|Deploy Item Balloon
|[[Jump]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|Jump
|{{button|switch|B}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Dash
|[[Dash]]
|Hold {{button|switch|Y}} + {{button|switch|leftstick}}
|{{button|switch|Y}}
|Hold {{button|switch|jc-left}} + {{button|switch|stick}}
|{{button|switch|jc-left}}
|-
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|-
|Greeting
|Greeting
Line 65: Line 61:
|-
|-
|Select greeting
|Select greeting
|Hold {{button|switch|X}} then tilt {{button|switch|leftstick}}
|Hold {{button|switch|X}}, then tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-top}} then tilt {{button|switch|stick}}
|Hold {{button|switch|jc-top}}, then tilt {{button|switch|stick}}
|-
|-
|Crouch
|Menu
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}}
|{{button|switch|plus}}
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|-
!colspan=3|Basic Actions
|-
|[[Crouch]]
|{{button|switch|leftstick}} / Press {{button|switch|ZL}}
|{{button|switch|stick}} ↓
|{{button|switch|stick}} ↓
|-
|-
|Crouch Walk
|Crouch and move
|{{button|switch|leftstick}} / {{button|switch|pad}} while crouching
|{{button|switch|leftstick}} while crouching
|{{button|switch|stick}} while crouching
|{{button|switch|stick}} while crouching
|-
|-
|Slide down a slope
|[[Slide]] on a slope
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} on a slope
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} on a slope
|{{button|switch|stick}} ↓ on a slope
|{{button|switch|stick}} ↓ on a slope
|-
|-
|Ground Pound
|[[Ground Pound]]
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} in midair
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} in midair
|{{button|switch|stick}} ↓ in midair
|{{button|switch|stick}} ↓ in midair
|-
|-
|Spin Jump
|[[Spin Jump]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}}
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}}
|Press {{button|switch|SR}} / Shake
|-
|-
|Midair Spin
|[[Midair Spin]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} in midair
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake in midair
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} in midair
|Press {{button|switch|SR}} / Shake in midair
|-
|-
|Hold item
|Hold item
|Hold {{button|switch|Y}} in front of a holdable item
|Touch item while holding {{button|switch|Y}}
|Hold {{button|switch|jc-left}} in front of a holdable item
|Touch item while holding {{button|switch|jc-left}}
|-
|-
|Kick held item
|Kick held item
Line 100: Line 102:
|Release {{button|switch|jc-left}}
|Release {{button|switch|jc-left}}
|-
|-
|Kick held item upward
|Kick item upward
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
Line 109: Line 111:
|-
|-
|Pull
|Pull
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ← → / {{button|switch|Leftright}}
|Hold {{button|switch|Y}}, and tilt {{button|switch|leftstick}} in the direction you want to pull
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} ← →
|Hold {{button|switch|jc-left}}, and tilt {{button|switch|stick}} in the direction you want to pull
|-
|-
|Push
|Push
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a pushable object
|Tilt {{button|switch|leftstick}} in the direction you want to push
|Tilt {{button|switch|stick}} ← → towards a pushable object
|Tilt {{button|switch|stick}} in the direction you want to push
|-
|-
|Swim
|[[Swim]]
|{{button|switch|B}} underwater
|Press {{button|switch|B}} while underwater
|{{button|switch|jc-bottom}} underwater
|Press {{button|switch|jc-bottom}} while underwater
|-
|-
|Swim while holding an item
|Swim while holding an item
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} / {{button|switch|pad}} underwater
|While underwater, hold {{button|switch|Y}} and tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} underwater
|While underwater, hold {{button|switch|jc-left}} and tilt {{button|switch|stick}}
|-
|-
|Enter a Pipe
|Enter a [[Warp Pipe|pipe]]
|Tilt {{button|switch|leftstick}} / {{button|switch|pad}} in the direction that the pipe travels
|Tilt {{button|switch|leftstick}} towards the entrance
|Tilt {{button|switch|stick}} in the direction that the pipe travels
|Tilt {{button|switch|stick}} towards the entrance
|-
|-
|Enter a Door
|Enter a [[Warp Door|door]]
|Tilt {{button|switch|leftstick}} ↑ / {{button|switch|Up}} in front of a door
|{{button|switch|leftstick}}↑ in front of the door
|Tilt {{button|switch|stick}} ↑ in front of a door
|{{button|switch|stick}}↑ in front of the door
|-
|-
|Climb a Vine
|Climb up/down a [[Beanstalk|vine]]
|{{button|switch|leftstick}} / {{button|switch|pad}} in front of a vine
|{{button|switch|leftstick}} / {{button|switch|leftstick}} ↓ while holding on to a vine
|{{button|switch|stick}} in front of a vine
|{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine
|-
|-
|Wall Slide
|[[Wall Jump]]
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a wall
|Jump against a wall, then press {{button|switch|B}} to jump again
|Tilt {{button|switch|stick}} ← → towards a wall
|Jump against a wall, then press {{button|switch|jc-bottom}} to jump again
|-
|-
|Wall Jump
|Wall slide
|{{button|switch|B}} while wall sliding
|While against a wall, tilt {{button|switch|leftstick}} towards the wall
|{{button|switch|jc-bottom}} while wall sliding
|While against a wall, tilt {{button|switch|stick}} towards the wall
|-
|-
|Place Standee
|Place [[standee]]
|Hold {{button|switch|X}} while crouching
|Press {{button|switch|X}} while crouching
|Hold {{button|switch|jc-top}} while crouching
|Press {{button|switch|jc-top}} while crouching
|-
|-
!colspan=3|Yoshis only
!colspan=3|Local Multiplayer / Online Play
|-
|-
|Flutter Jump
|Become a [[Ghost (form)|ghost]]
|Hold {{button|switch|B}} in midair
|Press and hold {{button|switch|L}} + {{button|switch|R}}
|Hold {{button|switch|jc-bottom}} in midair
|Press and hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Eat / Spit out
|Float
|{{button|switch|Y}}
|{{button|switch|leftstick}}
|{{button|switch|jc-left}}
|{{button|switch|stick}}
|-
|-
|Spit upward
|Float faster
|{{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Tilt {{button|switch|leftstick}} while pressing {{button|switch|B}} repeatedly
|{{button|switch|jc-left}} while tilting {{button|switch|stick}}
|Tilt {{button|switch|stick}} while pressing {{button|switch|jc-bottom}} repeatedly
|}
 
===Local and online multiplayer===
{|class="wikitable"style="width:60%; text-align:center"
!width=10%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
|-
|-
!colspan=3|Ghost controls
|Give up
|Press {{button|switch|L}} + {{button|switch|R}}
|Press {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Become a ghost
!colspan=3|Local Multiplayer
|{{button|switch|L}} + {{button|switch|R}}
|{{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Float
|Ride Yoshi
|{{button|switch|leftstick}} / {{button|switch|pad}}
|colspan=2|Jump on top of Yoshi
|{{button|switch|stick}}
|-
|Dismount Yoshi
|Press {{button|switch|B}}
|Press {{button|switch|jc-bottom}}
|-
|Backflip off Yoshi
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
|-
|Give up
!colspan=3|[[Yoshi (species)|Yoshi]]
|{{button|switch|L}} + {{button|switch|R}} as a ghost
|{{button|switch|SL}} + {{button|switch|SR}} as a ghost
|-
|-
!colspan=3|Interacting with Yoshi in local multiplayer
|[[Flutter Jump]]
|Press and hold {{button|switch|B}} while in midair
|Press and hold {{button|switch|jc-bottom}} while in midair
|-
|-
|Ride Yoshi
|[[Swallow|Eat]]
|colspan=2|Jump and land on Yoshi
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|-
|Dismount Yoshi
|Spit out
|{{button|switch|B}} while riding Yoshi
|Press {{button|switch|Y}} with something in your mouth
|{{button|switch|jc-bottom}} while riding Yoshi
|Press {{button|switch|jc-left}} with something in your mouth
|-
|-
|Backflip off Yoshi
|Spit upwards
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} while riding Yoshi
|With a mouthful, press {{button|switch|Y}} while tilting {{button|switch|leftstick}}
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} while riding Yoshi
|With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}}
|}
 
==Characters==
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Invisible Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks<ref name=GamereactorFootage>Ben Lyons (October 9, 2023). [https://www.gamereactor.eu/super-mario-bros-wonder-final-impressions-another-game-of-the-year-contender-1313453/ Super Mario Bros. Wonder Final Impressions: Another Game of the Year contender?] ''Gamereactor UK''. Retrieved October 10, 2023.</ref>, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen can only choose from Mario, Luigi, Peach, Daisy, the Toads, or Toadette.
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|''Mario works as a plumber with his little brother Luigi.''
!colspan=3|[[Elephant Mario]]
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Swing trunk
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|Press {{button|switch|Y}}
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|Press {{button|switch|jc-left}}
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|-
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|Swing trunk while crouching
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|Press {{button|switch|Y}} while crouching
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|Press {{button|switch|jc-left}} while crouching
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]<ref name=SMBWDirect/>
|Spray
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.<ref name=Bonus>1UP WOMAN (September 16, 2023). [https://www.youtube.com/watch?v=2v3AoNU76eU Super Mario Bros. Wonder Secret Level Unlocked at Nintendo Live 2023 Seattle]. ''YouTube''. Retrieved October 1, 2023.</ref>
|Press {{button|switch|Y}} when you have water in your trunk
 
|Press {{button|switch|jc-left}} when you have water in your trunk
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s<ref name=Direct/><ref>(June 22, 2023). [https://topics.nintendo.co.jp/article/bffa6bfc-719f-4ac1-bb72-f810a61796fd 「スーパーマリオブラザーズ」完全新作がNintendo Switchに登場。『スーパーマリオブラザーズ ワンダー』は10月20日発売。] ''Nintendo''. Retrieved June 22, 2023.</ref>
!colspan=3|[[Fire Mario]]
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
 
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s<ref name=SMBWDirect/>
|Throw a fireball
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|Press {{button|switch|Y}}
 
|Press {{button|switch|jc-left}}
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]<ref>Jeremy Klinger (September 5, 2023). [https://www.youtube.com/watch?v=jK89jDslXlo Super Mario Bros Wonder Gameplay @ Nintendo Live 2023]. ''YouTube''. Retrieved September 6, 2023.</ref>
|Throw a fireball while crouching
|A robotic character that can be talked to to access online play.
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]<ref name=SMBWDirect/>
|Throw fireballs while spin jumping
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
!colspan=3|[[Bubble Mario]]
|-
|Make a bubble
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|Make a bubble while crouching
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]<ref name=Direct/>
|Make bubbles while spin jumping
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.<ref name=SMBWDirect/><ref name=CM2/>
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
|-
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Bubble jump
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|Stomp a bubble while holding {{button|switch|B}}
|Stomp a bubble while holding {{button|switch|jc-bottom}}
|-
|-
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
!colspan=3|[[Drill Mario]]
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|-
|-
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]<ref name=Direct/>
|Drill down
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
|{{button|switch|stick}} ↓
|-
|-
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Drill up
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|colspan=2|Jump toward the ceiling
|-
|-
|}
|Move while burrowed
 
|Tilt {{button|switch|leftstick}} while burrowed
===Main antagonists===
|Tilt {{button|switch|stick}} while burrowed
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]<ref>[https://www.esrb.org/ratings/39495/super-mario-bros-wonder/ Super Mario Bros. Wonder]. ''ESRB''. Retrieved July 30, 2023.</ref>
!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
 
