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|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]])
}}
}}
'''Item Boxes''' (or '''item boxes''') are boxes found in the ''[[Mario Kart (series)|Mario Kart]]'' series. Item Boxes look like [[? Block]]s but are transparent and often multicolored, and in more recent games, they have an iridescent checkerboard pattern. When a character passes through them, they get a random [[List of items|item]]. These blocks also appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]''. They have appeared in all the ''Mario Kart'' games, except ''[[Super Mario Kart]]'', where [[? Panel]]s are used instead. [[Fake Item Box]]es appear as items from the real Item Boxes and can be used in a similar way to [[Banana]]s, but they have a bigger impact by making racers flip over instead of spinning out. As seen in [[Toad's Factory]] in ''[[Mario Kart Wii]]'', Item Boxes can be made out of [[Brick Block]]s.
'''Item Boxes''' (or '''item boxes''') are boxes featured mainly in the [[Mario Kart (series)|''Mario Kart'' series]]. Item Boxes look like [[? Block]]s but are transparent and often multicolored, and in more recent games, they have an iridescent checkerboard pattern. When a character passes through them, they get a random [[List of items|item]]. These blocks also appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]''. They have appeared in all the ''Mario Kart'' games, except ''[[Super Mario Kart]]'', where [[? Panel]]s are used instead. [[Fake Item Box]]es appear as items from the real Item Boxes and can be used in a similar way to [[Banana]]s, but they have a bigger impact by making racers flip over instead of spinning out. As seen in [[Toad's Factory]] in ''[[Mario Kart Wii]]'', Item Boxes can be made out of [[Brick Block]]s.


The positions in which players are in a race determine what kinds of items they will get. For example, someone in first place may get a [[Green Shell]] or a Banana, while someone in last place may get a [[Super Star]], a [[Golden Dash Mushroom]], [[Lightning]], or a [[Bullet Bill]].
The positions in which players are in a race determine what kinds of items they will get. For example, someone in first place may get a [[Green Shell]] or a Banana, while someone in last place may get a [[Super Star]], a [[Golden Dash Mushroom]], [[Lightning]], or a [[Bullet Bill]].
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[[File:MK64 Item Box.png|thumb|150px|The octahedron shape of an item box in ''Mario Kart 64'']]
[[File:MK64 Item Box.png|thumb|150px|The octahedron shape of an item box in ''Mario Kart 64'']]
[[File:MK64SidewaysItemBox.png|thumb|left|A sideways item box from Luigi Raceway]]
[[File:MK64SidewaysItemBox.png|thumb|left|A sideways item box from Luigi Raceway]]
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used.
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored and translucent. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used.


Throughout the game, there are two item boxes with the unusual characteristic of providing nothing but [[Spiny Shell (blue)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[N64 Luigi Raceway|Luigi Raceway]] balloon and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
Throughout the game, there are two item boxes that provide only [[Spiny Shell (blue)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[N64 Luigi Raceway|Luigi Raceway]] balloon and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
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[[File:MKSC Mario Circuit 1 Item Box.png|240px|thumb|left|An item box in ''Mario Kart: Super Circuit'' in an isolated location of [[SNES Mario Circuit 1|Mario Circuit 1]]]]
[[File:MKSC Mario Circuit 1 Item Box.png|240px|thumb|left|An item box in ''Mario Kart: Super Circuit'' in an isolated location of [[SNES Mario Circuit 1|Mario Circuit 1]]]]
[[File:ItemBox MKSC.png|thumb]]
[[File:ItemBox MKSC.png|thumb]]
Item Boxes take on a different appearance in ''[[Mario Kart: Super Circuit]]''. Here, they look like cubes that change color instead of their previous octahedron shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made.
Item Boxes take on a different appearance in ''[[Mario Kart: Super Circuit]]''. Here, they look like cubes that change color instead of their previous octahedron shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made. Item Boxes in this game usually rotate, but in Single-Pak Multiplayer they simply shrink and extend slightly without rotating.
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In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.


''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. The player will be considered out of bounds if they enter the alleyways in Mushroom City.
''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively.  


In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the [[Bob-omb]] item, and have their "?" replaced with a Bob-omb to show this.
In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the [[Bob-omb]] item, and have their "?" replaced with a Bob-omb to show this.
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Any Double Item Boxes are replaced with single Item Boxes when a ''Mario Kart: Double Dash!!'' course appears in a later game.
Any Double Item Boxes are replaced with single Item Boxes when a ''Mario Kart: Double Dash!!'' course appears in a later game.


