List of New Super Mario Bros. Wii pre-release and unused content: Difference between revisions

(→‎External links: TCRF link.)
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===Mega Mushroom===
===Mega Mushroom===
The game was originally going to have the [[Mega Mushroom]] power up return from [[New Super Mario Bros.|the previous game]]. It would have transformed the player into [[Mega Mario]]. However, this caused a problem in multiplayer: because the player who used it would be able to destroy everything while also taking up a big part of the screen, limiting other players, the Mega Mushroom was ultimately removed.{{ref needed}}
The game was originally going to have the [[Mega Mushroom]] power up return from [[New Super Mario Bros.|the previous game]]. It would have transformed Mario and co. into [[Mega Mario|their Mega forms]]. However, this caused a problem in multiplayer: because the player who used it would be able to destroy everything while also taking up a big part of the screen, limiting other players, the Mega Mushroom was ultimately removed.{{ref needed}}


===Red Toad===
===Red Toad===
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===Flag and midway flag===
===Flag and midway flag===
[[File:SkullFlag.png|thumb|left]]
[[File:SkullFlag.png|thumb|left]]
The [[Goal Pole]] and the [[Checkpoint Flag]] were originally going to have an image of a skull on them. This was changed to [[Bowser]]'s emblem in the final version. The skull flag was previously used in ''[[New Super Mario Bros.]]''. Additionally, an early image shows the Midway Flag as a circular sign with a skull on it.<ref>{{media link|World 3-1 NSMBW early.png|Early image of World 3-1}}</ref>
The [[Goal Pole]] and the [[Checkpoint Flag]] were originally going to have an image of a skull on them. This was changed to [[Bowser]]'s emblem in the final version. The skull flag was previously used in ''[[New Super Mario Bros.]]'' Additionally, an early image shows the Midway Flag as a circular sign with a skull on it.<ref>{{media link|World 3-1 NSMBW early.png|Early image of World 3-1}}</ref>


==="TOO BAD" screen===
==="TOO BAD" screen===
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===Early platform models===
===Early platform models===
[[File:NSMBW Prerelease Moving Platforms.png|200px|thumb|left]]
[[File:NSMBW Prerelease Moving Platforms.png|200px|thumb|left]]
The platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] were normal platforms in one pre-release build. The tracks were black instead of yellow and the end points were red, like in ''[[New Super Mario Bros.]]''.
The platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] were normal platforms in one pre-release build. The tracks were black instead of yellow and the end points were red, like in ''[[New Super Mario Bros.]]''


A later version of the game had the emblem of the player who was controlling the platforms as the end of the trails, while the platform itself was gray with a bolt all the time, just like when they are off in the final version.
A later version of the game had the emblem of the player who was controlling the platforms as the end of the trails, while the platform itself was gray with a bolt all the time, just like when they are off in the final version.
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====Swinging pendulum platform====
====Swinging pendulum platform====
There are [[swing (platform)|swings]] utilizing their design from ''[[New Super Mario Bros.]]'' in the game's files. They self-rotate (the player does not need to attach them to a rotation controller for them to move), and the level editor can adjust their swing arc, speed, and size.
There are [[swing]]s utilizing their design from ''[[New Super Mario Bros.]]'' in the game's files. They self-rotate (the player does not need to attach them to a rotation controller for them to move), and the level editor can adjust their swing arc, speed, and size.


<gallery>
<gallery>
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In the first battle against [[Larry Koopa]] as presented in the E3 2009 demo, whenever he goes into his shell, he barely covers any ground. Also, the first battle with Morton was held in {{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} in the demo, not in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (as that level was not featured in the demo). In the demo, Morton does not have [[Skewer]]s stabbing the platforms to the side; instead, there were [[Lava Bubble]]s jumping out of the [[lava]]. Also, the geography of the arena was different, as it was using the castle tileset, instead of the tower tileset that would later be used in the final build.
In the first battle against [[Larry Koopa]] as presented in the E3 2009 demo, whenever he goes into his shell, he barely covers any ground. Also, the first battle with Morton was held in {{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} in the demo, not in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (as that level was not featured in the demo). In the demo, Morton does not have [[Skewer]]s stabbing the platforms to the side; instead, there were [[Lava Bubble]]s jumping out of the [[lava]]. Also, the geography of the arena was different, as it was using the castle tileset, instead of the tower tileset that would later be used in the final build.


In the E3 demo, the players drop from the top of the screen after they enter the boss door, like they did in ''[[New Super Mario Bros.]]''. In the final version, the player simply appears on the floor of the boss room.
In the E3 demo, Mario and co. drop from the top of the screen after they enter the boss door, like they did in ''[[New Super Mario Bros.]]'' In the final version, they simply appear on the floor of the boss room.


===Blocks and Objects===
===Blocks and Objects===
====Early Roulette Block====
====Early Roulette Block====
The [[Roulette Block]] was supposed to look like the ones in ''New Super Mario Bros.''. They had different item icons too.
The [[Roulette Block]] was supposed to look like the ones in ''New Super Mario Bros.'' They had different item icons too.


====Conveyor Belt Spikes====
====Conveyor Belt Spikes====
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===Items and objects===
===Items and objects===
====Platforms====
====Platforms====
There were unused platforms. These include four rotating platforms (similar to the ones during the [[Reznor]] battle from ''[[Super Mario World]]''), [[Seesaw]]s, and controllable platforms like the one from [[World 7-2 (New Super Mario Bros.)|World 7-2]] in ''New Super Mario Bros.''. Trampoline platforms that bounce the player to the opposite direction are also seen. These platforms were simply long gray blocks.
There were unused platforms. These include four rotating platforms (similar to the ones during the [[Reznor]] battle from ''[[Super Mario World]]''), [[Seesaw]]s, and controllable platforms like the one from [[World 7-2 (New Super Mario Bros.)|World 7-2]] in ''New Super Mario Bros.'' Trampoline platforms that bounce the player to the opposite direction are also seen. These platforms were simply long gray blocks.


====Arrows====
====Arrows====
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==External links==
==External links==
{{TCRF}}
*[https://www.youtube.com/watch?v=4vKHlskGkQc YouTube - ''New Super Mario Bros. Wii'' Testing n' Stuff]
*[https://www.youtube.com/watch?v=4vKHlskGkQc YouTube - ''New Super Mario Bros. Wii'' Testing n' Stuff]
*[https://www.youtube.com/watch?v=3oqGSTaFnYE YouTube - ''New Super Mario Bros. Wii'' Unused/Beta stuff]
*[https://www.youtube.com/watch?v=3oqGSTaFnYE YouTube - ''New Super Mario Bros. Wii'' Unused/Beta stuff]
*''[[tcrf:New Super Mario Bros. Wii|The Cutting Room Floor - New Super Mario Bros. Wii]]''
{{NSMBW}}
{{NSMBW}}
{{Pre-release and unused content}}
{{Pre-release and unused content}}
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