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]<ref name=SMBWDirect/>
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].<ref name=SMBWDirect/>
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
 
|Press {{button|switch|SR}} / Shake while in midair
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]<ref name=SMBWDirect/>
|[[File:Badge Parachute Cap.png|30px]] Fall slowly
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|Press and hold {{button|switch|R}} / {{button|switch|ZR}} while in midair
|}
|Press and hold {{button|switch|SR}} while in midair
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]<ref name=SMBWDirect/>
|[[File:Badge Wall-Climb Jump.png|30px]] Wall-climb jump
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|Jump against a wall, and press {{button|switch|B}}
|colspan="2"align=center|[[Upshroom Downshroom]]
|Jump against a wall, and press {{button|switch|jc-bottom}}
|-
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]<ref name=Bosses>[https://www.youtube.com/watch?v=6FYkYkajXq0] (dead link due to DMCA takedown) </ref>
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>{{Conjectural|[[Big Goombrat]]}}<ref name=EuroWonder>[https://youtu.be/EwvBYQ7j5BE We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch]</ref><ref name=MultiplayerJPCommercial/>
|[[File:Badge Dolphin Kick.png|30px]] Dolphin kick
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while underwater
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|Press {{button|switch|SR}} / Shake while underwater
|-
|-
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|[[File:Badge Crouching High Jump.png|30px]] Crouching high jump
|Larger variants of [[Piranha Plant]]s.
|Press {{button|switch|B}} after crouching for a short period of time
|align=center|[[Piranha Plants on Parade]]
|Press {{button|switch|jc-bottom}} after crouching for a short period of time
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]<ref name=airship/>
|[[File:Badge Grappling Vine.png|30px]] Vine-grapple
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|Press {{button|switch|SR}} / Shake while in midair
|-
|-
|align=center|[[File:SMBW Bone Goomba.png|100px]]<br>[[Bone Goomba]]<ref name=SMBWDirect/>
|[[File:Badge Boosting Spin Jump.png|30px]] Boosting spin jump
|Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|align=center|[[Pipe-Rock Plateau Palace]]
|Press {{button|switch|SR}} / Shake while in midair
|align=center|[[Sunbaked Desert Palace]]
|}
 
==Characters==
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|''Mario works as a plumber with his little brother Luigi.''
|Skeletal variants of [[Piranha Plant]]s. They can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]<ref name=SMBWDirect/>
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|align=center|[[Light-Switch Mansion]]
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|align=center|[[Fungi Funk]]
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|-
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]<ref name=airship/>
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|align=center|[[Raarghs in the Ruins]]
 
|align=center|[[Dragon Boneyard]]
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]<ref name=Direct/>
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.  
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|align=center|[[Leaping Smackerel]]
 
|align=center|[[Item Park]]
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]<ref name=SMBWDirect/>
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|align=center|[[Pipe-Rock Plateau Palace]]
 
|align=center|[[Deep Magma Bog Palace]]
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]<ref name=SMBWDirect/>
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|A robotic character that can be talked to to access online play.
|align=center|[[Upshroom Downshroom]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]<ref name=Direct/>
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.<ref>https://twitter.com/StelliferaRosie/status/1707822847324991565</ref> They can grow taller under a [[Wonder Effect]].
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]<ref name=Direct/>
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s.<ref name=SMBWDirect/> Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.<ref name=EuroWonder/>
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Helmeted Koopas that throw hammers at the player.
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]<ref name=Bosses/>
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|Larger variants of Lil Sparkies originally from ''[[Super Mario World]]''.
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]<ref name=CM>Nintendo 公式チャンネル (September 28, 2023). [https://youtu.be/SiLFeqd99cw スーパーマリオブラザーズ ワンダー CM ワンダー篇]. ''YouTube''. Retrieved September 28, 2023.</ref>
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|The king of Boos who appears during a [[Wonder Effect]]. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]<ref name=Direct/>
|}
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
 
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
===Main antagonists===
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]<ref name=Direct/>
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
 
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|align=center|[[Countdown to Drop Down]]
 
|align=center|[[Shining Falls Special Triple Threat Deluge]]
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]<ref name=SMBWDirect/>
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
|Orange fireball enemies that jump up and down in and out of [[lava]].
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|}
|-
 