====''Mario Kart Arcade GP'' / ''Mario Kart Arcade GP 2'' ====
====''Mario Kart Arcade GP'' subseries ====
[[File:ToadItemBoxes.png|thumb|left|The hexagonal item boxes from ''Mario Arcade GP 2'']]
[[File:ToadItemBoxes.png|thumb|left|The hexagonal item boxes from ''Mario Arcade GP 2'']]
Item Boxes in ''[[Mario Kart Arcade GP]]'' and [[Mario Kart Arcade GP 2|its sequel]] serve the same function. However, they are depicted with a honeycomb-like hexagonal structure instead of cubic.
Item Boxes in ''[[Mario Kart Arcade GP]]'' and its sequel, ''[[Mario Kart Arcade GP 2]]'' have an identical function. However, they are depicted with a honeycomb-like hexagonal structure instead of cubic.
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:ItemBoxMKDS.png|thumb|An Item Box as it appears in ''Mario Kart DS'']]
[[File:ItemBoxMKDS.png|thumb|]]
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though Double Item Boxes are absent. They are slightly more square with white borders and including transparent areas, and serve the exact same function. Like in the previous games, they still grant the player an item depending on the player's place.
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though they are slightly more square with white borders and including transparent areas. They serve a similar function, though Double Item Boxes do not return. Like in the previous games, they still grant the player an item depending on the player's place.  


In the [[Mario Kart DS#Missions|Mission Mode]] of ''[[Mario Kart DS]]'', the player's task occasionally is to destroy a certain amount of Item Boxes (which often contain [[Mushroom]]s to give the driver a boost).
In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]).
 
In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that acts rather unusually. It will give the player, no matter what place they are in, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat someone else (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]).


In multiplayer battle mode, defeated players have an unlimited supply of item boxes (though there is a delay time for each use) and can deploy them similar to a banana. These help other players get items. The ghost item boxes disappear after a while.
In multiplayer battle mode, defeated players have an unlimited supply of item boxes (though there is a delay time for each use) and can deploy them similar to a banana. These help other players get items. The ghost item boxes disappear after a while.


Notably, to match the theme of [[DS Waluigi Pinball|Waluigi Pinball]], the item roulette sound in that course has an arcade-like sound to it.
To match the theme of [[DS Waluigi Pinball|Waluigi Pinball]], the item roulette sound in that course has an arcade-like sound to it.


====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:MKW Item Box Artwork.png|thumb|left|100px|An item box as seen in ''Mario Kart Wii'']]
[[File:MKW Item Box Artwork.png|thumb|left|100px|Artwork of an item box in ''Mario Kart Wii'']]
In ''[[Mario Kart Wii]]'', the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents. It is seen that Item Boxes are created out of [[Brick Block]]s in [[Toad's Factory]].
In ''[[Mario Kart Wii]]'', the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents. It is seen that Item Boxes are created out of [[Brick Block]]s in [[Toad's Factory]].


The concept of a "super" item box returns only in the battle mode stage, [[Chain Chomp Wheel]]. There, some item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a [[Super Star|Star]] or the occasional [[Mushroom]].
In [[Chain Chomp Wheel]], some item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a [[Super Star|Star]] or the occasional [[Mushroom]].


In multiplayer modes, Item Boxes have spinning question marks inside them as opposed to being static in single-player mode.
In multiplayer modes, Item Boxes have spinning question marks inside them as opposed to being static in single-player mode.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is slightly larger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves.
Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is slightly larger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves. Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.
Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette.
 
In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. ''Mario Kart 8 Deluxe'' uses both distance and position to determine items.
 
In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.


''[[Mario Kart 8 Deluxe]]'' features the return of Double Item Boxes. Like in ''Double Dash!!'', players can once again hold up to two items at once, even if they do not equip the first item. However, unlike in ''Double Dash!!'', ''Deluxe'' uses the same arrangement as previous games in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot. There are two courses in ''Mario Kart 8 Deluxe'' that do not have Double Item Boxes: {{classic-link|GCN|Baby Park}} and {{classic-link|DS|Shroom Ridge}}.
''[[Mario Kart 8 Deluxe]]'' features the return of Double Item Boxes. Like in ''Double Dash!!'', players can once again hold up to two items at once, even if they do not equip the first item. However, unlike in ''Double Dash!!'', ''Deluxe'' uses the same arrangement as previous games in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot. Additionally, Double Item Boxes are no longer randomly generated; rather, they appear in the same spot every time. There are two courses in ''Mario Kart 8 Deluxe'' that do not have Double Item Boxes: {{classic-link|GCN|Baby Park}} and {{classic-link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
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====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
Item Boxes appear once again in ''[[Mario Kart Live: Home Circuit]]'', this time as a gate customization option. Any racer who drives through the customized gate will trigger an item roulette.
Item Boxes appear once again in ''[[Mario Kart Live: Home Circuit]]'', where they act identically to ''Mario Kart 8''. Here, they act as a gate customization option. Any racer who drives through the customized gate will trigger an item roulette.
 
