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{{multiframe|[[File:Hook DKC2 SNES sprite.png]] [[File:Hook DKL2 sprite.png]]|Sprite of a hook in ''Donkey Kong Country 2: Diddy's Kong Quest'' (left) and in ''Donkey Kong Land 2'' (right)|size=128}}
{{item infobox
'''Hooks''' are floating supports that are used by [[Diddy Kong]] and [[Dixie Kong]] to reach higher areas and cross gaps. Hooks first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and then in ''[[Donkey Kong Land 2]]''. They resemble generic metallic hooks, and are always seen pointing downward.
|image=[[File:Hook DKC2 SNES sprite.png]]<br>Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|effect=Climbable support used to reach other areas
}}
'''Hooks''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are environmental fixtures always positioned downward in select shipyard areas. The player character can [[jump]] from and cling to a hook, enabling them to cross [[pit]]s and reach higher places.


Whenever the [[Kong]]s jump at a hook, both of them hang from it automatically. Diddy uses his tail to hang from a hook, and Dixie uses her ponytail. The Kongs can leave a hook by either jumping from it or by dropping directly below it. Hooks often appear in groups, which requires Diddy and Dixie to jump from several of them. The Kongs cannot automatically grab on to a hook while they are holding an object, and none of the [[Animal Friend]]s have the ability to grab on to a hook. Hooks are often used to reach collectible items, such as a [[Banana Coin]] or a [[Red Balloon]], or even to enter a [[Bonus Barrel]].
==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Gangplank Galley DKC2 shot 2.png|thumb|left|Diddy jumping toward a hook in Gangplank Galley in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
Hooks first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. [[Diddy Kong]] and [[Dixie Kong]] use them to reach higher areas and cross gaps. Whenever the [[Kong]]s jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either [[jump]] from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the [[Animal Friend]]s can grab on to a hook. Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a [[Banana Coin]] and a [[Red Balloon]], or even to enter a [[Bonus Barrel]]. Some of the hooks are invisible at first, but they can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of [[banana]]s.
In ''Donkey Kong Country 2: Diddy's Kong Quest'', hooks are first found in [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]. In the level, the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start. In the second [[Bonus Level]], which is a "Find the Kremkoin!" challenge, Diddy and Dixie must jump from several hooks to reach the [[Kremkoin]]. At the end of Gangplank Galley and some other levels, there are hooks, which are the only way for the Kongs to land on an [[End of Level Target]] with enough impact to win one of its random prizes.


Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Some of the hooks start off invisible, but Diddy and Dixie can make them visible by touching them. Some of their locations are hinted at by a trail of [[banana]]s. These hooks are most often used to reach a Bonus Barrel or a unique collectable within the level.
For regular [[level]]s, hooks first appear in [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]], where the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start, and the level's [[bonus room|Bonus Level]] even involves Diddy and Dixie having to jump from several hooks to reach the [[Kremkoin]]. In certain levels, hooks appear at the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an [[End of Level Target]] with enough force to win one of its prizes. During the first half of [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]], hooks are an alternative way for Diddy and Dixie to progress farther into the level rather than by using [[Rattly]]'s [[super move|Superjump]] ability.


In the first half of [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]], Diddy and Dixie can alternatively use hooks instead of [[Rattly]]'s [[super move|Superjump]] ability to progress further into the level.
Hooks prominently appear in the [[Crocodile Cauldron]] boss level, [[Kleever's Kiln]]. During the first portion, whenever Diddy or Dixie throws a [[Cannonball|kannonball]] at [[Kleever]], a trail of hooks falls from the sky and remains in place above the [[lava]] pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back into the lava when Kleever takes damage but only once he has been defeated.


Hooks are featured in the second boss level, [[Kleever's Kiln]]. During the first part of the battle, whenever Diddy or Dixie throw a [[kannonball]] at [[Kleever]], a trail of hooks fall from the sky and remain in place above the lava pit. The Kongs must quickly jump from them to reach the other side of the arena while avoiding the fireballs thrown by Kleever. Once Diddy and Dixie reach the other side, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava, with the uppermost ones being at the top. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back the lava after Kleever takes damage. The hooks only fall back into the lava once Kleever has been defeated.
{{br|left}}
===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
In ''Donkey Kong Land 2'', hooks are less common than in ''Donkey Kong Country 2: Diddy's Kong Quest'', and the invisible ones do not return. Because only one Kong can be controlled at a time, Diddy and Dixie can no longer use team up to reach a hook.
Hooks return in ''[[Donkey Kong Land 2]]'', having an identical function as in ''Donkey Kong Country 2: Diddy's Kong Quest''. However, they are less common, and the invisible ones do not return. Since the team up move was removed, it can no longer be used to reach a hook.
 
===''Super Mario Sunshine''===
In ''[[Super Mario Sunshine]]'', hooks<ref>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine Player's Guide''|publisher=[[Nintendo|Nintendo of America]]|date=2002|page=48, 49}}</ref> only appear in [[Ricco Harbor]]. In this game, the curved metal piece is at the base of an unmoving, red-and-white [[pole]]. This is the part that [[Mario]] directly clings to, rather than the hook itself. Most hooks are fastened to scaffolding that shift them back and forth, often over bodies of water. This allows Mario to reach distant areas. There is a brief pause before resuming. Hooks only appear in [[Mission|episodes]] following "[[Gooper Blooper Breaks Out]]" and are most potentially useful during "[[The Caged Shine Sprite]]", in which the [[Shine Sprite]] is held high above the Ricco Harbor and necessitates using the unique objects of the shipyard to reach.
 
They are comparable to the moving poles from [[Dire, Dire Docks]] in ''[[Super Mario 64]]''.
 
==Gallery==
<gallery>
Gangplank Galley DKC2 shot 2.png|Screenshot from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
Hook DKL2 sprite.png|Sprite form ''[[Donkey Kong Land 2]]''
SMS Screenshot Hook.png|Screenshot from ''[[Super Mario Sunshine]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=フック
|Jap=フック<ref>{{cite|author=Sakai, Kazuya (Ambit); kikai; Sao, Akinori; Fukuda, Junko; Takayama, Kunio; Nakahara, Ko|title="Super Mario Sunshine."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|publisher=[[Shogakukan]]|language=Japanese|date=2015|page=105}}</ref>
|JapR=Fukku
|JapR=Fukku
|JapM=Hook
|JapM=Hook
}}
}}
==References==
<references/>
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
{{Super Mario Sunshine}}
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Super Mario Sunshine objects]]
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