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]<ref name=SMBWDirect/>
==Enemies and obstacles==
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
===Returning enemies===
|align=center|[[Color-Switch Dungeon]]
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|align=center|[[The Final-Final Test Badge Marathon]]
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]<ref name=massivespoilers/>
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|Mechanical Koopas with keys on their backs.
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|-
|-
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]<ref name=massivespoilers/>
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|Black plants often found in large groups.
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[Muncher Fields]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]<ref name=MultiplayerJPCommercial>[https://youtu.be/N6nmtVJLKDI?si=6f7ckWghplQM2jOB スーパーマリオブラザーズ ワンダー CM みんなでプレイ篇]</ref>
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|Impish ninja enemies. They dance in rhythm during a [[Wonder Effect]].
|Larger variants of [[Piranha Plant]]s.
|align=center|[[Ninji Jump Party]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Raise the Stage]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]<ref name=massivespoilers/>
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[Muncher Fields]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Meddle]]
|- 
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]<ref name=SMBWDirect/>
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|Teal-colored Goombas wearing skulls as headgear.
|colspan="2"align=center|[[Armads on the Roll]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]<ref name=Direct/>
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|Koopa enemies with spiked shells.
|Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|align=center|[[Countdown to Drop Down]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]<ref name=SMBWDirect/>
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|colspan="2"align=center|[[Countdown to Drop Down]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|Koopa-like enemies that spit large green Spike Balls.
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|Large stone enemies that slam down onto the ground.
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Raarghs in the Ruins]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|align=center|[[Dragon Boneyard]]
|-
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|align=center|[[Leaping Smackerel]]
|align=center|[[Search Party Item Park]]
|-
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SMBW Urchin.png|87px]]<br>[[Urchin]]<ref name=CM/>
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|Spiked creatures that float in water.
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|align=center|[[Robbird Cove]]
|align=center|[[Upshroom Downshroom]]
|align=center|[[Downpour Uproar]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Screenshot Triangle Water Enemy.png|100px]]<br>[[Anglefish]]<ref>[https://cdn.discordapp.com/attachments/297596959026446337/1147199753864609943/imagen.png Screenshot of level select]</ref>
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).<ref name=SMBWDirect/>
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:UnknownArmadilloEnemySMBW.png|100px]]<br>[[Armad]]<ref name=WarningSpoiler/>
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|Armadillo-like enemies that curl into balls and roll down slopes.<ref name=SMBWDirect/>
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|align=center|[[Armads on the Roll]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|A large variant of {{conjectural|Note Piranha Plant}}.
|Helmeted Koopas that throw hammers at the player.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Bigseeker.jpg|100px]]<br>{{Conjectural|[[Big Seeker Bullet Bill]]}}
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|Larger variants of Seeker Bullet Bills.
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>[[Big Snail]]
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Hefty Goombrat]]
|Larger variants of Snails. Referred to as "SnailBig" in the internal files.
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|align=center|[[Swamp Pipe Crawl]]
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|-
|align=center|[[File:sMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|Larger variants of Snootles.
|Larger variants of Lil Sparkies.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.<ref name=Parade/>
|The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]<ref name=VGCOctober/>
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.<ref name=SMBWDirect/><ref name=VGCOctober>VGC (October 9, 2023). [https://youtu.be/3o6ZCmXvFqY  MORE Super Mario Wonder exclusive gameplay]. ''YouTube''. Retrieved October 9, 2023.</ref> Derived from the {{wp|bluebird}}.
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[Blewbird Roost]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]<ref name=Gamescom>PPE PL (August 31, 2023). [https://www.youtube.com/watch?v=HkW4dJ5PF6c Super Mario Bros. Wonder - gameplay. Gamescom 2023]. ''YouTube''. Retrieved August 31, 2023.</ref>
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|Bouncy balloon-like fish enemies of varying sizes and colors.<ref name=Direct/>
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|A giant [[Bowser]] robot that appears in the background firing lasers at the player during a [[Wonder Effect]].
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Expert Badge Challenge Invisibility II]]
|-
|-
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.<ref name=massivespoilers/>
|Orange fireball enemies that jump up and down in and out of [[lava]].
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW screenshot Fluffalo Bison.png|100px]]<br>[[Bulrush]]
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a [[Wonder Effect]].<ref name=TreehouseSep1/>
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Chin Anago]]
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.<ref name=Direct/> Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.<ref name=SMBWDirect/> Referred to as "ChinAnago" in the game files, the Japanese name for the {{wp|spotted garden eel}} (「チンアナゴ」).
|Mechanical Koopas with keys on their backs.
|align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|align=center|[[Swimming!]]
|-
|-
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|Black plants often found in large groups.
|colspan="2"align=center|Overworld
|align=center|[[Muncher Fields]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|align=center|[[Condarts Away!]]
|align=center|[[Ninji Jump Party]]
|align=center|[[The Desert Mystery]]
|align=center|[[Break Time! Raise the Stage]]
|-
|-
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]]
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves.<ref name=fullgame/> In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Referred to as both "MarioDark" and "KageMario" in the internal files.
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Muncher Fields]]
|align=center|[[Beware of the Rifts]]
|align=center|[[KO Arena Petal Meddle]]
|-
|-
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|Shadowy Koopa Troopas that hurt the player on contact. Referred to as "NokonokoDark" in the internal files.
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|colspan="2"align=center|[[Beware of the Rifts]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW screenshot Funnel PlantFungus Man.png|50px]][[File:SMBW Purple Erin.png|50px]]<br>[[Erin]]
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|[[Biddybud]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king oyster mushroom}}, or eryngi. When knocked out, they knock out other enemies behind them.<ref name=Direct/> Brown and purple variants appear.<ref name=SMBWDirect/> Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」, ''eringi'').
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|align=center|[[Bulrush Coming Through!]]
|colspan="2"align=center|[[Armads on the Roll]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[Crouching High Jump I]] (purple)
|-
|-
|align=center|[[File:Red Hoppycat model SMBW.png|100px]]<br>[[Expert (enemy)|Expert]]
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|An orange Hoppycat that can jump extremely high.
|Koopa-like enemies that spit large green Spike Balls.
|colspan="2" align=center|[[The Midway Trial: Hop to It]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>{{conjectural|[[Fire Spike]]}}
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|Red [[Spike]]s that spit and throw fireballs.<ref name=SMBWDirect/>
|Koopa enemies with spiked shells.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Magma Flare-Up]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Mokumokumo]]
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|Larger dark purple variants of Smogrins that come in varying sizes. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. Referred to as "MokumokumoGiant" in the internal files.
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|align=center|[[Fluff-Puff Kerfuff]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|align=center|[[Spring Feet II]]
|-
|-
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]<ref name=massivespoilers/>
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.<ref name=SMBWDirect/>
|Large stone enemies that slam down onto the ground.
|align=center|[[Gnawsher Lair]]
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[Magma Flare-Up]] (red)
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|Spiked creatures that float in water.
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Purple Bird.png|100px]]<br>[[Hakandoru]]
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|Purple birds wearing helmets that fly in one direction and drop items.<ref name=massivespoilers/> Referred to as "Hakandoru" in the internal files.
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Hanabihei]]
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.<ref name=airship>https://www.youtube.com/watch?v=jvShvADwlpE</ref> Referred to as "Hanabihei" in the internal files.
|Armadillo-like enemies that can curl into balls and roll down slopes.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Armads on the Roll]]
|align=center|[[Magma Flare-Up]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat walk.png|53px]][[File:SMBW screenshot Hippo Fat roll.png|53px]]<br>[[Hoppo]]
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.<ref name=SMBWDirect/>
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|rowspan="2" align=center|[[File:SMBW screenshot Spiky Snail.png|100px]]<br>[[Hoppycat]]
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Big Hoppycat]]}}
|rowspan="2"| Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.<ref name=SMBWDirect/>
|Large [[Hoppycat]]s that appear during certain Wonder Effects. They jump through ground, destroying it.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Spelunking!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|colspan="2" align=center|[[The Midway Trial: Hop to It]] (red)
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Big Konk]]}}
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]], crushing anything directly below it.
|colspan="2"align=center|[[Jewel-Block Cave]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownStoneBlockEnemySentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]<ref name=massivespoilers/>
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.<ref name=SMBWDirect/>
|Larger variants of {{conjectural|Note Piranha Plants}}.
|align=center|[[Hot-Hot Hot!]]
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Houhou]]
|align=center|[[File:SMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|Owl enemies that swoop down from nests on the ceiling.<ref name=SMBWDirect/> Referred to as "Houhou" in the internal files, from 「ホー」 (''hō''), the cry of an owl.
|A larger variant of Snootles.
|colspan="2"align=center|[[Pokipede Pass]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|-
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Join Killer]]
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>{{conjectural|[[Big Swirlypod]]}}
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.<ref name=massivespoilers/> Referred to as "KillerJoinNew" in internal files, with 「キラー」 (''killer'') being the Japanese name of Bullet Bill.
|Larger variants of Swirlypods.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|-
|align=center|[[File:Purple Nosed Electric Enemy.png|100px]]<br>[[Jump Toge]]
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|Little sparks in clouds that jump.<ref name=massivespoilers/> Referred to as "JumpToge" in the internal files.
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).<ref name=TreehouseSep1/>
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the {{wp|bluebird}}.
|align=center|[[Jewel-Block Cave]]
|align=center|[[Blewbird Roost]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{Conjectural|Lakitu trio}}
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.<ref>BeardBear (October 23, 2023). [https://www.youtube.com/watch?v=HvKYb3xJ82g Super Mario Bros. Wonder - All Special World Levels)]. ''YouTube''. Retrieved October 26, 2023.</ref>
|Bouncy balloon-like fish enemies of varying sizes and colors.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|-
|-
|align=center|[[File:Maw-Maw.png|100px]]<br>[[Maw-Maw]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Trottin' Piranha Plant]]
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs, and grow taller during their sole appearance's [[Wonder Effect]].
|align=center|[[Maw-Maw Mouthful]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Mecha Koopa Mk 2]]
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|Red [[Mechakoopa]]s with propellers.<ref name=massivespoilers/> Referred to as "MechaKoopaMk2" in the internal files.
|A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|align=center|[[Deep Magma Bog Flying Battleship]]
|rowspan="2" align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[High-Voltage Gauntlet]]
|rowspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|align=center|[[Countdown to Drop Down]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Meramera]]
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.<ref name=massivespoilers/> Referred to as "Meramera" in the internal files.
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some [[Wonder Effect]]s.
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|align=center|[[Missile Meg Mayhem]]
|colspan="2"align=center|Overworld
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|60px]]<br>[[Morocon]]
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.<ref name=SMBWDirect/> Referred to as "Morocon" in the internal files.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Moving Door]]
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.<ref name=SMBWDirect/> Referred to as "MovingDoor" in the internal files.
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|align=center|[[Light-Switch Mansion]]
|align=center|[[Condarts Away!]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Desert Mystery]]
|-
|-
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsie]]<ref name=SMBWDirect/>
|align=center|[[File:Purple Bird.png|100px]]<br>[[Condrop]]
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|Purple birds wearing helmets that fly in one direction and drop items.
|align=center|[[The Desert Mystery]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].<ref name=Bosses/>
|Shadowy Koopa Troopas that hurt the player on contact.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|colspan="2"align=center|[[Beware of the Rifts]]
|-
|-
|align=center|[[File:SMBW screenshot Snowy Pooka.png|100px]]<br>[[Outmaway]]<ref name=WarningSpoiler/>
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Deka Chase Killer]]
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]].<ref name=Direct/>
|Larger variants of Seeker Bullet Bills.
|align=center|[[Outmaway Valley]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]<ref name=gameplay2/>
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Spike]]
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks.<ref name=SMBWDirect/> They can also break through [[snow block]]s.<ref name=InterviewPart2>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/]</ref> Green ones move more slowly, while red ones have a faster movement pace.
|Red [[Spike]]s that spit and throw fireballs.
|align=center|[[Pokipede Pass]]
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Spelunking!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]<ref name=massivespoilers>https://www.youtube.com/watch?v=oGJQkWGj_dM</ref>
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Flying Mechakoopa]]
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|Red [[Mechakoopa]]s with propellers.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[High-Voltage Gauntlet]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[Gamboo]]
|[[Dry Bones]]-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.<ref name=SMBWDirect/><ref name=VGCOctober/> Referred to as "Chorochu" in the internal files.
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|align=center|[[Rolling Ball Hall]]
|align=center|[[The Midway Trial: Hop to It]] (green/purple)
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|-
|-
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]<ref name=WarningSpoiler>[https://youtu.be/l77yQrfWgCk], Spoiler warning.</ref>
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Smogrin]]
|Blue seabird enemies wearing goggles that dive into water.<ref name=SMBWDirect/>
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds.
|colspan="2"align=center|[[Robbird Cove]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]<ref name=SMBWDirect/>
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|align=center|[[Rolla Koopa Derby]]
|align=center|[[Gnawsher Lair]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW Black Enemy.png|50px]]<br>[[Rrrumba]]<ref name=SMBWDirect/>
|rowspan="2"align=center|[[File:SMBW Hoppycat.png|100px]]<br>[[Hoppycat]]
|Small bumblebee-esque creatures with large, breakable boulder-like shells.<ref name=SMBWDirect/> They attempt to roll at the player when they get near, and will also roll down slopes.<ref name=NintendoLifeReview>[https://youtu.be/MjdXHwRDqMw]</ref>
|rowspan="2"|Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Rumble]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|Large [[Lava Bubble]]-like enemies that ride on tracks.<ref name=massivespoilers/> Referred to as "Rumble" in the internal files.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]<br>[[Kerpop]]
|[[Bullet Bill]]s that hang on walls and attack the player on contact.<ref name=massivespoilers/>
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]<ref name=WarningSpoiler/>
|align=center|[[Kodeka Mokumokumo]]
|[[Sledge Bro]]-like creatures with big gloves that can push objects.<ref name=Direct/>
|Mid-sized variants of Smogrins.
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]<ref name=Gamescom/>
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.<ref name=SiteGameplay>GameXplain (August 31, 2023). [https://youtu.be/Xu2h7GKxbI8 3 Minutes of Super Mario Bros. Wonder Gameplay w/ Sound!] ''YouTube''. Retrieved August 31, 2023.</ref>
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Jewel-Block Cave]]
|align=center|[[Mountaineering!]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|-
|-
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Slidon]]
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{conjectural|[[Lakitu trio]]}}
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.<ref name=fullgame/> Referred to as "Slidon" in the internal files.
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]<ref name=massivespoilers/>
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Lava Blobble]]
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.<ref name=SMBWDirect/>
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name="GameInformerSMBWLevels">Game Informer (October 3, 2023). [https://www.gameinformer.com/preview/2023/10/03/an-exclusive-look-at-three-new-courses Super Mario Bros. Wonder: An Exclusive Look At Three New Courses]. Retrieved October 3, 2023.</ref>
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Li'l Scorcher]]
|Purple clouds that move back and forth and are followed by smaller clouds.<ref name=Direct/>
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|align=center|[[Bulrush Coming Through!]]
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|align=center|[[Missle Meg Mayhem]]
|-
|-
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Snail]]
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.<ref name=Direct/> Referred to as "Snail" in the internal files.
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]<ref name=massivespoilers/>
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|Rolling green round enemies that bounce.
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW SilhouettEnemy.png|50px]][[File:ExtendoSproing.png|50px]]<br>[[File:SMBW Sproing.png|50px]][[File:SMBW Sproing Extended.png|50px]]<br>[[Sproing]]<ref name=WarningSpoiler/>
|align=center|[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Gamboo|Metal Gamboo]]
|Enemies that stretch themselves up when the player approaches them.
|Metallic variants of Gamboos.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Missile Meg Mayhem]] (black)
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|-
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]] <br>[[Sugarstar]]<ref name=gameplay2>https://www.youtube.com/watch?v=r7aArRRa_r8</ref>
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.<ref name=Direct/>
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[Missile Meg Mayhem]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:UnknownPotEnemy.png|72px]]<br>[[Taily]]<ref name=WarningSpoiler/>
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.<ref name=SMBWDirect/> Yellow, red and blue variants also appear.
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|align=center|[[Taily's Toxic Pond]]
|align=center|[[The Desert Mystery]]
|align=center|[[Fungi Funk]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:SMBW screenshot Bamboozled.png|50px]][[File:Bamboopurple.png|50px]]<br>[[File:Gold Bamboo Thing.jpg|50px]][[File:Silver Bamboo Thing.jpg|50px]]<br>[[Takebo]]
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Noknok]]
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.<ref>Nintendo of America (September 22, 2023). [https://youtu.be/ljx3QQ4uApg?t=6 Super Mario Bros. Wonder – Overview Trailer – Nintendo Switch]. ''YouTube''. September 26, 2023.</ref> Referred to as "Takebo" in the internal files, from 「竹」 (''take'', bamboo) and the affectionate suffix 「坊」 (''-bō'').
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|align=center|[[The Midway Trial: Hop to It]] (green/purple)<br>[[Missile Meg Mayhem]] (black)
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)<br>[[KnuckleFest Bowser's Blazing Beats]] (black)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>{{conjectural|[[Trottin' Bone Piranha Plant]]}}
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Trottin' Piranha Plant.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during a [[Wonder Effect]].<ref name=Parade>P2PkillZfusion (October 14, 2023). [https://www.youtube.com/watch?v=p3NLzHKSu5Y Super Mario Bros. Wonder - Piranha Plants on Parade OST]. ''YouTube''. Retrieved October 14, 2023.</ref>
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]] and [[Koopa Shell]]s.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Outmaway Valley]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|align=center|[[Pokipede Pass]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Tsubochan]]
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|Purple snakes that wear pots on their head. If their pots are broken, they move faster.<ref name=massivespoilers/> Referred to as "Tsubochan" in the internal files.
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|align=center|[[Color-Switch Dungeon]]
|colspan="2"align=center|[[Raarghs in the Ruins]]
|align=center|[[Sunbaked Skirmish]]
|-
|-
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Uminoko]]
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Renketsu Search Killer]]
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.<ref name=massivespoilers/> Referred to as "Uminoko" in the internal files.
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|align=center|[[Robbird Cove]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>{{conjectural|[[Wonder Bloomp]]}}
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|Large [[Bloomp]]s that appears during the [[Wonder Effect]]s in [[Flight of the Bloomps]] and [[Sunbaked Desert Special Pole Block Allure]].<ref name=fullgame/>
|Wheeled, [[Dry Bones]]-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|align=center|[[Flight of the Bloomps]]
|align=center|[[Rolling-Ball Hall]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Hot-Hot Hot!]]
|-
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Haiden]]
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Rift Mario]]
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it. Referred to as "HaidenWonder" in the internal files.
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|colspan="2"align=center|[[Leaping Smackerel]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Beware of the Rifts]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>{{conjectural|[[Wonder Hoppo]]}}
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]
|A large [[Hoppo]] that appears during the [[Wonder Effect]]s in [[Here Come the Hoppos]] and [[The Final Test Wonder Gauntlet]].<ref name=fullgame/>
|Blue seabird enemies wearing goggles that dive into water, taking coins away.
|align=center|[[Here Come the Hoppos]]
|colspan="2"align=center|[[Robbird Cove]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Wonder Hoppycat]]}}
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|Large [[Hoppycat]]s that appears during the Wonder Effects of [[The Hoppycat Trial: Hop, Hop, and Awaaay]] and [[The Final Test Wonder Gauntlet]]. They jump through ground, destroying it.<ref name=massivespoilers/>
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]
|align=center|[[Rolla Koopa Derby]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Wonder Konk]]}}
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]] that crushes anything directly below it.<ref name=TreehouseSep1/>
|{{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|colspan="2"align=center|[[Jewel-Block Cave]]
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s. Referred to as "PackunWonder" in the internal files.
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|colspan="2"align=center|Overworld
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|-
|-
|align=center|[[File:SMBW Screenshot Green Blob Enemy.png|100px]]<br>[[Wubba]]<ref name=SMBWDirect/>
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Serpont]]
|Light-green slime enemies that pace back and forth and swim through goo.
|Purple snakes that wear [[pot]]s on their head. If their pots are broken, they move faster.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Fungi Funk]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]<ref name=airship/>
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Shoomp]]
|Indestructible cannons that fire [[Bullet Bill]]s.
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>{{conjectural|Bloomp pump}}
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.<ref name=Gamescom/><ref name=SMBWDirect/>
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Secrets of Shova Mansion]]
|-
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|Burner-like objects with Bowser's face that emit green fire.<ref name=massivespoilers/>
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Wiggler Race Mountaineering!]]
|-
|-
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Sluglug]]
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during a [[Wonder Effect]], while the gray one block the player's path and is destroyed by a stampede of [[Bulrush]]es.
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Leaping Smackerel]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Wiggler Race Swimming!]]
|-
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]<ref name=SMBWDirect/>
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|Rotating jets that emit light-green flames.
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]<ref name=airship/>
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|Cannons that fire [[Bob-omb]]s.
|Purple clouds that move back and forth and are followed by smaller clouds.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Missile Meg Mayhem]]
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud<ref name=Direct/>
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|Rolling green round enemies that bounce.
|align=center|[[Cosmic Hoppos]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]<ref name=Direct/>
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Snortoise]]
|Strong underwater forces that push the player(s) in various directions.<ref name=Direct/>
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|align=center|[[Leaping Smackerel]]
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:DarknessSMBW.png|100px]][[File:Dark Cave SMBW.png|100px]]<br>[[Dark]]<ref name=Direct/>
|align=center|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements.<ref name=Direct/> Another type merely reduces the brightness of an area.<ref name=VGCOctober/>
|Enemies that stretch themselves up when the player approaches them.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>{{Conjectural|Join Killer Blaster}}
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|Red [[Bill Blaster]]s that fire [[Join Killer]]s.<ref name=massivespoilers/>
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>{{Conjectural|Electricity block}}
|Voltage blocks that emit electricity.<ref name=massivespoilers/>
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2024.</ref>
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>{{Conjectural|Fire wheel}}
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|A wheel of rotating fire that can be moved when pulling from a handle.<ref name=massivespoilers/>
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[Fireball (obstacle)|Fireball]]<ref name=fullgame/>
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]<ref name=GameInformerSMBWLevels/>
|Fireballs are spawned by hazardous ooze.
|[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Deep Magma Bog Palace]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|-
|-
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]<ref name=Direct/>
|align=center|[[File:SMBW Singing Piranha Plants Artwork.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during a [[Wonder Effect]].<ref name=Direct/><ref name=AloneJPCommercial>[https://www.youtube.com/watch?v=NwyVmKZ7dwM スーパーマリオブラザーズ ワンダー CM ひとりでプレイ篇]</ref>
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during some [[Wonder Effect]]s.
|align=center|[[Rolling Ball Hall]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling Ball Hall]] (giant)
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Whohoo]]
|Slime that players and [[Wubba]]s can swim through.<ref name=massivespoilers/>
|Owl enemies that swoop down from nests on the ceiling.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|colspan="2"align=center|[[Pokipede Pass]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[Honey]]
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Bloomp]]
|A sticky substance that slows the player's speed.<ref name=massivespoilers/>
|Large [[Bloomp]]s filled with confetti that appear during certain Wonder Effects.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Flight of the Bloomps]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Knuckle]]
|align=center|[[File:Red Hoppycat screenshot.png|100px]]<br>[[Wonder Hoppycat]]
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.<ref name=Bosses/>
|An orange Hoppycat that can jump extremely high.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Hoppo]]
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|A large [[Hoppo]] that appears during certain [[Wonder Effect]]s.
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Here Come the Hoppos]]
|align=center|[[Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|Pillars of lava that rise up from pits carrying floats.<ref name=massivespoilers/>
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|colspan="2"align=center|Overworld
|-
|-
|align=center|[[Lava tide]]
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Smackerel]]
|Lava that rises up.<ref name=fullgame/>
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|colspan="2"align=center|[[Jet Run II]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[Lightning (obstacle)|Lightning]]
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|Lightning strikes that damage the player when touched. It appears during the [[Wonder Effect]].<ref name=gameplay2/>
|Light-green slime enemies that pace back and forth and swim through goo.
|align=center|[[Downpour Uproar]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Zip-Zap]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.<ref name=airship/>
|Little sparks in clouds that jump.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|Indestructible cannons that fire [[Bullet Bill]]s.
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|Pillars of green poison that rise up from pits carrying floats.<ref name=fullgame/>
|Burner-like objects with Bowser's face that emit green fire.
|align=center|[[Evade the Seeker Bullet Bills!]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|Poison that rises up, down or sideways.<ref name=fullgame/>
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|Antimatter obstacles that damage the player.<ref name=massivespoilers/>
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|align=center|[[Beware of the Rifts]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}<ref name=SMBWDirect/>
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|Rotating jets that emit light-green flames.
|align=center|[[Armads on the Roll]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|{{Conjectural|Slime}}
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|A slime-like substance that makes the player slide.
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Semifinal Test Piranha Plant Reprise]] (Spike)<br>[[Fungi Funk]] (Taily)
|align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|Fires boulders during a [[Wonder Effect]].<ref name=fullgame/>
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Cosmic Hoppos]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|Strong underwater forces that push the player(s) in various directions.
|align=center|[[Leaping Smackerel]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]<ref name=SMBWDirect/>
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched.<ref name=SMBWDirect/> Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].<ref name=EuroWonder/>
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Electricity Block]]
|Voltage blocks that emit electricity.
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>{{Conjectural|Thunder cloud}}
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|Obstacles that damage the player when touched. They appear during a [[Wonder Effect]].<ref name=gameplay2/>
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|colspan="2"align=center|[[Downpour Uproar]]
|colspan="2"align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|Boulders on fire shot from the Spike statue.
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|align=center|[[Fireball (obstacle)|Fireball]]
|Fireballs are spawned by hazardous ooze.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]<ref name=SMBWDirect/>
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Hot-Hot Rocks (level)|Hot-Hot Rocks]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Fire Wheel<ref name=NintendoDREAM/>
|[[Water]] that falls and rises.<ref name=fullgame/>
|A wheel of rotating fire that can be moved when pulling from a handle.
|align=center|[[Watery Wonder Tokens]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Petal Meddle]]
|}
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].<ref name=SMBWDirect/>
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.<ref name=SMBWDirect/>
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.<ref name=SMBWDirect/>
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
 