===''Super Smash Bros. Brawl''===
An Item Box appears in ''[[Super Smash Bros. Brawl]]'' as a [[Sticker (Super Smash Bros. Brawl)|sticker]]. In [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]], the sticker can be used by any fighter to increase the power of ice-based attacks by eight points. The artwork shown in the sticker is the ''Mario Kart: Double Dash!!'' version of the Item Box.
 
===''Mario Tennis'' series===
[[File:MPT ItemBattle.JPG|thumb|Item Battle mode in ''Mario Power Tennis'']]
Item boxes appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]] and ''[[Mario Power Tennis]]''. As in the ''Mario Kart'' series, they give players an item when hit, in this case using the tennis ball. In ''Mario Power Tennis'', Item Boxes make the same sound as in ''Mario Kart Double Dash!!'' when broken.


===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
====''Mario & Sonic at the Olympic Games''====
[[File:Dream Race Item Box.png|thumb|left|An Item Box in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]], a Dream Event in the Wii version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'']]
Item Boxes appear in the [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]] and [[Dream Platform]] events that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'', and the [[Dream Race (Mario & Sonic at the Olympic Games for Nintendo DS)|Dream Race]], [[Dream Canoe]], [[Dream Shooting]] and [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]] events in the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|edition]], taking their design from the more recent ''Mario Kart'' games. The items that can be obtained from these boxes vary depending on the event being played and in some events, the position of the player when they collect the Item Box.
In the [[Mario & Sonic (series)|''Mario & Sonic'' series]], Item Boxes appear in various [[Dream Event]]s, functioning identically as in the ''Mario Kart'' games, but the items that they give vary, depending on the event or even position of the player. In the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'', Item Boxes only appear in the [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]] and [[Dream Platform]] events. In the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'', Item Boxes appear in the [[Dream Race (Mario & Sonic at the Olympic Games for Nintendo DS)|Dream Race]], [[Dream Canoe]], [[Dream Shooting]] and [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]] events. The items that can be obtained from these boxes vary depending on the event being played and in some events, the position of the player when they collect the Item Box. In the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'', Item Boxes appear in [[Ski Cross Racing]], [[Rocket Ski Jumping]], [[Extreme Snowboarding]] and [[Ski Shooting]]. In the game's [[Wii]] [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], Item Boxes appear in both the [[Dream Alpine (Individual)|Individual]] and [[Dream Alpine (Team)|Team]] versions of Dream Alpine, the [[Dream Ski Cross (Individual)|Individual]] and [[Dream Ski Cross (Team)|Team]] versions of Dream Ski Cross, the [[Dream Snowboard Cross (Individual)|Individual]] and [[Dream Snowboard Cross (Team)|Team]] versions of Dream Snowboard Cross, [[Dream Short Track]], [[Dream Bobsleigh]], [[Dream Ice Hockey]], [[Dream Curling]] and [[Dream Snowball Fight]]. Additionally, in Dream Ice Hockey, one of the events that may occur when collecting a [[Wild Ball]] is a large number of Item Boxes appearing on the rink.
 
====''Mario & Sonic at the Olympic Winter Games''====
Item boxes appear in many of the [[Dream Event]]s in ''Mario & Sonic at the Olympic Winter Games'', where they function as usual, giving players items when collected. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]], Item Boxes appear in [[Ski Cross Racing]], [[Rocket Ski Jumping]], [[Extreme Snowboarding]] and [[Ski Shooting]]. In the [[Wii]] [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], Item Boxes appear in both the [[Dream Alpine (Individual)|Individual]] and [[Dream Alpine (Team)|Team]] versions of Dream Alpine, the [[Dream Ski Cross (Individual)|Individual]] and [[Dream Ski Cross (Team)|Team]] versions of Dream Ski Cross, the [[Dream Snowboard Cross (Individual)|Individual]] and [[Dream Snowboard Cross (Team)|Team]] versions of Dream Snowboard Cross, [[Dream Short Track]], [[Dream Bobsleigh]], [[Dream Ice Hockey]], [[Dream Curling]] and [[Dream Snowball Fight]]. Additionally, in Dream Ice Hockey, one of the events that occurs when collecting a [[Wild Ball]] is a large number of Item Boxes appearing on the rink.