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.<ref name=Bonus/>
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]].<ref name=TreehouseSep1/> Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.<ref name=SMBWDirect/>
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and interactable tulip-like flowers.<ref name=Direct/><ref name=Gamescom/>
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|[[Welcome to the Flower Kingdom!]]<ref name=SMBWDirect/>
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|2
|align=center|[[Rolling-Ball Hall]]
|★
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|-
|-
|[[Piranha Plants on Parade]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo (obstacle)|Goo]]
|3
|Slime that players and [[Wubba]]s can swim through.
|
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|[[Scram, Skedaddlers!]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|2
|A sticky substance that slows the player's speed.
|
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|-
|[[Bulrush Coming Through!]]<ref name=SMBWDirect/>
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|3
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Here Come the Hoppos]]<ref name=SMBWDirect/>
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|2
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|★★
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|-
|-
|[[Rolla Koopa Derby]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|2
|Pillars of lava that rise up from pits carrying floats.
|★★
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|[[Swamp Pipe Crawl]]<ref name=SMBWDirect/>
|align=center|[[Lava tide]]
|2
|Lava that rises up.
|★★★
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|-
|-
|[[Angry Spikes and Sinkin' Pipes]]<ref name=SMBWDirect/>
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|2
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|★★
|align=center|[[Downpour Uproar]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|[[Bulrush Express]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|3
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|★★★★
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|[[Sproings in the Twilight Forest]]<ref name=fullgame/>
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|2
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|★★
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|-
|-
|[[Cosmic Hoppos]]<ref name=fullgame/>
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|2
|Pillars of green poison that rise up from pits carrying floats.
|★★★
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Badge Challenge Parachute Cap I]]<ref name=fullgame/>
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|1
|Poison that rises up, down or sideways.
|
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|-
|-
|[[Badge Challenge Wall-Climb Jump I]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]<ref name=GameInformerSMBWLevels/>
|1
|Antimatter obstacles that damage the player.
|
|align=center|[[Beware of the Rifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|[[Expert Badge Challenge Jet Run I]]<ref name=fullgame/>
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|1
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|★★★
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|[[Wiggler Race Mountaineering!]]<ref name=SMBWDirect/>
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|1
|A slime-like substance that makes the player slide.
|
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|-
|-
|[[Pipe-Rock Plateau Palace]]<ref name=fullgame/>
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|1
|Fires boulders during their level's [[Wonder Effect]].
|★★★
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|[[KO Arena Pipe-Rock Rumble]]<ref name=fullgame/>
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|1
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|&mdash;
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Break Time! Hurry, Hurry]]<ref name=SMBWDirect/>
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|1
|Boulders on fire shot from the Spike statue.
|&mdash;
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|[[Break Time! Wonder Token Tunes]]<ref name=fullgame/>
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|1
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|&mdash;
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Break Time! Hot-Hot Rocks]]
|-
|-
|[[Break Time! Pop Up, Hoppo!]]<ref name=fullgame/>
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|1
|[[Water]] that falls and rises.
|&mdash;
|align=center|[[Break Time! Watery Wonder Tokens]]
|-
|align=center|[[KO Arena Petal Meddle]]
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|}
|[[Outmaway Valley]]<ref name=fullgame/>
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]]. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and [[Wow Bud]]s.
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|[[Welcome to the Flower Kingdom!]]
|2
|★
|-
|[[Piranha Plants on Parade]]
|3
|3
|★★★
|
|-
|-
|[[Pokipede Pass]]<ref name=fullgame/>
|[[Scram, Skedaddlers!]]
|2
|2
|★
|★
|-
|-
|[[Condarts Away!]]<ref name=fullgame/>
|[[Bulrush Coming Through!]]
|2
|3
|★★
|
|-
|-
|[[Pole Block Passage]]<ref name=fullgame/>
|[[Here Come the Hoppos]]
|2
|2
|★★
|★★
|-
|-
|[[Up 'n' Down with Puffy Lifts]]<ref name=fullgame/>
|[[Rolla Koopa Derby]]
|2
|2
|★★
|★★
|-
|-
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]<ref name=fullgame/>
|[[Swamp Pipe Crawl]]
|2
|★★★★
|-
|[[Countdown to Drop Down]]<ref name=fullgame/>
|2
|2
|★★★
|★★★
|-
|-
|[[Cruising with Linking Lifts]]<ref name=fullgame/>
|[[Angry Spikes and Sinkin' Pipes]]
|2
|2
|★★
|★★
|-
|-
|[[Badge Challenge Wall-Climb Jump II]]<ref name=fullgame/>
|[[Bulrush Express]]
|1
|3
|★★★★
|★★★★
|-
|-
|[[Badge Challenge Floating High Jump I]]<ref name=fullgame/>
|[[Sproings in the Twilight Forest]]
|2
|★★
|-
|[[Cosmic Hoppos]]
|2
|★★★
|-
|[[Badge Challenge Parachute Cap I]]
|1
|1
|★
|★
|-
|-
|[[Expert Badge Challenge Spring Feet I]]<ref name=fullgame/>
|[[Badge Challenge Wall-Climb Jump I]]
|1
|1
|★★★
|
|-
|-
|[[Fluff-Puff Peaks Flying Battleship]]<ref name=fullgame/>
|[[Expert Badge Challenge Jet Run I]]
|1
|1
|★★★
|★★★
|-
|-
|[[Fluff-Puff Peaks Palace]]<ref name=fullgame/>
|[[Wiggler Race Mountaineering!]]
|1
|1
|★★★★
|
|-
|-
|-
|[[KO Arena Fluff-Puff Kerfuff]]<ref name=fullgame/>
|[[Pipe-Rock Plateau Palace]]
|1
|1
|&mdash;
|★★★
|-
|-
|[[Search Party Puzzling Park]]<ref name=fullgame/>
|[[KO Arena Pipe-Rock Rumble]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Kick It, Outmaway]]<ref name=fullgame/>
|[[Break Time! Hurry, Hurry]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Cloud Cover]]<ref name=fullgame/>
|[[Break Time! Wonder Token Tunes]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Zip-Go-Round]]<ref name=fullgame/>
|[[Break Time! Pop Up, Hoppo!]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<ref name=fullgame/>
|[[Outmaway Valley]]
|3
|★★★
|-
|[[Pokipede Pass]]
|2
|★
|-
|[[Condarts Away!]]
|2
|2
|★★★
|★★
|-
|-
|[[The Anglefish Trial: Ready, Aim, Fly!]]<ref name=fullgame/>
|[[Pole Block Passage]]
|2
|2
|★★
|★★
|-
|-
|[[The Midway Trial: Hop to It]]<ref name=fullgame/>
|[[Up 'n' Down with Puffy Lifts]]
|2
|2
|★★
|★★
|-
|-
|[[The Sharp Trial: Launch to Victory]]<ref name=fullgame/>
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[The Sugarstar Trial: Across the Night Sky]]<ref name=fullgame/>
|[[Countdown to Drop Down]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Final Trial: Zip Track Dash]]<ref name=fullgame/>
|[[Cruising with Linking Lifts]]
|2
|2
|★★★
|★★
|-
|-
|[[POOF! Badge Challenge Crouching High Jump I]]<ref name=fullgame/>
|[[Badge Challenge Wall-Climb Jump II]]
|1
|★★★★
|-
|[[Badge Challenge Floating High Jump I]]
|1
|1
|★
|★
|-
|-
|[[Search Party An Empty Park?]]<ref name=fullgame/>
|[[Expert Badge Challenge Spring Feet I]]
|1
|★★★
|-
|[[Fluff-Puff Peaks Flying Battleship]]
|1
|★★★
|-
|[[Fluff-Puff Peaks Palace]]
|1
|★★★★
|-
|[[KO Arena Fluff-Puff Kerfuff]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Unreachable Treasure?]]<ref name=fullgame/>
|[[Search Party Puzzling Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Watery Wonder Tokens]]<ref name=fullgame/>
|[[Break Time! Kick It, Outmaway]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Timer-Switch Climb]]<ref name=fullgame/>
|[[Break Time! Cloud Cover]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Timer-Switch Dash]]<ref name=fullgame/>
|[[Break Time! Zip-Go-Round]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<ref name=Worlds>Liam (October 15, 2023). [https://youtu.be/l77yQrfWgCk?t=342 BRAND NEW super mario bros wonder gameplay, map tour and ghost house! (MASSIVE SPOLIERS!)]. ''YouTube''. Retrieved October 15, 2023.</ref><br>'''36 Wonder Seeds'''<br>A desert world with white sand.
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|[[Armads on the Roll]]<ref name=fullgame/>
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Desert Mystery]]<ref name=fullgame/>
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|2
|2
|★★
|★★
|-
|-
|[[Rolling-Ball Hall]]<ref name=fullgame/>
|[[The Midway Trial: Hop to It]]
|2
|2
|★★
|★★
|-
|-
|[[Ninji Jump Party]]<ref name=fullgame/>
|[[The Sharp Trial: Launch to Victory]]
|2
|2
|
|★★★★
|-
|-
|[[Bloomps of the Desert Skies]]<ref name=fullgame/>
|[[The Sugarstar Trial: Across the Night Sky]]
|2
|2
|★★★
|★★★
|-
|-
|[[Valley Fulla Snootles]]<ref name=fullgame/>
|[[The Final Trial: Zip Track Dash]]
|2
|2
|★★
|★★★
|-
|-
|[[Color-Switch Dungeon]]<ref name=fullgame/>
|[[POOF! Badge Challenge Crouching High Jump I]]
|2
|1
|★★
|
|-
|-
|[[Secrets of Shova Mansion]]<ref name=fullgame/>
|[[Search Party An Empty Park?]]
|3
|1
|★★
|&mdash;
|-
|-
|[[Flight of the Bloomps]]<ref name=fullgame/>
|[[Break Time! Unreachable Treasure?]]
|2
|1
|★★★★
|-
|[[Badge Challenge Parachute Cap II]]<ref name=fullgame/>
|1
|★★★
|-
|[[Badge Challenge Crouching High Jump II]]<ref name=fullgame/>
|1
|★★★★
|-
|[[Expert Badge Challenge Invisibility I]]<ref name=fullgame/>
|1
|★★★
|-
|[[Sunbaked Desert Palace]]<ref name=fullgame/>
|1
|★★★★
|-
|[[KO Arena Sunbaked Skirmish]]<ref name=fullgame/>
|1
|&mdash;
|&mdash;
|-
|-
|[[Search Party Pipe Park]]<ref name=fullgame/>
|[[Break Time! Watery Wonder Tokens]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Treasure Vault]]<ref name=fullgame/>
|[[Break Time! Timer-Switch Climb]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Raise the Stage]]<ref name=fullgame/>
|[[Break Time! Timer-Switch Dash]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Revver Run]]<ref name=fullgame/>
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|1
|[[Armads on the Roll]]
|&mdash;
|2
|★★★
|-
|-
|[[Break Time! Floating Wonder Tokens]]<ref name=fullgame/>
|[[The Desert Mystery]]
|1
|2
|&mdash;
|★★
|-
|-
|[[Break Time! Bouncy Tunes]]<ref name=fullgame/>
|[[Rolling-Ball Hall]]
|1
|2
|&mdash;
|★★
|-
|-
|[[Break Time! Lights Out]]<ref name=fullgame/>
|[[Ninji Jump Party]]
|1
|&mdash;
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<ref name=Worlds/><br>'''21 Wonder Seeds'''<br>A forest world with giant mushrooms.
|[[Upshroom Downshroom]]<ref name=fullgame/>
|2
|2
|★
|★
|-
|-
|[[Taily's Toxic Pond]]<ref name=fullgame/>
|[[Bloomps of the Desert Skies]]
|2
|2
|★★★
|★★★
|-
|-
|[[Light-Switch Mansion]]<ref name=fullgame/>
|[[Valley Fulla Snootles]]
|2
|2
|★★
|★★
|-
|-
|[[Beware of the Rifts]]<ref name=fullgame/>
|[[Color-Switch Dungeon]]
|2
|2
|★★★
|★★
|-
|-
|[[An Uncharted Area: Wubba Ruins]]<ref name=fullgame/>
|[[Secrets of Shova Mansion]]
|2
|3
|★★
|★★
|-
|-
|[[Another Uncharted Area: Swaying Ruins]]<ref name=fullgame/>
|[[Flight of the Bloomps]]
|2
|2
|★★★★
|-
|[[Badge Challenge Parachute Cap II]]
|1
|★★★
|★★★
|-
|-
|[[A Final Uncharted Area: Poison Ruins]]<ref name=fullgame/>
|[[Badge Challenge Crouching High Jump II]]
|2
|1
|★★★★
|★★★★
|-
|-
|[[Badge Challenge Grappling Vine I]]<ref name=fullgame/>
|[[Expert Badge Challenge Invisibility I]]
|1
|★★★
|-
|[[Sunbaked Desert Palace]]
|1
|1
|★★
|★★★★
|-
|-
|[[KO Arena Fungi Funk]]<ref name=fullgame/>
|[[KO Arena Sunbaked Skirmish]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Tumble House]]<ref name=fullgame/>
|[[Search Party Pipe Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Trottin' Piranha Plants]]<ref name=fullgame/>
|[[Break Time! Treasure Vault]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<ref name=Worlds/><br>'''30 Wonder Seeds'''<br>A volcanic world.
|[[Break Time! Raise the Stage]]
|[[Where the Rrrumbas Rule]]<ref name=fullgame/>
|1
|3
|&mdash;
|★★
|-
|-
|[[Raarghs in the Ruins]]<ref name=fullgame/>
|[[Break Time! Revver Run]]
|2
|1
|&mdash;
|-
|[[Break Time! Floating Wonder Tokens]]
|1
|&mdash;
|-
|[[Break Time! Bouncy Tunes]]
|1
|&mdash;
|-
|[[Break Time! Lights Out]]
|1
|&mdash;
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|[[Upshroom Downshroom]]
|2
|★
|-
|[[Taily's Toxic Pond]]
|2
|★★★
|★★★
|-
|-
|[[Pull, Turn, Burn]]<ref name=fullgame/>
|[[Light-Switch Mansion]]
|2
|★★
|-
|[[Beware of the Rifts]]
|2
|2
|★★★★
|★★★
|-
|-
|[[Hot-Hot Hot!]]<ref name=fullgame/>
|[[An Uncharted Area: Wubba Ruins]]
|3
|2
|★★
|★★
|-
|-
|[[Wavy Ride through the Magma Tube]]<ref name=fullgame/>
|[[Another Uncharted Area: Swaying Ruins]]
|2
|2
|★★★★
|★★★
|-
|-
|[[Dragon Boneyard]]<ref name=fullgame/>
|[[A Final Uncharted Area: Poison Ruins]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[Badge Challenge Floating High Jump II]]<ref name=fullgame/>
|[[Badge Challenge Grappling Vine I]]
|1
|1
|★★★
|★★
|-
|-
|[[Badge Challenge Boosting Spin Jump II]]<ref name=fullgame/>
|[[KO Arena Fungi Funk]]
|1
|1
|&mdash;
|-
|[[Break Time! Tumble House]]
|1
|&mdash;
|-
|[[Break Time! Trottin' Piranha Plants]]
|1
|&mdash;
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.
|[[Where the Rrrumbas Rule]]
|3
|★★
|-
|[[Raarghs in the Ruins]]
|2
|★★★
|★★★
|-
|-
|[[Badge Challenge Grappling Vine II]]<ref name=fullgame/>
|[[Pull, Turn, Burn]]
|2
|★★★★
|-
|[[Hot-Hot Hot!]]
|3
|★★
|-
|[[Wavy Ride through the Magma Tube]]
|2
|★★★★
|-
|[[Dragon Boneyard]]
|2
|★★★★
|-
|[[Badge Challenge Floating High Jump II]]
|1
|1
|★★★
|★★★
|-
|-
|[[Expert Badge Challenge Jet Run II]]<ref name=fullgame/>
|[[Badge Challenge Boosting Spin Jump II]]
|1
|1
|★★★
|★★★
|-
|-
|[[Expert Badge Challenge Invisibility II]]<ref name=fullgame/>
|[[Badge Challenge Grappling Vine II]]
|1
|1
|★★★
|★★★
|-
|-
|[[Expert Badge Challenge Spring Feet II]]<ref name=fullgame/>
|[[Expert Badge Challenge Jet Run II]]
|1
|1
|★★★★
|★★★
|-
|-
|[[Deep Magma Bog Flying Battleship]]<ref name=fullgame/>
|[[Expert Badge Challenge Invisibility II]]
|1
|1
|★★★
|★★★
|-
|-
|[[Deep Magma Bog Palace]]<ref name=fullgame/>
|[[Expert Badge Challenge Spring Feet II]]
|1
|1
|★★★★
|★★★★
|-
|-
|[[KO Arena Magma Flare-Up]]<ref name=fullgame/>
|[[Deep Magma Bog Flying Battleship]]
|1
|★★★
|-
|[[Deep Magma Bog Palace]]
|1
|★★★★
|-
|[[KO Arena Magma Flare-Up]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Search Party Item Park]]<ref name=fullgame/>
|[[Search Party Item Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Hot-Hot Rocks]]<ref name=fullgame/>
|[[Break Time! Hot-Hot Rocks]]
|1
|1
|&mdash;
|&mdash;
Line 1,420: Line 1,520:
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|-
|-
|[[Leaping Smackerel]]<ref name=fullgame/>
|[[Leaping Smackerel]]
|2
|2
|★★
|★★
|-
|-
|[[Robbird Cove]]<ref name=fullgame/>
|[[Robbird Cove]]
|2
|2
|★★
|★★
|-
|-
|[[Blewbird Roost]]<ref name=fullgame/>
|[[Blewbird Roost]]
|2
|2
|★★
|★★
|-
|-
|[[Downpour Uproar]]<ref name=fullgame/>
|[[Downpour Uproar]]
|2
|2
|★★★
|★★★
|-
|-
|[[Jewel-Block Cave]]<ref name=fullgame/>
|[[Jewel-Block Cave]]
|2
|2
|★★
|★★
|-
|-
|[[Gnawsher Lair]]<ref name=fullgame/>
|[[Gnawsher Lair]]
|2
|2
|★★★
|★★★
|-
|-
|[[Maw-Maw Mouthful]]<ref name=fullgame/>
|[[Maw-Maw Mouthful]]
|2
|2
|★★
|★★
|-
|-
|[[Muncher Fields]]<ref name=fullgame/>
|[[Muncher Fields]]
|2
|2
|★★
|★★
|-
|-
|[[Badge Challenge Dolphin Kick I]]<ref name=fullgame/>
|[[Badge Challenge Dolphin Kick I]]
|1
|1
|★
|★
|-
|-
|[[Badge Challenge Dolphin Kick II]]<ref name=fullgame/>
|[[Badge Challenge Dolphin Kick II]]
|1
|1
|★★
|★★
|-
|-
|[[Badge Challenge Boosting Spin Jump I]]<ref name=fullgame/>
|[[Badge Challenge Boosting Spin Jump I]]
|1
|1
|★
|★
|-
|-
|[[Wiggler Race Swimming!]]<ref name=fullgame/>
|[[Wiggler Race Swimming!]]
|1
|1
|★★
|★★
|-
|-
|[[Wiggler Race Spelunking!]]<ref name=fullgame/>
|[[Wiggler Race Spelunking!]]
|1
|1
|★★★★
|★★★★
|-
|-
|[[Petal Isles Flying Battleship]]<ref name=fullgame/>
|[[Petal Isles Flying Battleship]]
|1
|1
|★★★
|★★★
|-
|-
|[[KO Arena Petal Meddle]]<ref name=fullgame/>
|[[KO Arena Petal Meddle]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Missile Meg Mayhem]]<ref name=fullgame/>
|[[Missile Meg Mayhem]]
|2
|2
|★★★
|★★★
|-
|-
|[[High-Voltage Gauntlet]]<ref name=fullgame/>
|[[High-Voltage Gauntlet]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[Evade the Seeker Bullet Bills!]]<ref name=fullgame/>
|[[Evade the Seeker Bullet Bills!]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[KnuckleFest Bowser's Blazing Beats]]<ref name=fullgame/>
|[[KnuckleFest Bowser's Blazing Beats]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[The Final Battle! Bowser's Rage Stage]]<ref name=fullgame/>
|[[The Final Battle! Bowser's Rage Stage]]
|0
|0
|★★★★★
|★★★★★
|-
|-
|rowspan=11|[[File:SpecialWorldMarioWonder.png|300px]]<br>[[File:SMBW Icon Special World.png|35px]]'''[[Special World]]'''<ref name=Worlds/><br>'''19 Wonder Seeds'''<br>A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
|rowspan=11|[[File:SpecialWorldMarioWonder.png|300px]]<br>[[File:SMBW Icon Special World.png|35px]]'''[[Special World]]'''<br>'''19 Wonder Seeds'''<br>A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<ref name=fullgame/>
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[Fluff-Puff Peaks Special Climb to the Beat]]<ref name=fullgame/>
|[[Fluff-Puff Peaks Special Climb to the Beat]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[Shining Falls Special Triple Threat Deluge]]<ref name=fullgame/>
|[[Shining Falls Special Triple Threat Deluge]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[Sunbaked Desert Special Pole Block Allure]]<ref name=fullgame/>
|[[Sunbaked Desert Special Pole Block Allure]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[Fungi Mines Special Dangerous Donut Ride]]<ref name=fullgame/>
|[[Fungi Mines Special Dangerous Donut Ride]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[Deep Magma Bog Special Solar Roller]]<ref name=fullgame/>
|[[Deep Magma Bog Special Solar Roller]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[Petal Isles Special Way of the Goomba]]<ref name=fullgame/>
|[[Petal Isles Special Way of the Goomba]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[The Semifinal Test Piranha Plant Reprise]]<ref name=fullgame/>
|[[The Semifinal Test Piranha Plant Reprise]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[The Final Test Wonder Gauntlet]]<ref name=fullgame/>
|[[The Final Test Wonder Gauntlet]]
|2
|2
|★★★★★
|★★★★★
|-
|-
|[[The Final-Final Test Badge Marathon]]<ref name=fullgame/>
|[[The Final-Final Test Badge Marathon]]
|1
|1
|★★★★★
|★★★★★
|-
|-
|[[WONDER?]]<ref name=fullgame/>
|[[WONDER?]]
|&mdash;
|&mdash;
|&mdash;
|&mdash;
Line 1,548: Line 1,648:
==Forms==
==Forms==
<gallery>
<gallery>
File:SMBW Screenshot Small Mario.png|'''[[Small Mario]]'''<ref name=Direct/>
File:SMBW Screenshot Small Mario.png|'''[[Small Mario]]'''
File:SMBW Mario Jump.png|'''[[Super Mario (form)|Super Mario]]'''<ref name=Direct/><br>(starting form; [[File:NSMBU Mushroom Artwork.png|20px]][[Super Mushroom]] required)</center>
File:SMBW Mario Jump.png|'''[[Super Mario (form)|Super Mario]]'''<br>(starting form; [[File:NSMBU Mushroom Artwork.png|20px]][[Super Mushroom]] required)</center>
File:SMBWFireMarioShadow.png|'''[[Fire Mario]]<ref name=Direct/>'''<br>([[File:FireFlowerMK8.png|x20px]][[Fire Flower]] required)
File:SMBWFireMarioShadow.png|'''[[Fire Mario]]'''<br>([[File:FireFlowerMK8.png|x20px]][[Fire Flower]] required)
File:SMBWInvincibleMarioShadow.png|'''[[Invincible Mario]]'''<ref name=Direct/><br>([[File:MPS Star.png|x20px]][[Super Star]] required)
File:SMBWInvincibleMarioShadow.png|'''[[Invincible Mario]]'''<br>([[File:MPS Star.png|x20px]][[Super Star]] required)
File:SMBW Elephant Mario Artwork 2.png|'''[[Elephant Mario]] (new)'''<ref name=Direct/><br>([[File:SMBW Elephant Fruit.png|20px]][[Elephant Fruit]] required)
File:SMBW Elephant Mario Artwork 2.png|'''[[Elephant Mario]] (new)'''<br>([[File:SMBW Elephant Fruit.png|20px]][[Elephant Fruit]] required)
File:SMBW Bubble Mario.png|'''[[Bubble Mario]] (new)'''<ref name=SMBWDirect/><br>([[File:SMBW Bubble Flower.png|x20px]][[Bubble Flower]] required)
File:SMBW Bubble Mario.png|'''[[Bubble Mario]] (new)'''<br>([[File:SMBW Bubble Flower.png|x20px]][[Bubble Flower]] required)
File:SMBW Drill Mario.png|'''[[Drill Mario]] (new)'''<ref name=SMBWDirect/><br>([[File:SMBW Drill Mushroom.png|20px]] [[Drill Mushroom]] required)
File:SMBW Drill Mario.png|'''[[Drill Mario]] (new)'''<br>([[File:SMBW Drill Mushroom.png|20px]] [[Drill Mushroom]] required)
File:SMBW Screenshot Ghost Mario.png|'''[[Ghost (form)|Ghost]] (new)'''<ref name=SMBWDirect/><br> (when defeated in co-op or online play)
File:SMBW Screenshot Ghost Mario.png|'''[[Ghost (form)|Ghost]] (new)'''<br> (when defeated in co-op or online play)
</gallery>
</gallery>
===Wonder Effect forms===
===Wonder Effect forms===
<gallery>
<gallery>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref name=Direct/><ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Spiky Shell Wonder Effect.png|'''[[Hoppycat Mario]]'''<ref name=Standees />
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''<ref name=Standees>[[Standee]]s</ref>
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Blob Wonder Effect.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''<ref name=Direct/>
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBW Screenshot Metal Mario.png|'''[[Metal Mario]]'''
SMBW Screenshot Metal Mario.png|'''[[Metal Mario]]'''
Line 1,571: Line 1,671:
==Items and objects==
==Items and objects==
New items and objects are indicated by an asterisk (*).
New items and objects are indicated by an asterisk (*).
===Items===
===Items===
====Power-ups====
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Power-up
!width=12%|Power-up
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.<ref name=SMBWDirect/>
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|-
|-
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*<ref name=SMBWDirect/>
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.<ref name=SMBWDirect/>
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|-
|-
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*<ref name=SMBWDirect/>
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.<ref name=SMBWDirect/>
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|-
|-
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]<ref name=SMBWDirect/>
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.<ref name=SMBWDirect/>
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|-
|-
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]<ref name=SMBWDirect/>
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].<ref name=SMBWDirect/>
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|-
|-
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]<ref name=SMBWDirect/>
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.<ref name=SMBWDirect/>
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|-
|-
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*<ref name=SMBWDirect/>
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.<ref name=SMBWDirect/>
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|}
|}


====Collectibles====
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Item
!width=12%|Item
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]<ref name=SMBWDirect/>
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|A green mushroom with white spots. Grants the player(s) an extra life when collected.<ref name=SMBWDirect/>
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|-
|-
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*<ref name=TreehouseSep1/>
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course.<ref name=TreehouseSep1/> If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|-
|-
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|Coins that are activated by a [[P Switch]].
|Coins that are activated by a [[P Switch]].
|-
|-
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]<ref name=SMBWDirect/>
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.<ref name=SiteGameplay/>
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|-
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[File:FlowerCoinsSMBW.png|100px]]<br>[[Flower coin]]*<ref name=GX>GameXplain (September 2, 2023). [https://youtu.be/mmKL7y5JT0k 15 Minutes of Super Mario Bros. Wonder Solo GAMEPLAY | Secret Level & More! (Nintendo Live)]. ''YouTube''. Retrieved September 2, 2023.</ref>
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by 0.1.<ref name=SMBWDirect/>
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|-
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|Keys are required to unlock [[Key Door]]s.<ref name=massivespoilers/>
|Keys that are required to unlock [[Key Door]]s.
|-
|-
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*<ref name=fullgame/>
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|Giant seeds that are collected after defeating a boss.
|Giant seeds that are collected after defeating a boss.
|-
|-
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*<ref name=SMBWDirect/>
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.<ref name=SMBWDirect/>
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*<ref name=fullgame>https://www.youtube.com/watch?v=A_qMu9ClfC8</ref>
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.<ref name=CM2>Nintendo 公式チャンネル (September 28, 2023). [https://youtu.be/JmjbkwuCR7c スーパーマリオブラザーズ ワンダー CM 新しいマリオ篇]. ''YouTube''. Retrieved September 28, 2023.</ref>
|-
|-
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|}
|}