===''Mario Party: Star Rush''===
===''Mario Party: Star Rush''===
[[File:Bowser's Shocking Slipup.jpg|thumb|left|Item Boxes in [[Bowser's Shocking Slipup]]]]
[[File:Bowser's Shocking Slipup.jpg|thumb|Item Boxes in [[Bowser's Shocking Slipup]], a minigame in ''Mario Party: Star Rush'']]
Item Boxes make an appearance in the minigame, [[Bowser's Shocking Slipup]] in ''[[Mario Party: Star Rush]]''. Here, depending on the timing hit, they can deliver [[Lightning|Lightning Bolt]]s to [[Bowser]] or cause [[Banana|Banana Peel]]s to spawn, which can stun players. Double Item Boxes appear and give out twice the number of items. During the second phase of the battle, Item Boxes spin faster.
Item Boxes make an appearance in the minigame, [[Bowser's Shocking Slipup]] in ''[[Mario Party: Star Rush]]''. Here, depending on the timing hit, they can deliver [[Lightning|Lightning Bolt]]s to [[Bowser]] or cause [[Banana|Banana Peel]]s to spawn, which can stun players. Double Item Boxes appear and give out twice the number of items. During the second phase of the battle, Item Boxes spin faster.
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==Profiles and statistics==
==Profiles and statistics==
===''Super Smash Bros. Brawl'' sticker===
===''Super Smash Bros. Brawl''===
{| border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=100%
{{SSBB sticker
|-
|name=Item Box
! width=120px | Image !! | Game !! | Effect
|image=[[File:Item Box Sticker.png]]
|-
|game=''Mario Kart Double Dash!!''
| [[File:Item Box Sticker.png]]
|effect=[Freezing] - Attack +8  
| ''Mario Kart Double Dash!!''
}}
| [Freezing] - Attack +8  
|-
|}


===''Mario Kart Wii''===
===''Mario Kart Wii''===
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==Gallery==
==Gallery==
===Artwork===
{{main-gallery}}
<gallery>
ItemBox MKSC.png|''[[Mario Kart: Super Circuit]]''
MKDD ItemBox.png|''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]''
MKDD Double Item Box.png|Double Item Box, ''[[Mario Kart: Double Dash!!]]''
MKW Item Box Artwork.png|''[[Mario Kart Wii]]''
Itembox MK7.png|''[[Mario Kart 7]]''
ItemBoxMK8.png|''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]''
MK8-Line-Item-OK.gif|''Mario Kart 8'' / ''Mario Kart 8 Deluxe''
MK8-Line-Item-NO.gif|''Mario Kart 8'' / ''Mario Kart 8 Deluxe''
NGS2014 Background.gif|Nintendo Game Seminar 2014
Facebook MarioKartDE 2017-05-02.jpg|Image macro of an Item Box from the official German ''[[Mario Kart (series)|Mario Kart]]'' Facebook page
SNW MKKC Group Artwork.jpg|Group artwork for Mario Kart: Koopa's Challenge from [[Super Nintendo World]]
</gallery>
 
===Sprites and models===
<gallery>
ItemBoxMK64.png|''[[Mario Kart 64]]''
Mksc item box.png|''[[Mario Kart: Super Circuit]]''
ItemBoxMKDS.png|''[[Mario Kart DS]]''
MKT ItemBox.png|''[[Mario Kart Tour]]''
MKT ItemBox.gif|''Mario Kart Tour''
MKT 138CB.png|''Mario Kart Tour'' ([[List of badges in Mario Kart Tour|badge]])
MKT 138GB.png|''Mario Kart Tour'' (badge)
</gallery>
 
===Screenshots===
<gallery>
<gallery>
Dream Race Item Box.png|''Mario & Sonic at the Olympic Games''
MKDD ItemBox.png|''Mario Kart: Double Dash!!'' artwork
MKT New York Minute 3 Website Scene.png|''[[Mario Kart Tour]]''
ItemBoxMKDS.png|''Mario Kart DS'' appearance
MKT Item Box.png|''Mario Kart Tour''
MK8-Line-Item-NO.gif|''Mario Kart 8'' LINE sticker
MKT 138CB.png|''Mario Kart Tour'' badge
MKT Item Box.png|''Mario Kart Tour'' screenshot
</gallery>
</gallery>


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|Dut=Voorwerpdoos<br>Voorwerpkist <small>(''Mario Kart 8'' electronic manual)</small>
|Dut=Voorwerpdoos<br>Voorwerpkist <small>(''Mario Kart 8'' electronic manual)</small>
|DutM=Item Box
|DutM=Item Box
|Fra=Boîte à objets<br>Boîte à bonus <small>(''Mario Kart 64'' instruction booklet)</small>
|Fre=Boîte à objets<br>Boîte à bonus <small>(''Mario Kart 64'' instruction booklet)</small>
|FraM=Item box<br>Bonus box
|FreM=Item box<br>Bonus box
|Ger=Itembox
|Ger=Itembox
|GerM=Item Box
|GerM=Item Box
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edits