===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]<ref name=GamespotFootage>GameSpot (August 31, 2023). [https://youtu.be/3wMow-8uBLs Super Mario Bros. Wonder Preview]. ''YouTube''. Retrieved September 18, 2023.</ref><ref name=IGNFootage>IGN (August 31, 2023). [https://youtu.be/t4ELPcBVCBo Super Mario Bros. Wonder: The First Preview]. ''YouTube''. Retrieved September 18, 2023.</ref>
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.<ref name=GamespotFootage/><ref name=IGNFootage/>
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|-
|-
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]<ref name=Direct/>
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.<ref name=Direct/>
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|-
|align=center|[[File:BrickBlockSMBW.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].<ref name=SMBWDirect/>
|Blue blocks that turn visible when the player approaches one within close range.
|-
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.<ref name=SMBWDirect/>
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|-
|-
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|Colorful blocks that are eaten by [[Gnawsher]]s.
|Colorful blocks that are eaten by [[Gnawsher]]s.
|-
|-
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]<ref name=SMBWDirect/>
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|Semisolid blocks that resemble clouds.<ref name=SMBWDirect/>
|Semisolid blocks that resemble clouds.
|-
|-
|align=center|[[Crate]]
|align=center|[[Crate]]
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|-
|align=center|[[Donut Block]]
|A platform that falls under weight if the player stands there for too long.
|-
|-
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[Timer-Switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.<ref name=SMBWDirect/>
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|-
|-
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]<ref name=Direct/>
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|Left behind after a block containing an item has been emptied.<ref name=Direct/>
|Left behind after a block containing an item has been emptied.
|-
|-
|align=center|[[File:Frozen Coin SMBW.jpg|70px]]<br>[[Frozen Coin]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|A coin encased in solid ice that can be melted by fire to be collected.<ref name=VGCOctober/>
|Blocks that cannot be broken normally like a Brick Block.
|-
|-
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]<ref name=SMBWDirect/>
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|Blocks that cannot be broken normally like a Brick Block.<ref name=SMBWDirect/>
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|-
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]<ref name=SMBWDirect/>
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|Slippery blocks that can be destroyed using [[fireball]]s.<ref name="Nintenduo">Nintenduo World (October 9, 2023). [https://www.youtube.com/watch?v=-c21H0wWxZI Gameplay SUPER MARIO BROS WONDER 🍄 Bubble Flower & Bloomps of the Desert Skies - Part 2]. ''YouTube''. Retrieved October 9, 2023.</ref>
|Slippery blocks that can be destroyed using [[fireball]]s.
|-
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Invisible Character Block]]*<ref name=TreehouseSep1 />
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|-
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.<ref name=SMBWDirect/>
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|-
|-
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel-Block]]*<ref name=TreehouseSep1 />
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.<ref name=TreehouseSep1 />
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|-
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|A blocks with a clock that activates lights for a limited time.
|A blocks with a clock that activates lights for a limited time.
|-
|-
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|Longer variants of ? blocks.<ref name=SMBWDirect/> Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.<ref name=Parade2>RhythmResonance (October 14, 2023). [https://www.youtube.com/watch?v=aXIy69ZmMsU Song - Piranha Plants of Parade | Super Mario Bros. Wonder]. ''YouTube''. Retrieved October 14, 2023.</ref>
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|-
|-
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
Line 1,697: Line 1,804:
|-
|-
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|Longer variants of Rotating Blocks.<ref name=SMBWDirect/>
|Longer variants of Rotating Blocks.
|-
|-
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*<ref name=Intname>Internal name</ref>
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.<ref name=Direct/>
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|-
|-
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]<ref name=Direct/>
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].<ref name=Direct/>
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|-
|-
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*<ref name=gameplay2/>
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.<ref name=SMBWDirect/>
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|-
|-
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]<ref name=gameplay2/>
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|-
|-
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|A block that all players must hit in order to initiate a multiplayer race.<ref name=SMBWDirect/>
|A block that all players must hit in order to initiate a multiplayer race.
|-
|-
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]<ref name=SMBWDirect/>
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.<ref name=SMBWDirect/>
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|-
|-
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]<ref name=TreehouseSep1/>
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|Blocks that can be destroyed by the giant [[Konk]].<ref name=TreehouseSep1/>
|Blocks that can be destroyed by the [[Big Konk]].
|-
|-
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|Large blocks that can be pushed around on wheels.<ref name=SMBWDirect/>
|Large blocks that can be pushed around on wheels.
|-
|-
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]<ref name=SiteGameplay/>
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
|Yellow blocks with eyes that spin around when hit.
|Yellow blocks with eyes that spin around when hit.
|-
|-
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]<ref name=SMBWDirect/>
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|Blocks that cycle through several items, and release the one shown on it when hit.<ref name=SMBWDirect/>
|Blocks that cycle through several items, and release the one shown on it when hit.
|-
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|Arrow blocks that fly vertically when hit.
|-
|-
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]<ref name=SMBWDirect/>
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|Breakable blocks of snow.<ref name=SMBWDirect/>
|Breakable blocks of snow.
|-
|-
|align=center|{{conjectural|Springboard block}}*
|align=center|{{conjectural|Springboard block}}*
|Red and blue springboards with double springs that can bounce a [[Hoppo]] up in [[Break Time! Pop Up, Hoppo!]] when hit from below.
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer-Switch]]*
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.<ref name=massivespoilers/>
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.<ref name=TreehouseSep1/>
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|-
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>{{Conjectural|Up-Down Block}}*
|Arrow blocks that fly vertically when hit.<ref name=SMBWDirect/>
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Wavy Block}}*
|Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.<ref name=SMBWDirect/>
|}
|}


===Transportation objects===
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|-
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|Golden Propeller Flowers take players to bonus levels from the world map.<ref name=Bonus/>
|Golden Propeller Flowers take players to bonus levels from the world map.
|-
|-
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|[[Warp Pipe|Pipe]]s that move like worms during a [[Wonder Effect]]. It can help the player travel safely across poison or hazardous ooze.
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|-
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|Doors that require a key to enter.<ref name=massivespoilers/>
|Doors that require a key to enter.
|-
|-
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]<ref name=SMBWDirect/>
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].<ref name=SMBWDirect/>
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|-
|-
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.<ref name=SiteGameplay/>
|-
|-
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|Doors that transport the player(s) to another area within the level<ref name=CM3/>
|Doors that transport the player(s) to another area within the level
|-
|-
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]<ref name=Direct/>
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|Pipes that transport the player(s) to another area within the level upon entering.<ref name=Direct/> Giant variants also appear.<ref name=Parade/>
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|-
|-
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|A ship with a [[cannon]] that appears during a Wonder Effect and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|}
|}


===Platforms===
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Platform
!width=12%|Platform
!width=88%|Description
!width=88%|Description
Line 1,791: Line 1,895:
|Bone platforms that float on lava or hazardous ooze.
|Bone platforms that float on lava or hazardous ooze.
|-
|-
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]<ref name=Direct/>
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|Thin, semisolid platforms made up of smaller sections.<ref name=Direct/>
|Thin, semisolid platforms made up of smaller sections.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|-
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*<ref name=CM/>
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|Platforms that hang on chains and can emit light.<ref name=CM/>
|Platforms that hang on chains and can emit light.
|-
|-
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]<ref name=Direct/>
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|Platforms resembling clouds.<ref name=Direct/>
|Platforms resembling clouds.
|-
|-
|align=center|[[Conveyor Belt]]
|align=center|[[Conveyor Belt]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]*<ref name=Intname/>
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up.<ref name=Direct/> They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.<ref name=CM3>Nintendo 公式チャンネル (September 28, 2023). [https://www.youtube.com/watch?v=n_AD5-3f0CI スーパーマリオブラザーズ ワンダー CM ゾウ変身篇]. ''YouTube''. Retrieved September 29, 2023.</ref>
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|-
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Hoppycat lift}}*
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|A lift variant that releases [[Hoppycat]]s.<ref name=SMBWDirect/>
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|-
|align=center|Jump stage*
|align=center|Jump stage*
|A platform that raises when the player jumps to the beat.
|A platform that raises when the player jumps to the beat.
|-
|-
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]<ref name=SMBWDirect/>
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]
|Moving platforms often found floating or traveling along tracks.<ref name=SMBWDirect/>
|Moving platforms often found floating or traveling along tracks.
|-
|-
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|Green lifts that can be extended using puzzle piece-like blocks.<ref name=gameplay2/>
|Green lifts that can be extended using puzzle piece-like blocks.
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]<ref name=Direct/>
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|Large mushrooms of varying colors that serve as platforms.<ref name=Direct/>
|Large mushrooms of varying colors that serve as platforms.
|-
|-
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]<ref name=SMBWDirect/>
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]
|Mushroom platforms that bounce the player.<ref name=SiteGameplay/> They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|-
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF platform}}*
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|-
|-
Line 1,837: Line 1,947:
|-
|-
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].<ref name=SMBWDirect/>
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|An accordion-like lift that moves when the player lands on it.
|-
|-
|align=center|{{conjectural|Pushable wall}}*
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|-
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>{{conjectural|Savanna tree}}*
|align=center|{{conjectural|Ruined pillar}}*
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].<ref name=TreehouseSep1/>
|Pillars that move when interacted by a [[Wow Bud]].
|-
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|-
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]<ref name=Direct/>
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during a Wonder Effect, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|-
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|-
|-
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.<ref name=Direct/><ref name=GameInformerSMBWLevels/>
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>*
|Floating platforms that momentarily disappear in rhythm during a Wonder Effect.<ref name=MultiplayerJPCommercial/>
|-
|align=center|*
|Platforms with arrows that gives the player jump boost when launched at the beat.<ref name=Bosses/>
|-
|align=center|*
|An accordion-like lift that moves when the player lands on it.
|-
|align=center|*
|Pillars that move when interacted by a {{conjectural|Wonder bud}}.
|}
|}


===Other objects===
===Other objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]<ref name=SMBWDirect/>
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]
|Points in a specific direction, guiding the player to certain locations.<ref name=SMBWDirect/>
|Points in a specific direction, guiding the player to certain locations.
|-
|-
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]<ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: ',Super Mario Bros. Wonder]</ref>
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.<ref name=TreehouseSep1/>
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|-
|-
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]<ref name=SMBWDirect/>
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]
|Climbable plants that can be germinated using water.<ref name=SMBWDirect/> They can also emerge from blocks like in previous games.<ref name=TreehouseSep1/> An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|-
|-
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]<ref name=SMBWDirect/>
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.<ref name=SMBWDirect/>
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|-
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>[[Cactus]]
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|Breakable cacti.
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|-
|-
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]<ref name=Direct/>
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.<ref name=Gamescom/>
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|-
|-
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.<ref name=Bonus/>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.<ref>Nintenduo World (September 21, 2023). [https://youtu.be/Dl-qAjXJpkg Gameplay SUPER MARIO BROS WONDER 🍄 The Flower Kingdom & Elephant Fruit - Part 1]. ''YouTube''. Retrieved October 12, 2023.</ref>
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|-
|-
|align=center|<br>{{Conjectural|Gate}}*
|align=center|<br>{{Conjectural|Gate}}*
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.<ref name=racecourse>https://www.youtube.com/watch?v=Dp-M9_GQ4ps</ref>
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|-
|-
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]<ref name=Direct/>
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag.<ref name=Direct/> Grabbing a Goal Pole also ends a [[Wonder Effect]].
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|-
|-
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]<ref name=Gamescom/>
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|-
|-
|align=center|<br>{{Conjectural|Goal posts}}*
|align=center|[[File:Unknown name goal post.png|50px]]<br>{{Conjectural|Goal posts}}*
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.<ref name=racecourse/>
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|-
|-
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[10-flower coin]]s.<ref name=VGCOctober/> They resemble those found on [[Mumsie]]s.<ref name=SMBWDirect/>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|-
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.<ref name=SMBWDirect/>
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|-
|-
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.<ref name=VGCOctober/>
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|-
|-
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.<ref name=SMBWDirect/>
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|-
|align=center|[[File:Number Bubble SMBW.jpg|80px]]<br>{{conjectural|Number bubble}}*
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.<ref name=betterthan24>GameXplain (September 3, 2023). [https://youtu.be/qcd0-Vn9_So?si=ls_XPhkHWoCEXT67&t=496 25 Minutes of MULTIPLAYER MAYHEM in Super Mario Bros. Wonder! (All PAX Demo Levels)]. ''YouTube''. Retrieved September 4, 2023.</ref>
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|-
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
Line 1,930: Line 2,037:
|Activates [[Blue Coin]]s.
|Activates [[Blue Coin]]s.
|-
|-
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>{{conjectural|Peanut container}}*
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items.<ref name=Direct/><ref name=TreehouseSep1 /> They resemble peanuts, a reference to a real world connection between them and elephants.
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>{{conjectural|Pot}}*
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|Pots can be picked up and thrown. They occasionally contain water.<ref name=SMBWDirect/>
|Jars that can be picked up and thrown. They occasionally contain water.
|-
|-
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>{{Conjectural|Pumpkin}}*
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|Breakable pumpkins.<ref name=Direct/>
|Breakable pumpkins.
|-
|-
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*<ref name=SMBWDirect/>
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.<ref name=SMBWDirect/>
|Breakable [[Cactus|cacti]].
|-
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Topple Rock]]*<ref name=GameInformerSMBWLevels/>
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|-
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]<ref name=SMBWDirect/>
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|Carries objects and enemies along a specific path.<ref name=SMBWDirect/>
|Carries objects and enemies along a specific path.
|-
|-
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]<ref name=SMBWDirect/>
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]
|Containers that hold badges.<ref name=SMBWDirect/>
|Containers that hold badges.
|-
|-
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]<ref name=SMBWDirect/>
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.<ref name=EuroWonder/>
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|-
|align=center|[[Water Ball]]
|align=center|[[Water Ball]]
Line 1,958: Line 2,065:
|-
|-
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|Water that shoots out from pipes.<ref name=Direct/>
|Water that shoots out from pipes.
|-
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>{{conjectural|Wonder bud}}*
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].<ref name=Direct/>
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|}
|}


==Badges==
==Badges==
{{main|Badge (Super Mario Bros. Wonder)}}
{{main|Badge (Super Mario Bros. Wonder)}}
A new element in this game are badges, which make their return from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.<ref name=SMBWDirect/><ref name=Gamepage>[https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.Wonder ]</ref>
A new element in this game are badges, which make their return from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
 
==Update history==
{|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;"
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
|-
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>N/A</center>||<center>N/A</center>||<center>N/A</center>
|-
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
 
* Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.
 
'''[[List of Super Mario Bros. Wonder staff|Staff Credits]]'''
 
* Additions and adjustments have been made to staff names.
 
'''General Updates'''
 
* Several issues have been addressed to improve the gameplay experience.
||
'''Title Screen'''
*The current version number of the game is now visible and displayed in the upper right corner of the title screen.
'''Staff Credits'''
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
**The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.
'''Glitch/Bug fixes'''
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
** This [[Glitch|glitch]] used two players to get out of bounds in various [[World]] maps. This could be used to skip half of [[Pipe-Rock Plateau]], the entirety of [[Fluff-Puff Peaks]], and all but [[Master Poplin's House]] in [[Shining Falls]].
[[File:SMBW 1.0.1 OoB glitch fix.mp4|thumb|center|<center>Showcase of the glitch no longer working</center>]]
||
* This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support {{wp|Twitter}} account.<ref>@nintendo_cs (November 20, 2023). "[https://twitter.com/nintendo_cs/status/1726773437828640940 Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。]" (Tweet) – via {{wp|Twitter}}. [http://archive.today/1dZOt Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>
|}


==Staff==
==Staff==
Line 2,008: Line 2,146:


==Reception==
==Reception==
''Super Mario Bros. Wonder'' received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic<ref>[https://www.metacritic.com/game/super-mario-bros-wonder/ ''Super Mario Bros. Wonder'' - Metacritic] Retrieved October 18, 2023</ref>, the highest for a 2D ''Super Mario Bros.'' title since ''[[New Super Mario Bros.]]'', released in 2006 for the [[Nintendo DS]].<ref>[https://www.metacritic.com/search/%22Super%20Mario%20Bros.%22/?page=1&sortBy=META_SCORE&category=13 ''Super Mario Bros.'' - Metacritic] Retrieved October 18, 2023</ref>
''Super Mario Bros. Wonder'' received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,<ref>[https://www.metacritic.com/game/super-mario-bros-wonder/ ''Super Mario Bros. Wonder'' - Metacritic] Retrieved October 18, 2023</ref> the highest for a 2D ''Super Mario Bros.'' title since ''[[New Super Mario Bros.]]'', released in 2006 for the [[Nintendo DS]].<ref>[https://www.metacritic.com/search/%22Super%20Mario%20Bros.%22/?page=1&sortBy=META_SCORE&category=13 ''Super Mario Bros.'' - Metacritic] Retrieved October 18, 2023</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 2,032: Line 2,170:
|align="left"|"''Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight.''"
|align="left"|"''Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 2,042: Line 2,180:
===Awards and acknowledgements===
===Awards and acknowledgements===
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>  
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>
*"Best Game Direction"<ref name="The Game Awards" />
*"Best Game Direction"<ref name="The Game Awards"/>
*"Best Art Direction"<ref name="The Game Awards" />
*"Best Art Direction"<ref name="The Game Awards"/>
*"Best Family Game"<ref name="The Game Awards" />
*"Best Family Game"<ref name="The Game Awards"/>
*"Best Multiplayer"<ref name="The Game Awards" />
*"Best Multiplayer"<ref name="The Game Awards"/>
The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to ''{{wp|Baldur's Gate 3}}'' and "Best Game Direction" and "Best Art Direction" to ''{{wp|Alan Wake 2}}''.
The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to ''{{wp|Baldur's Gate 3}}'' and "Best Game Direction" and "Best Art Direction" to ''{{wp|Alan Wake 2}}''.


===Sales===
===Sales===
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>


==Descriptions==
==Descriptions==
Line 2,061: Line 2,201:
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.


To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2.  
To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2.


To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
Line 2,087: Line 2,227:
|file1=Pipe-rock-plateau.wav
|file1=Pipe-rock-plateau.wav
|length1=0:30
|length1=0:30
|title1={{Conjectural|Pipe-Rock Plateau}}
|title1={{Conjectural|Welcome to the Flower Kingdom!}}
|file2=SMBW Wonder Effect Theme.oga
|file2=SMBW Wonder Effect Theme.oga
|title2={{Conjectural|Wonder Effect}}
|title2={{Conjectural|Wonder Effect}}
Line 2,098: Line 2,238:
|length4=0:28
|length4=0:28
|file5=SMBW Sleeping Goombas Promo.ogv
|file5=SMBW Sleeping Goombas Promo.ogv
|title5=Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
|title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
|length5=0:26
|length5=0:26
|file6=SMBW Inchworm Pipe Promo.ogv
|file6=SMBW Inchworm Pipe Promo.ogv
Line 2,107: Line 2,247:
==References to other media==
==References to other media==
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Super Mario Bros.]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene.<ref name=SMBWDirect/> The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Charge jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge.
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame.<ref name=Gamescom/> A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]].<ref>https://www.youtube.com/watch?v=yIAUFA_jST4</ref> The sound effect that plays when hitting a hidden [[Invisible Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life.<ref name=Direct/><ref>https://twitter.com/PeachButACat/status/1704893680426131915</ref> Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas.<ref>https://twitter.com/SuperMarioOOC85/status/1711625957591613920</ref> One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s.<ref name=GamespotFootage/><ref name=IGNFootage/> [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game.<ref name=betterthan24/> [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game.
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|WONDER|#8D52E8}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.<ref name=SMBWDirect/>
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore!<ref name=GamestopDemo>[https://youtu.be/ac4ri_83uMg?si=n5X-PzXKXkYIgqjt]</ref> The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.<ref>https://www.youtube.com/watch?v=tRJAxSuWTW4</ref>
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme.<ref name=Gamescom/> The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr. flees after being defeated, just like in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*''[[New Super Mario Bros.]]'': The new [[Bob-omb]]-esque enemies function similarly to [[Kab-omb]]s. Bowser Jr. is fought without his [[Junior Clown Car]] during boss battles, just like his boss battles in the game's towers on every world.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.  
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses.<ref name=Gamescom/> Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
Line 2,128: Line 2,269:
*''[[New Super Mario Bros. U]]'': [[Bubble Mario]] can shoot bubbles that function similarly to those of [[Bubble Baby Yoshi]]s in this game, which were the inspiration for the form.<ref>(October 3, 2023). ''Game Informer''. Issue 360. [https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=803816&p=46&ver=html5 Page 44].</ref> Goombrats return as enemies. As [[Bowser]] attempts to retreat after his defeat, he crash-lands into a hill, like in this game.
*''[[New Super Mario Bros. U]]'': [[Bubble Mario]] can shoot bubbles that function similarly to those of [[Bubble Baby Yoshi]]s in this game, which were the inspiration for the form.<ref>(October 3, 2023). ''Game Informer''. Issue 360. [https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=803816&p=46&ver=html5 Page 44].</ref> Goombrats return as enemies. As [[Bowser]] attempts to retreat after his defeat, he crash-lands into a hill, like in this game.
*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style.
*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style.
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game.<ref name=SMBWDirect/> Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{media link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{media link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.<ref>https://twitter.com/JohnThiccamus/status/1714366270572020196</ref>
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': [[Beacon (Super Mario Odyssey)|Beacon]]s return. The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
Line 2,142: Line 2,283:


==References in other games==
==References in other games==
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' will be made available during the 38th Maximus Cup.
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.


==Names in other languages==
==Names in other languages==
Line 2,156: Line 2,299:
|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|DutM=-
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintedoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintedo France''</ref>
|FreM=-
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|GerM=-
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|HebM=-
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintedoItalia''</ref>
|ItaM=-
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorM=Super Mario Bros. Wonder
|KorM=Super Mario Bros. Wonder
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|PorM=-
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|SpaM=-
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|ThaM=-
|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
|RusM=-
}}
}}


Line 2,199: Line 2,333:
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site]
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]


==References==
==References==